Today, I am mostly going to be a mage.
#1
Posté 11 mai 2010 - 03:37
If the title of the thread puzzles you. It was a catch phrase used in a comedy show called 'The Fast Show'.
Anyway....
After going through Dragon Age as both two handed sword wielding warrior, and the other as a duel wielding rogue. I have decided my next character will be a mage.
The reason for this post is simple. I do not have a clue about the magic in RPG's. I have always favoured the sword swishing lovelyness of warrior type people, to someone who shoot fire out of there hands.
Due to how each origin is different in this game though. I feel it only right that I give the Mage a shot. As I mentioned I favour sword play mostly, but thinking about it...the odd spell would be a charm too.
So don't worry about spoiling anything for me. I just want to know which spells and abilties would be best for a kick arse mage. Also I will need a run down on what potions etc would be useful to create.
Thank you.
#2
Posté 11 mai 2010 - 03:48
#3
Posté 11 mai 2010 - 03:51
#4
Posté 11 mai 2010 - 04:22
Don't you have a pretty good idea about how mages work from the companions? Or do you let them run on AI?
#5
Posté 11 mai 2010 - 04:35
It also depends what specs you want to take, I have always gone SH its always handy to have a damager who can unleash the gh one in a while.
#6
Posté 11 mai 2010 - 05:02
If you don't mind micro-managing and are willing to cheese it up a bit, go for Storm of the Century; the Ice, Shock, and Mana lines. Plenty of moderately useful spells and finishes with access to a map clearing combo spell and an instant mage killer. For a really maxed out DPSer go with BM/SW, or BM/AW if you want access to the best protection spells. Force line remains a must have, as with almost all Mage builds (imo and all that).
The Sleep line is good for quick crowd control and a single target one shot kill (once your Spellpower is 100+) with the Nightmare combo.
The Force line includes three of the best spells in the game. Mind Blast is useful all the way through the game when you're mobbed, Force Field is a great way to save a party member in trouble or to remove an enemy from the field while you deal with others, and Crushing Prison is a one shot kill on weak enemies and can stop and hurt most things long enough to deal with them.
Spell Wisp is optional but worth it.
#7
Posté 11 mai 2010 - 05:04
#8
Posté 11 mai 2010 - 05:23
Specializations are trickier, though, as shapeshifter and arcane warrior play much differently than "regular" mages. I'd recommend not taking those for your first mage and if you don't, then the most important mage tip is - put *all* your attribute points in magic. The more powerful your spells, the better, and you can always suck back a lyrium potion if need be.
One specific nuke 'em selection of spells: By the time you leave Lothering you could have cone of cold, fireball and glyph of repulsion. That gets you some very good prequisute spells, too - winter's grasp, flaming weapons and glyph of paralysis - and some nifty combinations - paralysis explosion and shattering. Anything after that is just icing on the cake!
Modifié par DWSmiley, 11 mai 2010 - 05:23 .
#9
Posté 12 mai 2010 - 02:11
Cone of Cold wins encounters btw, and the fist spell auto-shatters afterwards.
#10
Posté 12 mai 2010 - 10:04
One another thing came to mind. I have just been playing Awakening and already there are two members who are Mages. Would a third not seem strange, or can it all work out well enough? I mostly have Anders and Nethaniel in my company, so I guess I could just pick a warrior team mate I suppose.
#11
Posté 12 mai 2010 - 10:13
#12
Posté 12 mai 2010 - 01:07
Tirigon wrote...
I don´t know if it has been said already, but if you like sword take Arcane Warrior as specialization. Most of the time it will play like a usual mage, but when you´re out of mana, the enemy resists most spells, or when you just feel like it, you can fight with a sword and - if built right - have as high damage as a warrior.
Can you explain the builds for an AW that give you more damage to melee attacks? I have played as a caster-type for years in other games but I'd also like to just be able to "wack" something sometime and not have them point at me and laugh.
#13
Posté 12 mai 2010 - 01:50
The AW's real strength is high defenses when fully buffed. I usually cast and snipe with a staff, then switch to sword & shield only when a target is immune to spells or when everything is on recharge.
Modifié par old book, 12 mai 2010 - 01:51 .
#14
Posté 12 mai 2010 - 04:23
Arcane warriors can equip massive armour and use other weapons.
I usually go for the buff skill trees since I don't really like using magic all the time and a few primal spells.
#15
Posté 13 mai 2010 - 11:52
old book wrote...
As an Arcane Warrior, your Magic score gets partially swapped for your STR score (adds to damage, not to hit). For max damage in melee and max damage when casting, pump everything into your Magic score, use a good sword with 3 rune slots or use Spellweaver, use at least a couple of buffs & de-buffs (Flaming Weapons, Miasma, etc) and use Swift Salve or Haste to get your attack speed up to something decent. Alternatively, you can pump your Dex up to 30+ and use two daggers with rune slots, though that will cut into points you'd otherwise sink into Magic or Will. Then buff / de-buff to taste.
The AW's real strength is high defenses when fully buffed. I usually cast and snipe with a staff, then switch to sword & shield only when a target is immune to spells or when everything is on recharge.
Thanks for the advice! I spoose that BM is a good second class to pick up as well?
#16
Posté 13 mai 2010 - 11:40
#17
Posté 13 mai 2010 - 11:49
lastpatriot wrote...
Thanks for the advice! I spoose that BM is a good second class to pick up as well?
Yea it is. But then, thanks to Blood Wound, Bloodmage is probably the best specialization for every mage no matter what build.
#18
Posté 14 mai 2010 - 12:17
#19
Posté 14 mai 2010 - 12:25
#20
Posté 14 mai 2010 - 01:20
lastpatriot wrote...
Thanks for the advice! I spoose that BM is a good second class to pick up as well?
Yup, as others said Blood Mage is probably the best second specialization for an Arcane Warrior. Cast until you're almost out of mana, turn on all of your sustainable spells, then switch to Bloodmagic and cast more if you feel like it or just start hacking. Blood Wound is one of the best area attack spells in the game, maybe the single best, and Blood Control can make an enemy switch sides in the middle of a fight. OTOH, Spirit Healer is also quite good if you're trying to keep your team alive. It comes down to what you're going for.
Shapeshifter is IMO a very poor choice unless you're using mods to boost it up, but there are people who like it.
#21
Posté 15 mai 2010 - 07:56
1. You never miss as long as you keep your wand during the shape shift
2. You kill a lot faster heavily armored foes (highest melee armor penetration) in the game
3. You need to pump up strength (maybe 40/40) magic split each
4. As a SS/BM and the right gear (lifegiver, reaper vestments) you always have plenty of mana
5. You get high damage spells (avoid sustainables/buffs as a SS)
6. The increase in armor and health for a bear is insane (around 360 health)
7. Pretty much a dragon/revenant killer in the bear form (high health, good armor, never misses, high damage (30ish), good armor penetration)
8. Fatigue issues (don't exist) for SS, using really good robes, light armor
9. Overwhelm can take out 60-80% health of some elite mages (Hermit, Refugee Quest Emissary) and instant kill normal mages
#22
Posté 15 mai 2010 - 09:31





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