Tlazolteotl wrote...
Umm, I'm starting to get the impression you don't know why people are jumping down your throat.
You start the thread with, "Bioware made insanity crap, AI crap, class balance crap, I had lots of trouble with vanguard and adept, and here's how I had to beat it, 'cos other people's advice is BS 'cos I fail at using it."
Dude ... insofar as game balance goes, ME2 does a better job than most games out there. Heck DA:O's game balance is ass by comparison ...
Now, I'm not saying this is a balanced game by any stretch .. it's not a multiplayer game where balance is necessary for competitive play to simply not suck, but seriously?
Also, I'm guessing you only played your vanguard on NG+ insanity. If that's the case, I'll have to say ... NG+ is retarded. Difficulty should increase as the game progresses, rather than decreasing drastically as you pick up upgrades (as is the case with NG+).
ok..let's see if I can help you understand where I am coming from
Tho I like Shooters I am an RPG person, both on PC, Console (now that I abandoned PCs) and on Table Top. The idea that to inflate difficulty one resorts to simply skewing numbers to make mooks stronger and more dangerous is almost insulting to me (if you want to know why ask, I am not about to make a long winded argument about it). But I grinned and took it because Bioware decided to shift gameplay focus fully to shooter mechanics (luckily Christina has said to a magazine this will change in ME3). THAT is why I think the handling of insanity is poor. Maybe it is because I cling to the false hope that ME should be an RPG or at least keep some basis of RPG....it is not because it is too hard because if I actually finished it then it cannot be THAT bad. I had a much harder time with halo 3 on legendary or GoW on whatever the hardest difficulty setting was called
the AI is FULLY crap....sorry, at least in DAO I can take control of my party and move them EXACTLY where I want them to be without them taking three steps in the right direction and then heading back right in the line of fire...I am sorry....there's nothing really I can say about it, maybe some think otherwise but I cannot comprehend how or why....
I never played as an Adept, I go by what a few friends I have told me about their experience if compared to other classes...apparently people here disagree, I am glad their experience is better than the one my friends had. It is a truth tho that some classes have an easier time than others.
I did not "fail" at using other people's advice..I just found it less effective for me. By what some people posted here (in general) 1-shot-kills are a common place regardless of the enemy type and so on and so forth (more serious posters will actually explain to you that there are conditions to be met to perform such shots).....Grunt is a godsend and the best way to handle rush situations is to place your team mates ahead of you. It just did not work for me......maybe for them it did but not for me, at least not as well as I hoped....THIS is what worked for me and allowed me for instance to do horizon dying only once (goddamn husks)
and yes I did play my run as a Vanguard in a NG+, perhaps that soured my experience......I do not care really because I had no idea that a NG+ run on insanity would be (as I am told) so much different from an insanity run starting from scratch