KalosCast wrote...
MachDelta wrote...
I disagree with the concept of thermal clips cooling over time. A solid chunk of metal (say, copper) can hold a LOT of energy, and dissipating it all into random atmospheres at a rapid rate would not be easy (and maybe not even safe). To even pull a hundred degrees out of a 10cm^3 chunk of copper in under a minute (which is an eternity in a firefight) would require moving so much atmospheric volume you might as well just huff puff and blow your enemies down. And doing it solely on convection? Forget it. You may as well grab a shovel and dig some fresh metals out of whatever rock you're standing on and stuff that in your gun, because it'll probably be faster.
At the end of the day though, gameplay still trumps physics.
You have to remember that the average gameer (if they're even old enough) have had the physics experience of reading the course description in High School and then signing up for an art class instead. This is who you have to make it realistic for.
It shouldn't even be that difficult to understand. And really I don't see this being an average gamer issue. Its a bunch of RPG fanboys that are just upset that their game is implementing elements from other genre. Honestly it should be a really simple issue. Why would you carry around a scolding, red-hot piece of metal through a firefight? Is this really that deep of an issue? Apparently, all the uptight RPGers that like to take shots at the intellect of others really aren't too bright themselves. Which is expected really, since RPGers seem to be the only ones who need to buy books to beat a game...




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