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Roleplaying Shepard


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#26
nhsk

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I wish the game wouldn't tell us directly with +15 paragon or +7 renegade (or whatever) what action we took. And keep it hidden in the character screen as well and only tell us through dialogue options what kind of person we all are. Would make it much easier to roleplay your Shep as my FemShep is currently stranded in Legions loyalty quest, can't decide whether to go against my belief that "brainwashing" is a renegade act yet if I decide to kill the heretic gets rather than rewrite I will get renegade points (which my own personality can't really work around)



But basically for my characters I usually end up with either full paragon or paragon to those who deserve it. So a merc who just participated in gunning down nightworkers won't get to go away, but I can't bring myself to being evil to those nightworkers.

I don't mind slapping around a suspect in an interrogation room either and call Spectre status when his lawyer complains, if it gets the job done but again, if the person in question had been a good fellow I wouldn't do that in the first place.



Haven't tried a ruthless background yet though, as it goes against everything in me.

#27
MrNose

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I started off just playing the game, using a "paladin" Shepard (all paragon). Gradually I got a feel for my default Shepard and really began to like what I had developed him into.



Default looks (yup).

Tries really hard to be the ultimate paragon because of his past (Earthborn, Sole Survivor) but once in a while he breaks down and does something cruel like kicking a guy out a window. Anger issues and stuff beneath the surface from all that trauma. I basically see him as a subversion of the classic "paladin" that I started out with.

#28
Pacifien

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Nightwriter wrote...
So I imagine. I don't think I have much desire to, though. I've never found it especially fun. Perhaps I'm doing it wrong.


Baby steps. I still don't have the renegade achievement in ME1 because I can't bring myself to be that much of an ass. The most I could manage was near 50% renegade, I think. Same with ME2. However, had to purposely kill off certain squadmates in order to get the information I needed for some of the suicide run threads. This led me to wondering how many different ways I could kill off squadmates. This led to me wanting to try it with various loyalties unchecked and upgrades undone. Found myself being increasingly more of a dick to orchestrate a certain suicide run outcome. If I wasn't doing it for science, though, I probably would still have problems playing a dick.

#29
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Pacifien wrote...

Nightwriter wrote...
So I imagine. I don't think I have much desire to, though. I've never found it especially fun. Perhaps I'm doing it wrong.


Baby steps. I still don't have the renegade achievement in ME1 because I can't bring myself to be that much of an ass. The most I could manage was near 50% renegade, I think. Same with ME2. However, had to purposely kill off certain squadmates in order to get the information I needed for some of the suicide run threads. This led me to wondering how many different ways I could kill off squadmates. This led to me wanting to try it with various loyalties unchecked and upgrades undone. Found myself being increasingly more of a dick to orchestrate a certain suicide run outcome. If I wasn't doing it for science, though, I probably would still have problems playing a dick.


It helps if you have a character who at least doesn't start out being deliberately "evil" or if you have a character that you can easily disassociate yourself with.  The first wicked character I ever roleplayed was my khajiit assassin in Oblivion. I suppose it was his animal like feature sthat made it easier for me to see myself as someone completely separate from the character. It didn't control him; I watched him. I also had him start as more of a 'chaotic-neutral' kind of person. After accidentally contracting vampirism the need to feed and the new powers he gained played a lot with his psyche. He felt elevated above his prey and came to see it as a hunt... As he needed to stay hidden he slowly developed a severe case of paranoia. Anyone who he thought might be watching him just a little too closely had to be killed... Fear can easily drive someone to committ wicked acts.

In Fallout 3 my character started out wanting to help people when he could. However whist attempting to rescue a kid from some crazy cult he wound up botching the whole thing by getting a little to sarcastic. In self defense he killed the kid when he pulled a gun on him. He went back to tell the mayor who'd sent him out to find the kid but things went bad and Eli (my character) wound up with a bounty on his head. Between muties, raiders, and regulators Eli gradually became more and more comfortable with killing. It became normal and eventually all that mattered to him was what was convenient...

With Shepard it is definitely different. I have to accept that there are limitations to what he can say and how he can act. However I just adapt. Probably the best example is his confrontation with Wrex on Virmire. Wrex was his friend, but when he challenged that friendship at gun point, and then threatened the mission, Shepard felt betrayed. He killed Wrex himself and dumped his body...

Personally I would have preferred Shepard to talk him down, but there's one problem: when Shepard does that he lowers his gun for a moment. That's just something my Shepard wouldn't do. If you pull a gun on him, especially if you are challenging his authority and threatening his mission, he is not going to lower his weapon until after you lower yours. He feels that if you point a gun at him it means you are willing to use it. 

#30
Nightwriter

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Well now I'm thinking about vampire khajiit. Can honestly say I've never thought of one of those before.

I wonder if there's a way to disengage yourself from Shepard in the same way you make yourself khajiit to dehumanize that character.

Perhaps playing a runthrough with your full helmet on all the time. I've never done that. Of course you can't have it on aboard the Normandy...

#31
Nivenus

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Ladi wrote...

ME2 decided right away that it didn't want me roleplaying it. Pretty much right away you die, but upon coming back there are no responses that even entertain the notion of an afterlife.
It's a shame, because in an ME1 conversation with Ash, you can say "There are no atheists in a foxhole".
My Shepards tend to share my distaste for being cruel or flippant - even my Renegades won't stab the gunship repairman in the back, or punch that reporter.


That's just BioWare avoiding controversy. If they let you say anything worth saying about an afterlife, they'd be making it quasi-official that atheism is wrong in the ME universe. My guess is that Shepard, regardless of his or her religious beliefs, just doesn't remember it if there is one.

#32
Collider

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Easy answer - if there is no God, then there was nothing.

If there was a God, then God doesn't it wasn't Shepard's time.



Easy.

#33
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Nightwriter wrote...

I wonder if there's a way to disengage yourself from Shepard in the same way you make yourself khajiit to dehumanize that character.

Perhaps playing a runthrough with your full helmet on all the time. I've never done that. Of course you can't have it on aboard the Normandy...


It should be even easier. Remind yourself that Shepard is just another character in the game, perhaps the protagonist. He is not YOU and you aren't writing for you him even; you're just watching his (or her) story unfold. Think of it as a movie, maybe.

I have another odd way of getting into the midset sometimes. I'll imagine what's happening as being footage from a documentary maybe. As I roleplay the character I'll imagine witnesses or narrators describing what the probable motivation behind the character's actions were when they did this or that. It's weird, I know, but it works.

#34
Lunatic LK47

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Default Shepard: I always base it off of how *I * would handle the situation (do mostly paragon things, but if push comes to shove, go renegade). Only "meta-game" portions I did is saving or killing the Council, and I just think "Other outcomes are alternate universes."

Other characters: I make a few decisions my main character never made, and they are alternate universes as well.

Modifié par Lunatic LK47, 10 mai 2010 - 04:44 .


#35
Bitterfoam

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My first character, way back when ME first came out and I started my first playthrough, was a unique-looking John Shepard who was your quintessential good guy. There was a little Renegade, but not much. Like most people, this first character was mostly to experience the game, and it's an approach I've used with most BioWare games. But this John Shepard is long gone, dead, deleted.



My current "main" character is a FemShep who has metafictional roots, being that she's essentially derived from a character I created for writing fiction, who in turn was essentially derived from FemShep: Valeria Shepard, modeled after Jennifer Garner with some ME1 sliders I found, and which transported very well to ME2. I jokingly refer to her as Valeria Jennifer Garner Hale Shepard every now and then. But the immersion is fully realized as far as the game's universe goes.



Both Shepard and her literary counterpart are get-it-done-whatever-the-cost soldiers to the core. Unsurprisingly, she's fully Renegade, though with a degree of Paragon mixed in. Nothing gets in the way of the mission, but that doesn't mean being cruel. People can be helped, allies/acquaintances can be made, but if you're in the way or you're outside mission parameters, you're either on your own or getting taken out.



And now the spoilers, for the fun of it.



- Spacer/Ruthless

- The contaminated/enthralled colonists on Feros were killed. They were in the way and there was no sure bet they could be saved. The colony, however, prospered due to dealing with Jeong and ExoGeni. Shiala was left alive, given she was no threat.

- The rachni queen was let free. She wasn't the problem, she wasn't in the mission, and genocide isn't a part of the job description.

- Wrex was put down on Virmire, He jeopardized the mission.

- The Council was left to die, to concentrate on Sovereign. Besides, her best pal Garrus made a very convincing argument for the case. Not even her asari-love Liara could go against it.

- Regarding ME2, figure most Renegade choices/interrupts on recruitment/loyalty missions, but also Paragon choices/interrupts for where it benefits her teammate. The refinery goes bye-bye on Zaeed's loyalty mission because it's what's needed to get the job done. Harkin gets shot in the knee and Garrus gets his kill. On the other hand, Miranda is encouraged to speak with her sister, and Tali gets comforted and defended.



She's probably my favorite character in the history of ever, and she's absolutely flawless in meshing with the game's setting and universe.

#36
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Bitterfoam wrote...
- The contaminated/enthralled colonists on Feros were killed. They were in the way and there was no sure bet they could be saved. The colony, however, prospered due to dealing with Jeong and ExoGeni. Shiala was left alive, given she was no threat.


If you didn't save the colonists then the colony was shut down, no matter what deal you worked out.

Bitterfoam wrote...

- The rachni queen was let free. She wasn't the problem, she wasn't in the mission, and genocide isn't a part of the job description.


No, but protecting galactic stability is.

Bitterfoam wrote...
- Wrex was put down on Virmire, He jeopardized the mission.


Agreed, but the rachni queen was an even bigger threat to the galaxy and yet you let her go.

#37
scorptatious

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My Paragon Male Shep is a colonist and sole survivor. He has dealt with death and loss his entire life, and it has left him both emotional and physical scars. However, Shepard moved forward, making a vow that he will be a great commander, and make sure his crew shall survive the missions they go through together.



However, even he must realize he cannot save every everybody. As Kaiden, and some of the colonists on Zhu's Hope portray. In ME2 though, his dedication to his squad's safety was able to bring almost everyone alive out of the suicide mission.



My Paragade Femshep is an Earthborn War Hero. She never grew up with parents, and spent most of her life on the streets. So she most of the time to people outside her crew and circle of friends, she's a ****. She is also indiscriminate when it comes to the criminals she kills. Wheather it be some heavily armed Krogan, a corrupt security force, or an unarmed Salarian doctor who sells organs on the black market. Deep down though, she is also compasionate and is willing to help those in need, such as Zhu's Hope and the Rachni Queen. In the end though, the destruction of Soveriegn was more important than the safety of the council. So she let them die.



In ME2, she finds that her ways with dealing with criminals have influenced Garrus, whom she had fallen in love with. So, in order to prevent him from going down the same road she did, he stopped him from killing Sidonis. Since than, she made sure not to be as rough with criminals as she used to be. Although the urge still kicks in now and then...

#38
Bitterfoam

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Shandepared wrote...

Bitterfoam wrote...
- The contaminated/enthralled colonists on Feros were killed. They were in the way and there was no sure bet they could be saved. The colony, however, prospered due to dealing with Jeong and ExoGeni. Shiala was left alive, given she was no threat.


If you didn't save the colonists then the colony was shut down, no matter what deal you worked out.

Except that the colony is around and kicking in Mass Effect 2. I meet Shiala, help her out regarding the remaining colonists and the medical stuff, and she all but goes for Shepard's pants.
So, hey, looks like the colony survived.

Shandepared wrote...

Bitterfoam wrote...

- The rachni queen was let free. She wasn't the problem, she wasn't in the mission, and genocide isn't a part of the job description.


No, but protecting galactic stability is.

No. Tracking down Saren is, technically. Stopping him from reaching the Conduit is. Stopping the Reapers is. To the Council, however, it's just putting an end to Saren for betraying them, since they don't acknowledge the rest of it.
Regardless, there's nothing in the brief meeting with the queen to suggest any threat to galactic stability. She's calm, logical, intelligent. She reasons with Shepard, converses as well as she can, and makes no aggression.
Being that she's clearly sentient, that would make it genocide, and, again, genocide is not in the job description.

Shandepared wrote...

Bitterfoam wrote...
- Wrex was put down on Virmire, He jeopardized the mission.


Agreed, but the rachni queen was an even bigger threat to the galaxy and yet you let her go.

Except she wasn't. There's no threat in the meeting with her at all.

#39
Vicious

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Colonist War Hero is my favorite mix. As the Asari Consort says, there is great sadness, but from that sadness comes strength.

Killing the Rachni is just jackassery. Judge one by the actions of it's ancestors who lived and died a long time ago? Genghis Khan had many people killed in his day, I guess I should go hunt down the many descendents living today and kill them before they raise an army and do the same, since it's in the blood and all? Yechhh, only a Renegade douche could honestly swallow that one.

Modifié par Vicious, 11 mai 2010 - 07:10 .


#40
-Skorpious-

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Bitterfoam wrote...

My first character, way back when ME first came out and I started my first playthrough, was a unique-looking John Shepard who was your quintessential good guy. There was a little Renegade, but not much. Like most people, this first character was mostly to experience the game...

*snip*


Damn, I'm honestly in love with you're Shepard. Maybe I will fire-up ME and replay the game with a similarly designed character. ;)

#41
Nivenus

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Bitterfoam wrote...

- Spacer/Ruthless
- The contaminated/enthralled colonists on Feros were killed. They were in the way and there was no sure bet they could be saved. The colony, however, prospered due to dealing with Jeong and ExoGeni. Shiala was left alive, given she was no threat.
- The rachni queen was let free. She wasn't the problem, she wasn't in the mission, and genocide isn't a part of the job description.
- Wrex was put down on Virmire, He jeopardized the mission.
- The Council was left to die, to concentrate on Sovereign. Besides, her best pal Garrus made a very convincing argument for the case. Not even her asari-love Liara could go against it.
- Regarding ME2, figure most Renegade choices/interrupts on recruitment/loyalty missions, but also Paragon choices/interrupts for where it benefits her teammate. The refinery goes bye-bye on Zaeed's loyalty mission because it's what's needed to get the job done. Harkin gets shot in the knee and Garrus gets his kill. On the other hand, Miranda is encouraged to speak with her sister, and Tali gets comforted and defended.

She's probably my favorite character in the history of ever, and she's absolutely flawless in meshing with the game's setting and universe.


All your choices seem like intelligent Ruthless choices rather than the standard thug with an attitude Ruthless except for the highlighted one. The mission was to rescue the workers, not to give Zaeed his chance at revenge. Sure, the latter's the reason he took the job, but it's not the job and the paragon option is to remind him of this.

#42
Foolsfolly

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I really roleplay in different ways. The first run is always me. I have a character who was my first playthrough on Mass Effect and his decisions aren't always the perfect. I killed the rachni Queen for example. But it's my assessment of the situation and my follow through. This character went through Mass Effect 2 doing things I would do (which meant getting more Renegade options as some of those Renegade Interrupts are too hard to ignore).



I also create large backstories that use the little backstory we know about Shepard. I used to use the scars the same way, each one had a story.



I've also based some characters on existing characters. I've done Captain America, Captain Picard, and Wolverine styled characters.



I've also done a Closed Fist (from Jade Empire) Shepard. Which was the funnest mostly Renegade run I've ever done.

#43
Ladi

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Nivenus wrote...

That's just BioWare avoiding controversy. If they let you say anything worth saying about an afterlife, they'd be making it quasi-official that atheism is wrong in the ME universe. My guess is that Shepard, regardless of his or her religious beliefs, just doesn't remember it if there is one.


Yeah, I get that. I just would have liked an option for some sort of an exchange.

Shep: Dead... how come I don't remember anything?
TIM: Trying to recall a heaven? There are no Gods or destinies Shepard, only people and what we choose.
Shep: *witty/wry retort*

Or something to that effect, that's all.

#44
Jedi Master of Orion

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i enjoy role playing Shepard. My main guy tends to be a very paragon. Often I have a tendancy to play a compassionate heroic character in RPGS. In ME I guess he's more of a vigilante hero. I'm in the middle of a Renegade playthrough on ME1 which I've enjoyed more than I usually do in other Role playing games. But I'm still getting a feel for her motivation. She's a recreation of a renegade I made way back when I first played the game. I never finished her playthrough before all my characters were lost. I'm trying to do everything I did back then, but I don't remember it all and i know I got some parts different.



I look at her as a slightly twisted "get the job done and terminate the enemy at any cost" type of character.She's ruthless/colonist and has a grim view of the galaxy. But she has little interest in interstellar politics and doesn't have any particular interest in humanity's dominance. And there are certain things that provoke a merciful reaction from her. Like Talitha or her romantic interest.



I'm still trying to decided if she specifically views Batarians as evil individuals or if she just thinks of them as one facet of a constantly cruel universe.



The other thing I'm still trying to get a feel for (especially since I can't remember my original playthrough as clearly as I'd prefer to) is how willing she is to look for easy alternatives. For example, while she'd easily sacrifice the hostages to kill Balak, with something like Major Kyle, Admiral explicitly told her that they didn't want it to turn into a massacre. So when I know that I CAN get him talked down but don't, it just seems like that's a needlessly evil move, and I didn't want to play a character like that. Although I have made decisions based on how I wanted the outcome to be rather than the best of my abilities.On Ferros I made an effort to kill some of the colonists but not all of them. I never used to be good playing "darkside" characters but have practiced considerably since my early Kotor days.


#45
Bitterfoam

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Nivenus wrote...

Bitterfoam wrote...

- Spacer/Ruthless
- The contaminated/enthralled colonists on Feros were killed. They were in the way and there was no sure bet they could be saved. The colony, however, prospered due to dealing with Jeong and ExoGeni. Shiala was left alive, given she was no threat.
- The rachni queen was let free. She wasn't the problem, she wasn't in the mission, and genocide isn't a part of the job description.
- Wrex was put down on Virmire, He jeopardized the mission.
- The Council was left to die, to concentrate on Sovereign. Besides, her best pal Garrus made a very convincing argument for the case. Not even her asari-love Liara could go against it.
- Regarding ME2, figure most Renegade choices/interrupts on recruitment/loyalty missions, but also Paragon choices/interrupts for where it benefits her teammate. The refinery goes bye-bye on Zaeed's loyalty mission because it's what's needed to get the job done. Harkin gets shot in the knee and Garrus gets his kill. On the other hand, Miranda is encouraged to speak with her sister, and Tali gets comforted and defended.

She's probably my favorite character in the history of ever, and she's absolutely flawless in meshing with the game's setting and universe.


All your choices seem like intelligent Ruthless choices rather than the standard thug with an attitude Ruthless except for the highlighted one. The mission was to rescue the workers, not to give Zaeed his chance at revenge. Sure, the latter's the reason he took the job, but it's not the job and the paragon option is to remind him of this.

It's a valid point, and better brought up than the last person managed.

True, that is what the official job was. But Shepard didn't take the job. Zaeed did. And he obviously took it for less-than-altruistic reasons. The only reason Shepard's there is because it's part of the deal of getting him to work with her on Cerberus's behalf, and that mission is investigating abductions/nailing the Collectors. You're there to get him to trust you and to work and cooperate with you.

Meta-gaming, we know that in choosing the Paragon route we can still secure Zaeed's loyalty. However, he makes it painfully clear at the time that, should Vido get away, he's blaming it on you and that'll be that. That's a clear and present danger to Shepard's actual mission and the reason she's there helping him, as far as I'm concerned. And since you're there for him anyway, when the conditions on the ground change, you respond in kind.

#46
Bitterfoam

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-Skorpious- wrote...

Bitterfoam wrote...

My first character, way back when ME first came out and I started my first playthrough, was a unique-looking John Shepard who was your quintessential good guy. There was a little Renegade, but not much. Like most people, this first character was mostly to experience the game...

*snip*


Damn, I'm honestly in love with you're Shepard. Maybe I will fire-up ME and replay the game with a similarly designed character. ;)

Thanks! I'm glad you enjoyed it. I half-figured I'd get some "tl;dr" responses, haha.

#47
lovgreno

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I usualy try to base my Shepards and Grey Wardens on some other fictional character I like. The best ones this far is the city elf based on Donald Duck and the Shepard based on Modesty Blaise.

#48
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I think more about just my Shep's morals than a detailed history.



For instance,



Eric Shephard...

Is most like my own morals. an Earthborn suvivor will always do the "right" thing. He'll never kill a defenseless target and avoids casualties but he'll put a man down if they have shown they can't be stopped. His word is his bond.



ME1/ME2 Examples: Made the deal with Henrietta Blake but insisted the criminal group be dismantled immediately after her enemies were destroyed./Prevented Garrus and Miranda from killing their targets but told Jack to shoot the nutbag.



Tanya Shepherd...

Is a Ruthless Colonist. Saw the disaster that befell her colony and gained a lack of faith in the universe. Deeply anti-alien, pro-human and violent. She doesn't care about right or wrong, just her own ass. She'll take money over honour every time. And alien sex, ewww, thats a no no.



Example: Let the scientists who experimented on Thorian Creepers live for a fee/ Let Jacob win her priiiize rather than have a meaningful relationship with any of those aliens and let Zaeed have Vido's head rather than save the workers



Charlotte Shepherd

A spacer war hero. Goodie two shoes. Never does wrong. Never kills when she has the option. Never takes jobs from mean looking people. Loves the Alliance. Loves the booty. Loves Aliens...almost like Kelly really

Examples: Refused to even scan the collectors for chorban/ Wouldn't even shoot the gas tanks when that krogan just wouldn't shut up.



Malcolm Shepherd

A ruthless Eartborn. He follows the doctrine that a bullet is the quickest way to end an argument. If there is an option to end things quickly with violence he will. Doesn't lets innocents suffer easily though. Never takes bribes or allows a chance for the baddies. Negotiation is a waste of time when pain is such a better method of extracting intelligence. He's good to his crew, its everyone else who has to worry.



Examples: Killed the Asari on Feros but saved the entire colony/ Gave Tali a big old hug, let her take the fall when she wanted to but gave Veetor to cerberus for interrogation.

#49
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Bitterfoam wrote...

Except that the colony is around and kicking in Mass Effect 2. I meet Shiala, help her out regarding the remaining colonists and the medical stuff, and she all but goes for Shepard's pants.
So, hey, looks like the colony survived.


No, it didn't survive. The survivors went back to Earth or to other colonies. In ME1 no matter if you work out a deal or not if you go back to the Citadel you'll hear a report that the colony is being shut down if you didn't save the colonists. I don't mean to criticize you for this (perhaps I used the wrong tone), I was just pointing out what actually happens. Feros is a frustrating place for me.

Bitterfoam wrote...

No. Tracking down Saren is, technically.


Your mission is to track down Saren but your job is to protect galactic stability. You don't do that if you unleash the rachni, whether they turn out peaceful or not. You've got to be one hell of an idealist to trust the queen at let her out. That's why it's a paragon decision and not a renegade one. 
 

Bitterfoam wrote...

Regardless, there's nothing in the brief meeting with the queen to suggest any threat to galactic stability.


Are you unaware of rachni biology and history? That the queen is calm and logical does not help your case; that just means she isn't crazy. She could easily be lying to you and if she is the consequences could be severe should you let her out. Noveria could have been overrun or a violent interstellar war could have broken out decades later after she's had the chance to rebuild her forces. You simply don't know and in such cases the responsible course of action for an agent charged with protecting trillions of lives is to take the safest and surest course of action; to kill the queen in this case. If you don't want to get your hands bloody you shouldn't be a Spectre.

#50
enormousmoonboots

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lovgreno wrote...

I usualy try to base my Shepards and Grey Wardens on some other fictional character I like. The best ones this far is the city elf based on Donald Duck and the Shepard based on Modesty Blaise.

That...that sounds amazing. Does he fly into an incoherent rage often?