Seagloom wrote...
It was necessary for them to sell more books. It's the same reason WotC keeps reinventing D&D every few years. Eventually they cover every area of a setting possible. The only aspects left are those they believe will not sell books. At that point it comes time to reinvent the game. In the case of White Wolf, they probably thought the only way to truly start fresh was losing every previous edition's baggage. This will inevitably occur again. It is what happens when one takes a modular, storytelling based game and needs to turn a profit.
True but there's a difference. While WotC changed the whole rule-set, White Wolf didn't really go there, probably because the system was fine as it was. They just changed the setting completely. In D&D, the settings (well, at least Forgotten Realms and Dragonlance, that's the ones I've read about) evolved, made new history. With Vampire, there was no evolution of the world or anything of the like. They just reset the whole thing which wouldn't be bad if at least they had done a better job with it.
If I remember correctly, the World of Darkness cannon story said that Ravnos (THE Ravnos) woke up at some point and brought mayhem. They could have just gone from there, I think. Release a Vampire: Gehenna version, where the, or some of the, Antediluvians wake up, make a new system with minor changes, especially on blood powers, as they would be most affected by the awakened ancients, and continue the story. Have Camarilla be destroyed, for instance, or the Sabbat (yes, the Sabbat, those monstrous, caniving....ahem), have a story about a couple of new clans and perhaps destroy a couple of the existing ones (the Ravnos were a good start >.<)... I don't think it was hard to go that way.
But anyway, it's a shame but what's done is done. I just wish we could see a properly made movie about the Masquerade or, even better, a series, instead of True Blood.
P.S.: The more I think about it, the more I find this a better idea for table top "new editions". Instead of completely discarding all the previous editions and books, they should just evolve the world(s) involved and introduce new rules to follow those changes. Sooner or later, for instance, the gunpowder would/should become more common in the Forgotten Realms and those gnomish inventions (well, those that work) would be used more frequently. Pehaps tamper with magic a bit, like with the Spellplague on the Forgotten Realms. Make new classes and/or advance the old ones to that concept, create additional rules for the new "technology" and you have an edition; then, recommend that before playing this "edition", or whatever they want to call it, the new player should play through the old one. I'm no business manager but I think they would still make good money like that.
Modifié par Blind Bard, 11 mai 2010 - 08:00 .