Before you even play the game?
That is what I did for my Dwarven Noble, yes. But like I said, I wrote him based off of the origin, so I wasn't writing in the dark. There wasn't much anything that I wasn't allowed to do that I envisioned. I made him disgusted with the caste system and Dwarven politics, and a champion of the commoners. He was also dissatisfied with the Stone, because it was dead and empty. Upon reaching the surface, he was intrigued in the Chantry and eventually belived in it. He romanced Leliana because they were of similar opinion and motives.
So it's most optimal to first play as yourself to get a feel for the game, and then write the character, or play as the character you wrote before.
That can be frustrating, if the game does not allow you to match your gameplay to the image you have in your head.
The compromise is that you choose what best suits what you envisioned. There's no getting around that - it's a limitation that is impossible to surmount.
I think my problem is that if the game does not acknowledge something you've created about your character, it does not exist to me. If the game isn't aware of it and does not recognize it, it isn't real. It's just a fantasy.
Which makes writing with the origin in mind important. You are essentially writing how your character is responding to the environment involved in the origin - so in that way, the game is recognizing it.
So I imagine. I don't think I have much desire to, though. I've never found it especially fun. Perhaps I'm doing it wrong.
Well you write fiction don't you? Same process - write the character as you normally would. Or perhaps you take a character you've already created and see how they would respond in their origin, or respond to what happens in the plot.
Modifié par Collider, 10 mai 2010 - 09:14 .