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Guys, Mass Effect 2 sold only 1.6 million copies.


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#251
CroGamer002

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atheelogos wrote...

These numbers must be off. I mean come on we all heard that bioware had went platinum in its first week of release. And I remember seeing on IGN that this game had sold over 6.6 million copies. Remember these headlines
ps3.ign.com/articles/108/1083726p1.html


"Mass Effect 2 First Week Sales Top 2 Million"xbox360.ign.com/articles/106/1065086p1.html

"EA’s announced that Mass Effect 2 has sold over 2 million units during
launch week."
www.vg247.com/2010/01/29/mass-effect-2-sells-2-million-in-launch-week/

"Forty perfect scores. Two million units.
One pop culture phenomenon. BioWare, a division of Electronic Arts
Inc., announced today that Mass Effect 2 has sold-in over two million
units worldwide in its first week of release."
www.newgamenetwork.com/news/783/mass-effect-2-first-week-sales/

Then to turn around and say it 1.6 mil just seems way off the mark.


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#252
Ashton808

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I like Mass Effect 2. But I really can't see why it can't sell. The first game was popular. Possibly some peoples whining reviews.





It's a good game but GOTY?

#253
Ecael

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WilliamShatner wrote...

Games do not keep selling significant amounts of copies after four years (unless they're WOW).

ME2 sold more than half of its current total in its first week. It dropped like rock after that.  It what we call in the business "Spider-Man 3 syndrome".  It's currently selling about 10,000 per week.  It will take a year to overtake ME1 at that rate.  Eventually it might, but the game certainly didn't expand its audience in the way EAware hoped it would.

This is Muzyka's BioWare before EA, in 2007:
-Mass Effect 1 on the X-Box 360 (a console action RPG)

This is Muzyka's BioWare after EA, 2007 and up:
-Mass Effect 1 on the PC (an action RPG)
-Dragon Age: Origins (a fantasy RPG)
-Mass Effect 2 (an action RPG)
-Dark Age of Camelot (an MMORPG)
-Warhammer: Online (an MMORPG)
-Star Wars: The Old Republic (an MMORPG)
-Dragon Age 2 (a fantasy RPG)
-Mass Effect 3 (an action RPG)


And what audience is EAware trying to target with that?

#254
InvaderErl

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Comparing Spider-Man 3 to Mass Effect 2 doesn't make ANY sense. Games by their nature are going to be more top-heavy (especially sequels/anticipated releases) because whereas if you like a movie you can go to see it multiple times, you only purchase a video game once and you can play it over and over as much as you'd like.

You're comparing apples and oranges here.

Modifié par InvaderErl, 15 juin 2010 - 07:58 .


#255
WilliamShatner

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Ecael wrote...

WilliamShatner wrote...

Games do not keep selling significant amounts of copies after four years (unless they're WOW).

ME2 sold more than half of its current total in its first week. It dropped like rock after that.  It what we call in the business "Spider-Man 3 syndrome".  It's currently selling about 10,000 per week.  It will take a year to overtake ME1 at that rate.  Eventually it might, but the game certainly didn't expand its audience in the way EAware hoped it would.

This is Muzyka's BioWare before EA, in 2007:
-Mass Effect 1 on the X-Box 360 (a console action RPG)

This is Muzyka's BioWare after EA, 2007 and up:
-Mass Effect 1 on the PC (an action RPG)
-Dragon Age: Origins (a fantasy RPG)
-Mass Effect 2 (an action RPG)
-Dark Age of Camelot (an MMORPG)
-Warhammer: Online (an MMORPG)
-Star Wars: The Old Republic (an MMORPG)
-Dragon Age 2 (a fantasy RPG)
-Mass Effect 3 (an action RPG)


And what audience is EAware trying to target with that?


Read what I wrote - EXPAND its audience.  If you are trying to turn this into another RPG vs. every other genre debate, good luck.  Fallout 3 is an RPG - 5 million copies sold.  Final Fantasy XIII is an RPG - 5 million copies sold.  Oblivion - 5 million.  Fable 2 - 3.5 million.  So there is plenty of potential for ME to expand within the existing audience that buys RPGs. 

You're foolish if you think EA would pump so much into marketing ME2 if they thought they would get roughly the same amount of sales as ME1.  They expected much, much more.

#256
Vizkos

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Thing is, the sheep that play Xbox aren't really looking for a deep experience like ME2, they are looking for a baseless drone game like Modern Warfare 2. Those who are fans of a deep experience are less, but much more loyal to their gaming companies.

#257
WilliamShatner

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Prosthetics511 wrote...

Thing is, the sheep that play Xbox aren't really looking for a deep experience like ME2, they are looking for a baseless drone game like Modern Warfare 2. Those who are fans of a deep experience are less, but much more loyal to their gaming companies.


Bollox.  Fallout 3 and Oblivion both sold over 3 million on XBOX 360.

#258
CroGamer002

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WilliamShatner wrote...

Ecael wrote...

WilliamShatner wrote...

Games do not keep selling significant amounts of copies after four years (unless they're WOW).

ME2 sold more than half of its current total in its first week. It dropped like rock after that.  It what we call in the business "Spider-Man 3 syndrome".  It's currently selling about 10,000 per week.  It will take a year to overtake ME1 at that rate.  Eventually it might, but the game certainly didn't expand its audience in the way EAware hoped it would.

This is Muzyka's BioWare before EA, in 2007:
-Mass Effect 1 on the X-Box 360 (a console action RPG)

This is Muzyka's BioWare after EA, 2007 and up:
-Mass Effect 1 on the PC (an action RPG)
-Dragon Age: Origins (a fantasy RPG)
-Mass Effect 2 (an action RPG)
-Dark Age of Camelot (an MMORPG)
-Warhammer: Online (an MMORPG)
-Star Wars: The Old Republic (an MMORPG)
-Dragon Age 2 (a fantasy RPG)
-Mass Effect 3 (an action RPG)


And what audience is EAware trying to target with that?


Read what I wrote - EXPAND its audience.  If you are trying to turn this into another RPG vs. every other genre debate, good luck.  Fallout 3 is an RPG - 5 million copies sold.  Final Fantasy XIII is an RPG - 5 million copies sold.  Oblivion - 5 million.  Fable 2 - 3.5 million.  So there is plenty of potential for ME to expand within the existing audience that buys RPGs. 

You're foolish if you think EA would pump so much into marketing ME2 if they thought they would get roughly the same amount of sales as ME1.  They expected much, much more.


Final Fantasy has one of the biggest and oldest fanbase in video game industry while Oblivion and Fallout aren't too diffrent.

#259
Ecael

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WilliamShatner wrote...

Ecael wrote...

WilliamShatner wrote...

Games do not keep selling significant amounts of copies after four years (unless they're WOW).

ME2 sold more than half of its current total in its first week. It dropped like rock after that.  It what we call in the business "Spider-Man 3 syndrome".  It's currently selling about 10,000 per week.  It will take a year to overtake ME1 at that rate.  Eventually it might, but the game certainly didn't expand its audience in the way EAware hoped it would.

This is Muzyka's BioWare before EA, in 2007:
-Mass Effect 1 on the X-Box 360 (a console action RPG)

This is Muzyka's BioWare after EA, 2007 and up:
-Mass Effect 1 on the PC (an action RPG)
-Dragon Age: Origins (a fantasy RPG)
-Mass Effect 2 (an action RPG)
-Dark Age of Camelot (an MMORPG)
-Warhammer: Online (an MMORPG)
-Star Wars: The Old Republic (an MMORPG)
-Dragon Age 2 (a fantasy RPG)
-Mass Effect 3 (an action RPG)


And what audience is EAware trying to target with that?


Read what I wrote - EXPAND its audience.  If you are trying to turn this into another RPG vs. every other genre debate, good luck.  Fallout 3 is an RPG - 5 million copies sold.  Final Fantasy XIII is an RPG - 5 million copies sold.  Oblivion - 5 million.  Fable 2 - 3.5 million.  So there is plenty of potential for ME to expand within the existing audience that buys RPGs. 

You're foolish if you think EA would pump so much into marketing ME2 if they thought they would get roughly the same amount of sales as ME1.  They expected much, much more.

And Pokémon is an RPG and sold 20 million for its first game alone, and World of Warcraft sold 11 million.

What market should you say they're trying to expand to?

Any number BioWare puts up will be considered a failure somehow.

Ecael wrote...

ME2 doesn't sell well: That's because they're not appealing to the RPG fans!
ME2 sells well: That's because they're appealing to the dumb masses!
ME2 sells the same as ME1: That's because their appealing to the masses didn't work!

Seems like each one has already been used in this thread already.

Modifié par Ecael, 15 juin 2010 - 08:15 .


#260
InvaderErl

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Looking through the Fallout wiki,

"According to NPD Group the Xbox 360 version has sold 1.14 million units and the PlayStation 3 version has sold 552,000 units as of January 2009.[92]" the length of time being from October to Jan (which is roughly about the same sort of timeframe that this 1.6 figure got put out so they're comparable) - we also of course don't know the PC sales figures but we don't know the ME2 one's either.

Modifié par InvaderErl, 15 juin 2010 - 08:22 .