This isn't some random complaint about not being able to use said weapons. That and I'm not going to be an idiot and beg for a DLC to change all of this. I'm asking about removing class restrictions for weapons in ME3. Mainly because the weapons should not dictate the class. But the skills should. Soldier has adrenaline rush, vanguard uses charge, while Sentinel uses tech shield. Skills should be the redeeming feature of the class. NOT THE RESTRICTION OF WEAPONS. You took armor restrictions off Bioware, thank you very much for this. Now could you please remove the class restrictions you have for weapons In ME3.
PS: could you also please remove that REALLY annoying feature you have for kinetc shields protecting against biotics, it isn't "more balanced". It's actually a nerf for the biotic classes. I mean I'm down with biotic barriers that some enemies have for protecting against biotics. Seeing as it is a biotic defense. But Kinetic shields too? I mean sure, maybe they can weaken the biotic attacks, but I doubt it is canon that a biotic attack can be stopped from a kinetic barrier. It also makes the game unbalenced for biotics(As I said before)
This is just a suggestion. But I know for a fact that if these restrictions are removed and the biotic powers are taken into in consideration, that all the classes will be just as popular as the soldier.
Again this is not a complaint over not being able to use 1 weapon at the beginning of the game(if you think that is what I am complaining about then you need to read the post again). Shepard is a marine, all the weapons should be available to him and other party members as well. (Heck jacob used Heavy weapons and an assault rifle in mass effect galaxy, not he can't? Why?)
Modifié par CodyMelch, 10 mai 2010 - 02:36 .




Ce sujet est fermé
Retour en haut







