Best and Worst moments of Baldur's Gate?
#1
Posté 11 mai 2010 - 08:31
I've just started again, and now I'm totally fixated on it.
So...
What were some of your favorite moments?
What irritated you?
Were there some characters you wish had more moments?
Were there any you could have done without?
#2
Posté 11 mai 2010 - 08:35
Characters: Jaheira+ Khalid were awesome, even if they werent the best combatants.
Minsc's crazyness and hamster were also awesome.
Any moment when any of them said anything I loved.
#3
Posté 11 mai 2010 - 08:41
Yeah? This makes me want to play the second one now, but I still have to finish the 1st one...Der Kirk wrote...
One was really tedious throughout almost the whole thing, but 2 was awesome. So the best moment was all of BG 2.
Characters: Jaheira+ Khalid were awesome, even if they werent the best combatants.
Minsc's crazyness and hamster were also awesome.
Any moment when any of them said anything I loved.
#4
Posté 11 mai 2010 - 09:05
#5
Posté 11 mai 2010 - 09:07
Some of my favorite moments...
- Candlekeep. I liked how nice it felt. It truly was my character's home. Highlights were interacting with Winthrop, Hull, and the dwarf who asks you to kill rats. His name escapes me. I also liked the journal entries for Candlekeep.
- Returning to Candlekeep late in the game was another highlight. Everyone could see how much my character had grown. I also truly felt the urgency of Sarevok's meddling there once I ran into the first doppelganger. I had come to know these NPCs enough that I felt annoyed when his scheming messed with their lives. This also proved that no, one doesn't have to destroy the main character's hometown to force them into an adventure.
- Arriving at Baldur's Gate for the first time. It felt so massive. There were so many maps and people all over the place. So many petty rivalries and plots brewing too. It felt like I had truly arrived at a city where people were living out their lives and not a quest hub. This is a quality I don't see anymore in BioWare's recent games where their cities feel like simple quest and supply hubs.
- Many, many moments of silly dialogue. I loved some of the smart alec responses I could tell would be assassins. Again, journal entries could get pretty funny too. It's impossible to list them all without dragging this on to insane lengths.
- Getting high or low reputation and having my crew of heroes or antiheroes approve of my actions.
- The dream sequences. I liked how they gave me an insight into my character's destiny without spelling it out until near the end. I also liked how they changed to reflect my character's benevolence or malevolence. They made me feel good about playing a hero and badass about being an unstoppable jerk.
- The ending cinematic was a surprise my first time through. Especially after the big deal over how special my character and Sarevok were.
- Meeting Elminster, Drizzt, and Cadderly. Talk about all star Forgotten Realms cameos. XD
Things that irritated me...
- "You must gather your party to venture forth." Kidding.
- Game balance. There were a few early encounters that were just crazy. Meeting that mage assassin in front of the Friendly Arm Inn, for example. One Magic Missile from him kills most characters. To this day I find that battle random. That guy can still get a lucky roll and wipe me out in an instant unless I choose to visit the FAI later or time a shot from my Wand of Missiles perfectly to interrupt his casting --twice. Later in the game my party is so powerful they are like unto gods.
- Baldur's Gate becomes tedious towards the end. My party is maxed out in levels and nothing short of falling asleep at the keyboard could threaten defeat. Chapter 5 and 6 drag on a bit too long. By then the story is picking up steam and there is a real sense of urgency, but it's fed to me in bite-sized chunks until chapter 7 when everything is suddenly dropped on me all at once. Fortunately chapter 7 does make up for it a bit, but by then I'm usually roaring to finish up and start Baldur's Gate 2.
- Minsc. Okay, he can be funny, but I think the guy is overrated. Also, he comes across as insane when first meeting him. I end up killing Minsc with most of my characters because they refuse his offer.
- Not being able to switch from sword & shield to missile weapons seamlessly.
- Druids are seriously shortchanged compared to clerics.
Characters I wish had more moments...
- Gorion. I would have liked to get to know him better before his inevitable demise. At least as good as I get to know Sarevok. If nothing else it would make his loss more meaningful.
- Imoen barely had dialogue in this game. I wish there was more to her character.
- More arguments between Xan and Ajantis might have been fun.
- Ditto on Jahiera and Khalid.
Characters I could have done without...
- Quayle and Tiax. Okay, they were funny for about 1.5 seconds. Even Minsc's one dimensional humor had variation to it, however slight. I was surprised with how much Quayle changed in BG2, because he was nothing like that in the first game.
- Skie and Alora. Nothing against them as characters. They just came into the game too late to matter. By then I already had Imoen or Safana along. Plus their skills were always distributed poorly with little chance to tweak them to my liking.
Modifié par Seagloom, 11 mai 2010 - 09:41 .
#6
Posté 11 mai 2010 - 09:12
Kalithera wrote...
Yeah? This makes me want to play the second one now, but I still have to finish the 1st one...Der Kirk wrote...
One was really tedious throughout almost the whole thing, but 2 was awesome. So the best moment was all of BG 2.
Characters: Jaheira+ Khalid were awesome, even if they werent the best combatants.
Minsc's crazyness and hamster were also awesome.
Any moment when any of them said anything I loved.
After you finish waste no time. You even get to import your character. Sadly, it makes decisions canon even if your character is imported. ex: Your party is assumed to be made up of certain characters.
#7
Posté 11 mai 2010 - 09:17
Panderfringe wrote...
My favourite part was outfitting everyone with bows so I wouldn't get murdered by kobolds.
Archery was overpowered in that game and kobolds did like their bows.
#8
Posté 11 mai 2010 - 09:25
Seagloom wrote...
Archery was overpowered in that game and kobolds did like their bows.I used to have a lot of trouble with them too until I learned the system and realized Sleep makes them pushovers.
I still remember kobolds equipped with arrows of biting.....oh the horror
#9
Posté 11 mai 2010 - 09:29
Irritiating stuff: The journal seems so useless and chaotic compared to today's RPG journals, the reason I turned to walkthroughs after I hit Baldur's Gate
I hated Jahiera so much in BG1, arrogant b*tch, always whining about everything, even the party having 20 reputation. Netural characters just keep doing that.
#10
Posté 11 mai 2010 - 10:56
#11
Posté 11 mai 2010 - 11:07
Picking up ALL the arrows the kobolds left. Blech.
Slight Bonus: Whenever you were bored, you could click on Boo for a squeaky sound.
Modifié par Elastic Otter, 11 mai 2010 - 11:10 .
#12
Posté 12 mai 2010 - 12:24
Oh gosh. Does this work? Because my first two characters got slaughtered. That... that seems so easy now...Panderfringe wrote...
My favourite part was outfitting everyone with bows so I wouldn't get murdered by kobolds.
#13
Posté 12 mai 2010 - 12:25
/suicide
#14
Posté 12 mai 2010 - 12:30
1. Slow leveling up. Molasses up a hill slow.
2. No enemy health bar. I don't know who's losing until one of us dies. And it's usually me.
#15
Posté 12 mai 2010 - 12:33
Modifié par Seagloom, 12 mai 2010 - 12:35 .
#16
Posté 12 mai 2010 - 05:51
Wait, seriously? I'm going to have to write that down... I just started with a new character, since my other two kept dying and I no longer have the coin to resurrect them all... I just finished act/chapter three, so from what I've heard, I'll get quite a bit of use out of this before the end of the game.Seagloom wrote...
You can mouse over an enemy and hit tab. That gives you a rough estimate of its health. It goes from uninjured, to injured, to near death ect. It's not as convenient as seeing a health bar, but BG isn't really a fast paced game to begin with. I'm not trying to dismiss your criticism, by the way. It's a legitimate point. I just thought you might want to know if you ever played BG again.
Thanks so much. ^^
#17
Posté 12 mai 2010 - 06:13
Seagloom wrote...
You can mouse over an enemy and hit tab. That gives you a rough estimate of its health. It goes from uninjured, to injured, to near death ect. It's not as convenient as seeing a health bar, but BG isn't really a fast paced game to begin with. I'm not trying to dismiss your criticism, by the way. It's a legitimate point. I just thought you might want to know if you ever plfayed BG again.
If I'm right, this feature is not included in the original game: The bar just mentions the name of the enemy and his level but I think that the statuts only concerns BGII. So...
My best moments: Like mentionned above, Durlag's Tower from ToTSC is among the most memorable places of the game, not only because it's the most trapped place I ever played in a video game, but also because it's full of mazes, suprises, mysteries and other stuff that make the experience really unforgettable!
Beregost: The first real town you encounter in the game, it affects you somehow...especially when it's as well made as this.
Nashkel mines: I've lost my way dozens of times in there and spend a lot of time searching for particuliar persons for the quests. And I can say that it's among the most realistic places of the game.
Cloakwood forest: A large (with all it's parts and all...) and wild forest full of danger, mystereries and memorble encouters. It's the best place an adventurer could go!
Modifié par Andariel669, 12 mai 2010 - 06:53 .
#18
Posté 12 mai 2010 - 06:23
The pure moment of awesomeness when your hero kills things fast... really fast. This however means mid Shadows of Amn, somehow after Underdark... which... strictly speaking is BG2...Kalithera wrote...
What were some of your favorite moments?
Speed death caused by... rargh, ghasts in BG1... Those are serious mind killers, especially for no reloaders (check sig!)What irritated you?
In BG1, any character should need more moments, especially companions. Apart from that, from a BG2 perspective, I'd say no, there is none. The game is perfect as it is.Were there some characters you wish had more moments?
Hard to say. Best thing of Baldur's Gate is that any character with point you at a different direction, as much as you like it or not. This helps the player too. But apart from that, I think that the most useless thing of Baldur's Gate (the series) is... the laughable ambush at the oasis in Throne of Bhaal. What, simply because 200 mercenaries attack you, it doesn't mean you can't eat those? What a good moment, huh?
Were there any you could have done without?
#19
Posté 12 mai 2010 - 06:24
#20
Posté 12 mai 2010 - 06:34
Good = Everything else
#21
Posté 12 mai 2010 - 07:03
BG II was the stunning butterfly the ugly caterpillar of BG I turned into.
#22
Posté 12 mai 2010 - 10:47
Like:
- Some of the comments you'd get from clicking on people too much
- At the time, custom portraits and soundsets were a novel thing for me in an RPG. Once PST came out, all my main PCs were using either Nameless or Grace voice packs (same in BG2)
- Exploring the actual city Baldur's Gate
- That werewolf who kind of falls for you in Tales of the Sword Coast
- The sound ogres made when you killed them.
Dislike:
- That really cheap game-over you can if you run into that nymph/siren in the wilderness and she manages to get close enough to start a conversation with your main PC
- Kobolds with bows in the Nashkel mine
- Hobgoblins with bows
- Actually, just anything with bows
- Jaheira
- Healing outside of spells or items being horrifically slow (rest for 15 hours and get back like 2 HP)
- Constantly being interrupted by random encounters while trying to rest and memorize spells/regain health you lost in the previous random encounter (again and again and again and again ...)
- Poison
- Trap detecting mechanics
- Accuracy of greater dopplegangers
#23
Posté 12 mai 2010 - 11:23
Andariel669 wrote...
If I'm right, this feature is not included in the original game: The bar just mentions the name of the enemy and his level but I think that the statuts only concerns BGII. So...
Drat. I see. Maybe I'm remembering the one time I tinkered with a few mods or confusing it with BG2. Apologies to Kalithera if I'm mistaken.
Mercuron wrote...
- That really cheap game-over you can if you run into that nymph/siren in the wilderness and she manages to get close enough to start a conversation with your main PC
- Actually, just anything with bows
Gah! I had forgotten that Neried! Yes. A thousand times yes. That was straight up bad game design right there. Needing metagame knowledge to position a party member as my scapegoat was just lame.
Modifié par Seagloom, 12 mai 2010 - 11:38 .
#24
Posté 12 mai 2010 - 12:48
#25
Posté 12 mai 2010 - 03:23
I checked this morning, and it doesn't do that. It's okay though, I haven't died nearly as much in this playthrough.Seagloom wrote...
Andariel669 wrote...
If I'm right, this feature is not included in the original game: The bar just mentions the name of the enemy and his level but I think that the statuts only concerns BGII. So...
Drat. I see. Maybe I'm remembering the one time I tinkered with a few mods or confusing it with BG2. Apologies to Kalithera if I'm mistaken.
Have you used the Gibberling3 NPC or the Tutu mod? I've heard of them ,but can't decide if theyr'e worth downloading, since you have to get the Tutu one for the NPC one.




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