I wonder how the writers and creators of Dragon Age play the game. Do they stick to the choices they make. I mean they should know all the outcomes and be able to shape it just as they want to which in a sense makes it even more likely that they roleplay characters. I mean the point of the game is question, action, reaction, consequence, the idea is that you play through a story, that the choices are hard choices and if the point was to always make the most beneficial choice then there would be no such game mechanic as for example approval rating or different plot outcomes.
I would be very curious how the creators play the game, what they enjoy about it and how they would prefer the gamers to play it. What their vision is with the game storywise and game mechanic wise. Besides creating a game that has general commercial success and suits all kinds of players; roleplayers, powergamers, casual gamers, young and old etc. I am sure that if there was no influence on the creative choices coming from a sale and investment/monetary gain and profit point of view they would shape the game differently, the quesion is how.
With that I am in no way saying it is a game that is not good enough or should have been something else. I really love the game, it is fantastic and fun but I am still curious. I think if Bioware could have completely free hands and basically a more or less unlimited economical situation they could go even further.
Modifié par Discus, 12 mai 2010 - 10:35 .