Tlazolteotl wrote...
crimzontearz wrote...
yes the PC should have X2 HP compared to say a cobold mook...and a common feral animal should not be treated as if wearing a chainmail just to make it harder to hit...harder fights should involve higher level foes...not skewed mooks and percentages....but we will never agree on this.
Of course we disagree on this.
What exactly is the difference between "higher level foes" and "common mooks" ... ?
If you're going to say AC, hit points, and damage output, I'm going to smack you upside the head.
You only think they are "mooks" because you've been playing easy mode.
Regardless of how "high level" a general is, or how good his gear is, a single lucky arrow fired by a peasant will kill him.
That's how a properly balanced game ought to play.
You win with by virtue of timing and tactics, not by having higher stats.
in a game that is based off dnd preconcepts sadly that is the main difference...a lucky arrow from a paesant will do double damage at best an will be shrugged off by the lvl 20 warrior...in a game like the nwod where there are no HP and a lucky arrow can torpor a 500 years old vampire not so much.
The point is that rather than adding enemy numbers and more liutenents they just gave defenses to all including to things and people who could never have had them. And please enough with the "insaity is the real difficulty setting planned by the devs, everything else is dumbed down" routine. The devs stated that the baseline gameplay experience is Normal (just like bungie stated that the baseline halo experience is Heroic). Even Christina in the old Forum said Insanity was worked on late for balancing issues and the game itself suggests you play hardcore before insanity again underlining that that is not the baseline. If you want to think otherwise fine...I just hope that with a return to rpg elements the difficulty handling will also change and the devs will not take the easy way out.




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