I'm experimenting with a few mods to get something that I like for characters. One of the mods looks great so far except I do not like the color of the eyes. There is another mod whose eyes I want to use but I'm having some trouble getting them to swap over in the toolset.
Where should I look for the proper values to swap?
Having trouble swaping eyes between mods
Débuté par
dr dANGER boy
, mai 11 2010 10:09
#1
Posté 11 mai 2010 - 10:09
#2
Posté 11 mai 2010 - 10:28
Open both .mor files with the Toolset. Expand the branch marked "Morph_Tintfilenames" and look for entry which starts with something like "t3_eye_" (generally the field marked with number "2" Copy value you see there from the .mor you like to the matching place in the .mor file you want to use.
If the character uses custom eye texture like Morrigan then it's more complicated and buried in the "Morph_Nodes" branch -- open that branch and then sub-branch 28, which should have name "EyesM1". In that branch expand "Morph_Textureparam" and copy the only sub-branch it should have to the matching spot in the .mor you intend to use.
Not 100% sure it's always sub-branch 28 btw. If it doesn't have name "EyesM1" then check the other sub-branches until you find that name.
If the character uses custom eye texture like Morrigan then it's more complicated and buried in the "Morph_Nodes" branch -- open that branch and then sub-branch 28, which should have name "EyesM1". In that branch expand "Morph_Textureparam" and copy the only sub-branch it should have to the matching spot in the .mor you intend to use.
Not 100% sure it's always sub-branch 28 btw. If it doesn't have name "EyesM1" then check the other sub-branches until you find that name.
Modifié par tmp7704, 11 mai 2010 - 10:35 .
#3
Posté 11 mai 2010 - 10:38
Ah, that's what I was missing...the Morph_Nodes branch. It IS a custom eye texture that I want to swap out with an already custom eye texture so I was looking in the wrong spot. Much obliged!





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