Add dex for 2H warrior???
#26
Posté 18 mai 2010 - 06:13
#27
Posté 18 mai 2010 - 05:27
Since they do more damage than their melee enemies, and since they have an entire repetoir of CC talents (including Area of effect talents, like 2-h sweep, which makes all the hostiles near them on the battlefield fall on their asses), and since they're the ONLY warrior style which gets immunity to stun, knockdown and pull, tell me again, what's wrong with a heavily armored 2-hander getting more aggro?
You mean Area of Effect talent (singular). Otoh, basically correct: as far as 2H tanking, 2H probably makes a better tank than S/S. At least in the base game. Here are a few tidbits, which I haven't seen mentioned:
- stun immunity means you will lose your dex less often, which puts you back on par with S/S for defense.
- Critical hits are not dependent on STR.
- Scattershot - is one of the best tanking skills available in the game.
Also, IN's excellent 2H tanking guide: http://dragonage.wik...native_Approach
#28
Posté 19 mai 2010 - 01:57
Sorry Trav just can not resist! Now, a max str and max armor 2 Hand warrior makes a decent tank. Err, meant to say a decent character to kill stuff. Which matters a whole lot more then tanking. No need to gimp your party with a tank in this game. Dead people don't do dmg.
#29
Posté 19 mai 2010 - 07:55
#30
Posté 19 mai 2010 - 11:51
It does, actually.traversc wrote...
Not to disparage your playstyle, but tanking does not necessarily mean slower play or less party-DPS at all.
if you assign a character to be your tank, and he happens to be unhittable, and unhurtable then great. You've got yourself the beginnings of a tank. But if he lacks a good offense -- the ability to take the enemy down to zero health quickly, then he's not a tank. He's just a meat shield.
And I don't know about you , but I don't send my warriors into battle to survive, I send them into battle to DESTROY
Modifié par Yrkoon, 20 mai 2010 - 12:01 .
#31
Posté 20 mai 2010 - 01:02
#32
Posté 21 mai 2010 - 01:58
#33
Posté 21 mai 2010 - 03:58
/close thread
#34
Posté 21 mai 2010 - 04:27
Check out my zerker/champ v1.3 here: http://bit.ly/aXCQzz (short link for my char page here at Social Bioware)
Watch him here:
Dragon Age - Fast Nightmare Dragon Kill

The templar is on my char page and I might do some movies with her because she truly rox!
(PS: I only play NM and all my chars have zero injury, but one that has 1 due to some chest quest. Of course the first version of my zerk champ ended up with over 20 injuries in Normal diff... that was my 1st run with the game... =)
Modifié par RageGT, 21 mai 2010 - 04:30 .
#35
Posté 21 mai 2010 - 05:19
#36
Posté 21 mai 2010 - 05:37
1) Use Shale in defense mode, activate threaten, taunt ===> everyone hits her
2) Forcefield her ====> no damage taken at all.
3) FREE BACKSTABS ALL THE WAY!
Considering that my main char rogue hits for 80 - 120 with 2 daggers and has an insane attackspeed (thanks, momentum!) + flaming weapons + 3 damage runes + poison if necessary I can kill every lieutenant, multiple mobs or even some bosses before they switch targets or force field ends, this makes most fights too easy.
The fact that I have 1 char less to do damage doesn´t hurt my DPS; In fact, more backstabs and less miss by my rogue actually increases my DPS by a lot.
Alternatively, you can go for a full Arcane Warrior; I made Oghren in one (using a mod) just to try, and it´s AWESOME!!!
He has 50 armor and over 100 defense while still being my second best DPS char with haste + hits for 80.
(To compare: Sten and Alistair both have about 30 armor, 70 / 95 defense and 50 / 60 damage with comparable equipment)
Modifié par Tirigon, 21 mai 2010 - 05:37 .
#37
Posté 21 mai 2010 - 06:08
My Dual Dagger Rogue who went over to Awakening with lots of swift salves from Origins and with a Mage with haste in the party, she was the fastest backstabbing biatch eva! =)
#38
Posté 29 mai 2010 - 07:41
Dexterity does not affect the hit rate/accuracy of the 2H skill tree as it is purely dependant on Strength, there are no requirements for dexterity in the skill tree at all therefore you would be wasting precious offensive power of your warrior. Failing the purpose of having a quick kill.
Defence for a 2H is already covered by your strong offence since you are already dispatching enemies with minimum amount of hits and the catches of your 2H being hit before the enemy falls is basically low to zero by the time they are about to hit you they're already dead. Massive armour already has reduced the amount of damage significantly.
The reason why Indomitable is there and is a cheap but essential talent is for the 2H warrior to constantly deal damage quickly ignoring defence as your offence is your main defence. That is the reason why the other talent trees do not have the benefit of knock down and stun immunity as they have appropriate amount of defence while the 2H warrior does not and is reliant heavily on his Equipment and items in stock.
2H playing style is basically for those who want a really strong offence, it was never meant to be a defensive style at all.
2H way of tanking is to kill in a single hit and not drag the battle longer.
Modifié par Unrefined-Nemesis, 29 mai 2010 - 07:47 .
#39
Posté 29 mai 2010 - 07:56
Sorry, but that's simply not correct. Having a tank means less scatter, less pressure on your backline, more AoE-burst effect by your nukers and less time wasted babysitting with heals. Any seasoned mamorpagah player will tell you this. The same is definitely true in DAO, although obviously not to the extent that it actually matters.Yrkoon wrote...
It does, actually.traversc wrote...
Not to disparage your playstyle, but tanking does not necessarily mean slower play or less party-DPS at all.
if you assign a character to be your tank, and he happens to be unhittable, and unhurtable then great. You've got yourself the beginnings of a tank. But if he lacks a good offense -- the ability to take the enemy down to zero health quickly, then he's not a tank. He's just a meat shield.
And I don't know about you , but I don't send my warriors into battle to survive, I send them into battle to DESTROY
Modifié par traversc, 29 mai 2010 - 07:56 .
#40
Posté 02 juin 2010 - 02:19
#41
Posté 03 juin 2010 - 06:41
http://dragonage.wik...wiki/Attributes
Making an informed choice.....
#42
Posté 03 juin 2010 - 10:49
With Morrigan healing him theres no problem and he holds aggro better then my almost pure dex sword and shield tank does.
***EDIT***
@Tirigon, highest possible attack speed is Momentum+Blood Thirst = The +50% cap.
Momentum adds+30% attack speed and blood thirst adds +20% attack speed stacking. In addition to +25% dps, and +10% crit chance. Used a two hand warrior with Blightblood, Keening, Starfang combo up somehow depending on whats availible to you does insane damage.
Modifié par Last Darkness, 03 juin 2010 - 10:52 .
#43
Posté 04 juin 2010 - 01:06
#44
Posté 04 juin 2010 - 02:54
ALL of that... everything you're describing is best achieved by ending the battle as quickly as possible. And you do that by inflicting Damage. And 2-handers achieve the highest damage output with.... what? That's right! Strength.traversc wrote...
Sorry, but that's simply not correct. Having a tank means less scatter, less pressure on your backline, more AoE-burst effect by your nukers and less time wasted babysitting with heals. .Yrkoon wrote...
It does, actually.traversc wrote...
Not to disparage your playstyle, but tanking does not necessarily mean slower play or less party-DPS at all.
if you assign a character to be your tank, and he happens to be unhittable, and unhurtable then great. You've got yourself the beginnings of a tank. But if he lacks a good offense -- the ability to take the enemy down to zero health quickly, then he's not a tank. He's just a meat shield.
And I don't know about you , but I don't send my warriors into battle to survive, I send them into battle to DESTROY
You said it yourself on Page one: 2-Handers make good tanks. Well? They most certainly do. And they do because they have Immunities, CC skills and the destructive power to take on the front line mobs and eliminate them quickly. But without focussing exclusively on strength you're weakening all their abilities.
Modifié par Yrkoon, 04 juin 2010 - 03:08 .
#45
Posté 05 juin 2010 - 10:45
Yrkoon wrote...
ALL of that... everything you're describing is best achieved by ending the battle as quickly as possible. And you do that by inflicting Damage. And 2-handers achieve the highest damage output with.... what? That's right! Strength.traversc wrote...
Sorry, but that's simply not correct. Having a tank means less scatter, less pressure on your backline, more AoE-burst effect by your nukers and less time wasted babysitting with heals. .Yrkoon wrote...
It does, actually.traversc wrote...
Not to disparage your playstyle, but tanking does not necessarily mean slower play or less party-DPS at all.
if you assign a character to be your tank, and he happens to be unhittable, and unhurtable then great. You've got yourself the beginnings of a tank. But if he lacks a good offense -- the ability to take the enemy down to zero health quickly, then he's not a tank. He's just a meat shield.
And I don't know about you , but I don't send my warriors into battle to survive, I send them into battle to DESTROY
You said it yourself on Page one: 2-Handers make good tanks. Well? They most certainly do. And they do because they have Immunities, CC skills and the destructive power to take on the front line mobs and eliminate them quickly. But without focussing exclusively on strength you're weakening all their abilities.
I agree 100%
Kinda funny though that built for damage Duel wield and sword and shield are very close or better damage wise. Personal flavour and Indomitable vrs Shield Wall for your defensive abilities.





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