David - thanks - of all that you mentioned above, the two things I was missing was the Immortal setting (funny though, the NPC did not die, he just stopped fighting and rubber went home). I didn't realize that the conversation would be the one assigned to the creature - therein may be my core mistake...(on the road so I can't test it right now).
DavidSims said...
SURR_DIALOG_OVERRIDE is only used if you want to use a conversation other than the one attached to the creature. The format, for a conversation file my_conversation.dlg is my_conversation.
Thanks much for the format info - very hard to find that stuff ;-)
ps - I prolly will stick with the function, I like centralizing things in scripts as opposed to going to multiple other places for similarly achievable functionality (but I do like plots) - that said - I will definitely get the variables working, it's how I teach myself ;-)
Modifié par RecklezzRogue, 18 mai 2010 - 04:43 .