Does strenght decide how much damage you hit with ranged weapons?
thanks in advance
rogue archer question
Débuté par
caspertjuhh
, oct. 20 2009 12:58
#1
Posté 20 octobre 2009 - 12:58
#2
Posté 20 octobre 2009 - 01:02
Good question .... I was wondering too.
#3
Posté 20 octobre 2009 - 01:06
That appears to be dexterity's job judging by the descriptions.
#4
Posté 20 octobre 2009 - 01:07
anyone know the answer? maybe a dev?
#5
Posté 20 octobre 2009 - 01:13
According to the description of Dexterity from the CC, it would seem Dexterity does that.
#6
Posté 20 octobre 2009 - 01:17
I believe Dex is the attribute for damage and -To hit for bows. On a warrior archer I am not sure, might be the same.
#7
Posté 20 octobre 2009 - 01:25
Dex governs the to-hit chance for any physical attack according to the CC descriptions. This is not like pre-4th edition DnD in which Strength determines to-hit chances (maybe it does in 4th as well, but I am not familiar with 4th at all).
#8
Posté 20 octobre 2009 - 02:30
My impression has been that archers will still need a bit of strength to be able to use bows (bows often have strength prerequisites). Could be wrong, but I believe I've read this somewhere.
#9
Posté 20 octobre 2009 - 09:44
Bows will have srength requirements to use, but Dex is the primary stat.
#10
Posté 20 octobre 2009 - 09:53
You need dexterity to advance in the archery talents. There is a base strength requirement for bows, I assume this may go up as the quality of the bow/crossbow increases, but that is speculation on my part.
#11
Posté 20 octobre 2009 - 10:55
strength affects MELEE weapon damage, so no strength wont affect how much damage you do with any given bow, but you will need a certain strength to equip most items (bows, daggers and i think armour too)
#12
Posté 20 octobre 2009 - 11:19
Actually going by the CC strengths governs accuracy for melee weapons.Aldandil wrote...
My impression has been that archers will still need a bit of strength to be able to use bows (bows often have strength prerequisites). Could be wrong, but I believe I've read this somewhere.
#13
Posté 20 octobre 2009 - 11:21
dex for ranged bows
and i think crossbows use a mix of dex and cun?
and i think crossbows use a mix of dex and cun?
#14
Posté 20 octobre 2009 - 11:21
The devs have said that strength does modify damage from bows but not crossbows. This was fairly recent as well, so unlikely to have been changed. I guess it could be a mistake.
Edit : The quote was from back in March, so it was further back than I thought...
- Most weapons receive a bonus to damage based on the character's strength.
- Some Piercing weapons (daggers, bows, etc.) receive a bonus from strength and dexterity.
- The crossbow only cares about Dexterity - if you're strong enough to use it, all you have to do is aim at the right spot (dexterity).
Edit : The quote was from back in March, so it was further back than I thought...
- Most weapons receive a bonus to damage based on the character's strength.
- Some Piercing weapons (daggers, bows, etc.) receive a bonus from strength and dexterity.
- The crossbow only cares about Dexterity - if you're strong enough to use it, all you have to do is aim at the right spot (dexterity).
Modifié par Malanek999, 20 octobre 2009 - 11:29 .
#15
Posté 20 octobre 2009 - 11:46
Well if strength helps my bow...then...maybe....
#16
Posté 18 novembre 2009 - 07:51
I noticed Leliana's damage increased a good precentage when I got her Lethality so strength does help with damage... but does anyone else have a problem with accuracy? Leliana keeps missing and she has high dexterity, massive cunning but just enough strength to use Drakeskin armor... any suggestions?
#17
Guest_Ju-0n_*
Posté 18 novembre 2009 - 08:57
Guest_Ju-0n_*
Dpends what talents you have leth subs out strength for cunning as dps stat.
#18
Posté 18 novembre 2009 - 02:28
from what ive read for all weapons str and dex increases attack(hit rating).
For bows damage is gained 50% from str 50% from dex. If your a rogue and have lethality you get dmg from cunning instead of Str. But attack(hit) still comes from dex and str i think.
For bows damage is gained 50% from str 50% from dex. If your a rogue and have lethality you get dmg from cunning instead of Str. But attack(hit) still comes from dex and str i think.
#19
Posté 18 novembre 2009 - 02:32
I find Dexterity and cunning to be governing stats, the cunning allows more damage as well as critical damage.
#20
Posté 05 décembre 2009 - 04:51
siven is right. but only take your cunning as high as u need for the skillis u want (only if your doing archery, if no tthen cunning can be taken higher) . then drop the rest in dex. ul need bout 25 in will and 20 in str for the best light armour. My build is a stealth sniper i go the top 2 trees of archey filled. 4 in bard (gr8 buffs) 4 in ranger leathalty 3rd teir stealth all of lock picking. I go stealth in combat and pop out with a arrows of slaying for lil over 1k. The stealth auto crit works with ranged weps, but not the backstab crit. So that makes takeing any assassin skill a waste unless u want to do melee and archey then your dmg will be devided and ul be good at everything but master of nothig. If u do this however take bard over ranger. with assassian for melee and bard for buffs when u go ranged. The reason i sugest assassian over dulest for a ranged melee build is cuz assassian has some skills that can be used for ranged. Duelest is a waste for any ranged attacker. The best melee build for rogues would be all of the rogue tree (lockpicking Is not a must have) the top teir of duel weild, then pick if u want speed over power. (warrior for speed imo precise strikeing goes gr8 with momenium). A must have for melee rogues is the 3rd talent in the stealth tree Punisher from stealth is a pwn fest use a nice slow mace or axe in the main hand (armor penatration) and a fast dagger in the off or a axefor the crit rate. O and far as talent points go u get 2 at te start then 1 eer lvl 1 from ducan and 1 from the book 2, 24,1,1 for a total of 28 skills nough for 7 full trees. Sry bout the typos and if u want to check my dmg my gamer tag is owlkapwn i dont know if it updates.
#21
Posté 05 décembre 2009 - 04:55
after readin my post i now know im king of typos
I forgot to state that duelest and assassian is the best melee setup.
#22
Posté 05 décembre 2009 - 04:58
o 1 more thing my e-mail is spartin326@aol.com e-mail me if u want warrior advice as well. The bottom tre o the main warior skill is awsome for archey and warriors make the best mix build of ranged and melee. do duel weild since u have dex
lr guys last post fortodayi swear
#23
Posté 14 février 2011 - 09:50
Str only give archers a plus to hit chance. Dex and cunning is the way to go. You find some better leather armor/ light armor that works with dex and cunning stats that makes your archer bad ass. I just so confused why so many people do not seem to know how play an archer and how to build one correct. Heavy Dex and Cunning with meduim willpower. First 10 - 12 level I would put one point into all 3 of these starts. After that stop feeding willpower and start putting all your points into nothing but cunning and Dex. Your archers already starts out with enough strength to where the teir 7 - teir 9 light armor. You do not want to go with meduim/heavy/massive armor. As they do not have the right stats for an archer. You best bet as an archer is to go rogue as they get a passive skill that replaces your strength with your cunning score making your just so much more power. Sence cunning is now counted as both strength and cunning. Second and more impointed. The heavier the armor the more agro you build. Archers have a hard enough time keeping agro low as they do so much single target dps. My auto attacks where so high they where pulling of my shield and sword warrrior with taunt and threating buffs on. Second Rogues get Feign Death. Great agro wipe abilty. Rogues get a single target stun on top of archers very effective aoe stun. Archers has to be the best class in the game.





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