I love how you accuse me of 'blind support'. I'm not saying that EA are angels, and I've got plenty of experience getting shafted by mega-publishers that I know they're only interest is in arbitary numbers on a chart, but what I am saying is that all they're doing is protecting their corporate interests in as much of an uninvasive method as possible (although that's less from the goodness of their hearts and more from how spectacularly their draconian DRM efforts failed). What would you prefer they do? Nothing, I presume, but that's not an option from a corporate perspective, EA's not going to let such a large amount of profit from their product go away, and 'Project Ten Dollar' is a lot better alternative considering the other asspulls they could honk on us. You forget that EA is ultimately a business, a faceless conglomerate of suits and they've gotta pull a profit. They've had significant losses over the last years and in the console market, a lot of it is due to the prevalance of used games.slimgrin wrote...
Why should publishers make a profit on used game sales? They just made $60 with each initial purchase, and more with dlc. That not enough? They no longer own the hard copy - that should be the owners right to do with as he wishes. And forget Gamestop, what about Amazon and E-bay? Many go there to buy used games.
And I have to ask. You work for EA?
I am always amazed at the blind support big companies like EA and Microsoft get on this site. Never seen anything like it. But then, they're so darn fair right? Always have the consumor's best interest in heart. Such angels, they are. :innocent:
It's pretty brilliant, actually. A small margin of consumers will ever bother selling their games through channels such as Amazon, Craigslist or eBay and go through all the trouble, as opposed to the incredible convenience of handing their games over to GameStop and GameStop is known for selling their product at prices just a small fraction lower of the cost. With an asking price of 10 extra dollars to open up the multiplayer component, they make the used copy more expensive than the retail copy. Devious, but smart and pretty passive.
Again, it's like CD Keys. People who buy PC games for 30 bucks on eBay get the game for cheaper, but at the price of an exclusion of the multiplayer component. The difference is that EA got the bright idea of implementing this in a console environment with an asking price to open up the feature to those who bought a used game and thus recoup some of the losses made by the used game sale.
I stand by my statement. Used game sales are becoming as large of an issue as piracy at this point, and I see no reason why EA shouldn't try to combat it somehow.
Modifié par Cascadus, 12 mai 2010 - 05:04 .




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