Insanity - So badly designed...
#1
Posté 09 mai 2010 - 07:13
Insanity on ME1, rescuing Liara and the Krogan you have to fight is just unbeatable. Charge + 1 melee attack = dead. Then I have to reload past a lot of dialogue thanks to your EXTREMELY ****ty, badly designed encounter.
Make a savepoint JUST BEFORE THE BATTLE. Noobs.
Good grief, not even wortht he frustration to get the Insanity achievment.
#2
Posté 09 mai 2010 - 07:22
It's not impossible, you just really have to micro-manage more and use tactics.
And it's not a new game now y'know so any "constructive criticism" is a bit late...
#3
Posté 09 mai 2010 - 07:29
JamesMoriarty123 wrote...
Make a savepoint JUST BEFORE THE BATTLE. Noobs.
This is a lesson a lot of game developers are still struggling to learn. Your carefully written dialog loses its charm really fast when repeated and punctuated with player failures in poorly designed encounters.
#4
Posté 09 mai 2010 - 07:40
You can also move over to the right side of the room (the side opposite the krogan and take out the geth, and then concentrate on the krogan. It also helps if you have warp (to deal with immunity) though overload will work. It also helps if you use some sort of incendiary or cryo ammo if you have it. It will keep him from regenerating.
Turn your squad settings to defensive only so you can control their power usage.
Can't really be more concrete than that without more information. What class are you playing? How are your points distributed? Who are you using for squad mates? How are their points distributed? What level are you at?
The other thing is it is Insanity. You were expecting easy?:innocent:
It is also possible to do insanity as a new game +. Where you carry your gear and skills over. That fight is a lot easier with a level 50-57, than with a level 9-12 new play through.
Modifié par The Grey Ranger, 09 mai 2010 - 07:44 .
#5
Posté 09 mai 2010 - 07:52
#6
Posté 09 mai 2010 - 08:02
#7
Posté 09 mai 2010 - 11:34
#8
Posté 10 mai 2010 - 12:17
Thanks for the tips. I am storing these under my hat for the upcoming frustration!
#9
Posté 10 mai 2010 - 01:14
#10
Posté 10 mai 2010 - 04:59
#11
Posté 10 mai 2010 - 05:17
2. Fully upgrade Immunity and Shock Trooper
3. Never ever die in any difficulty as you become a literal bullet sponge
#12
Posté 10 mai 2010 - 05:41
After the reload there's a conversation, an elevator sequence, a small cutscene and another conversation.
I ignored the Krogan and went straight for the sniper who was standing behind a crate (right in front of you). I killed the sniper and ordered my party to take cover behind the crate. Kill all the enemies but leave the Krogan alone. Now wait for your powers to recharge, move to the center of the room and use everything you've got on him. Biotic powers can really come in handy here. If he charges, try to run away and use your party for a distraction.
#13
Posté 10 mai 2010 - 06:45
Dark_Caduceus wrote...
1. Select Soldier
2. Fully upgrade Immunity and Shock Trooper
3. Never ever die in any difficulty as you become a literal bullet sponge
Well there is always the possibility of getting stun locked. Not often, but it does happen. And you don't need shock trooper to do that commando will work pretty much as well. Infiltrator can do pretty much the same and has something to do besides spray bullets.
#14
Posté 10 mai 2010 - 07:11
#15
Posté 10 mai 2010 - 06:56
#16
Posté 10 mai 2010 - 07:03
#17
Posté 11 mai 2010 - 05:20
Modifié par Devos, 11 mai 2010 - 05:21 .
#18
Posté 12 mai 2010 - 03:45
#19
Posté 12 mai 2010 - 05:06
ME1 insanity is a chore.
#20
Posté 14 mai 2010 - 03:24
#21
Posté 14 mai 2010 - 03:47
Modifié par NICKjnp, 14 mai 2010 - 03:47 .
#22
Guest_gmartin40_*
Posté 14 mai 2010 - 05:37
Guest_gmartin40_*
NICKjnp wrote...
NG+ Insanity in ME1 just meant the fight lasted longer. Everyone would keep spamming Immunity.
Lol and this frustrated me to the core.
#23
Posté 14 mai 2010 - 05:28
I agree. ME2 insanity is better imo, but it might be a little too easy. Also, adept's are imo probably the weakest ME2 class above veteran difficulty.Tirigon wrote...
I agree with the OP that this fight sucks hard, and, to be honest, so does the entire difficulty setting. Especially because when you make NG+ even insanity is too easy (at least for adept). ME needs levelscaling.
I think alot of the problem is the guns in ME1 really suck hard early on. On hardcore, with assasination on, my sniper can't even kill a batarian with no shields with a shot to the chest. Somethings not right there.
#24
Posté 14 mai 2010 - 09:16
#25
Guest_gmartin40_*
Posté 15 mai 2010 - 12:02
Guest_gmartin40_*
Madman17 wrote...
Im gunna repeat what everyone else is saying jsut for the hell of it, ME1 Insanity is easy past level 15-20 depending on what class your playing. I usually go Vanguard and by the time i hit level 30 can just put up a barrier and plow through anything without much trouble at all, but my god was i suprised when i imported him into ME2 on insanity, you actually have to have a smart playing style in ME2 for a vanguard your you get torn to shreds, bye bye shotgun spamming : (
You are wrond my friend. On ME1 enemies keep using immunity. It's nearly immpossible to kill an enemy. You have to run and gun. In ME2, insanity was a little too easy.





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