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Guys, Mass Effect 2 sold only 1.6 million copies.


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#101
Dr. Peter Venkman

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kraidy1117 wrote...

Dr. Peter Venkman wrote...

Onyx Jaguar wrote...

WHat was broken about Shale? On the console version Shale doesn't appear at the ceremonies and the achievements were bugged... what else? DA is a buggy as hell game as it is, I haven't noticed much out of the ordinary.


On occassion the entire party will fall through the map when trying to talk to her. It makes for great fun, and it really sucks when you're in the middle of an area that you just can't travel back to camp.


I never had that happen to me....


You are very, very lucky.

#102
Nivenus

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ME2 could do with a little bit more of the ME1 formula, that I will grant. I don't see how it's relevant to the sales numbers though.

#103
Onyx Jaguar

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Delerius_Jedi wrote...

Nivenus wrote...

I take it you skipped all the talk about ME2 actually outselling ME1 (within the same timeframe)?


Nope, read it. But when I say that I'd like the RPG back, I didn't mean go back to the ME1 formula. I liked the action in ME2, but it could stand with some other RPG elements and better exploration. Borderlands managed both very well.


What if it was like ****ing Jagged Alliance combined with Star Control combined with Mass Effect, would that not be awesome?

#104
kraidy1117

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Delerius_Jedi wrote...

Nivenus wrote...

I take it you skipped all the talk about ME2 actually outselling ME1 (within the same timeframe)?


Nope, read it. But when I say that I'd like the RPG back, I didn't mean go back to the ME1 formula. I liked the action in ME2, but it could stand with some other RPG elements and better exploration. Borderlands managed both very well.


Boarderlands had a terriable story!

#105
Nivenus

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Dr. Peter Venkman wrote...

kraidy1117 wrote...

Dr. Peter Venkman wrote...

Onyx Jaguar wrote...

WHat was broken about Shale? On the console version Shale doesn't appear at the ceremonies and the achievements were bugged... what else? DA is a buggy as hell game as it is, I haven't noticed much out of the ordinary.


On occassion the entire party will fall through the map when trying to talk to her. It makes for great fun, and it really sucks when you're in the middle of an area that you just can't travel back to camp.


I never had that happen to me....


You are very, very lucky.


Never happened to me either. In fact, I've never heard of that glitch until now.

#106
Ecael

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Dr. Peter Venkman wrote...

Ecael wrote...
As I mentioned above, that's assuming that there are more people who bought Mass Effect 1 and then never bothered to purchase Mass Effect 2. That doesn't look good for Mass Effect 1 or the trilogy in general.


Not assuming anything. As it stands now, more people bought ME 2 during the opener than ME, however there are no numbers showing if there is a correlation between owning ME 1 and then buying ME 2. If there is, sales will match ME 1. I think it's logical to assume that people who buy ME 2 and don't have ME will do so at some time in the future.

That's not the point. There are 5 kinds of people for Mass Effect:

1. Bought ME1 -> Bought ME2
2. Bought ME1 -> Did NOT buy ME2
3. Did NOT buy ME1 -> Bought ME2
4. Bought ME2 -> Bought ME1
5. Did NOT buy ME1 or ME2

If only 1, 4 and 5 occurred, then the chart would break even at the very end. We can ignore these because they aren't causing any kind of competition between the two.

If 2 is occurring more often than 3 (as in, more people who bought ME1 didn't want to buy ME2 for some reason or another), then sales of ME1 would be higher at the end. This is what you suggested; however, this also illustrates that something about Mass Effect 1 turned people off to buying the sequel.

If 3 is occurring more often than 2 (as in, more people who bought ME2 didn't want to buy ME1 for some reason or another), then sales of ME2 would be higher at the end. This shows there are people who bought ME2 and never bothered with ME1, ever.

Either way, a significant discrepancy between the sales of the two will make Mass Effect 1 look bad in comparison. I wouldn't be rooting for either one to occur.

The best thing that could happen is that they break even, which means everyone who buys one or the other will want to complete the trilogy. That is a sign that Mass Effect 3 will sell well.

The content wasn't already created before the game launched, there
simply wasn't any time or resources to finish it by the release date.
Just ask any of the BioWare developers on the forum - they have a
dedicated DLC team that started work right after the game went gold.


This is the same spiel that they gave with DA:O; wait, magical DLC is available for a low, low price, right at launch!

Dragon Age isn't a good example to compare Mass Effect. It was supposed to be released in 2007, being in development since around 2004. It's had the combined development time of both Mass Effect 1 and 2, so there obviously wasn't any rush in finishing the game's content. Mass Effect 2 and Mass Effect 3, however, has a very limited development window because it is stuck to Unreal Engine 3, which is going to become outdated by 2012.

You can choose not to believe Michael Gamble, but then that means you simply won't believe anyone even if BioWare employees drove to your house and showed you their work. You'd probably think it was some kind of conspiracy if they did that anyway.

Sure, EA might have set the release date a bit early, but what's wrong with
getting a game much earlier when it's practically complete? It's a lot
better than waiting months and months just to include every bit of
content possible and also better than never seeing the content at all.


It's double dipping.

Time is money, so it's not double dipping. BioWare employees do not stop getting paid after a game is released. They're still actively working on something - whether it is the Zaeed/Crash Site DLC between the manufacturing and distribution of the release title or the Kasumi DLC after finishing the free Firewalker Pack.

Nothing was stopping EA from delaying the release date and then increasing the price 10 dollars while the team was at work finishing the rest of the game.

Modifié par Ecael, 12 mai 2010 - 07:15 .


#107
kraidy1117

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Dr. Peter Venkman wrote...

kraidy1117 wrote...

Dr. Peter Venkman wrote...

Onyx Jaguar wrote...

WHat was broken about Shale? On the console version Shale doesn't appear at the ceremonies and the achievements were bugged... what else? DA is a buggy as hell game as it is, I haven't noticed much out of the ordinary.


On occassion the entire party will fall through the map when trying to talk to her. It makes for great fun, and it really sucks when you're in the middle of an area that you just can't travel back to camp.


I never had that happen to me....


You are very, very lucky.


The only bug I ran into with Shale is that sometimes her crystals don`t givet he bonus`s they are ment to, never had that happen tho. Is it that bad?

#108
Onyx Jaguar

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Borderlands kind of proved to me that I didn't like loot based games. Not my bag I guess. Played the **** out of PSO/U though, guess that explaisn why I never beat a Diablo game. I do not want ME taking on those traits, would disrupt the feel of the game.

#109
InvaderErl

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Onyx Jaguar wrote...

Borderlands kind of proved to me that I didn't like loot based games. Not my bag I guess. Played the **** out of PSO/U though, guess that explaisn why I never beat a Diablo game. I do not want ME taking on those traits, would disrupt the feel of the game.


I played Borderland for an hour and gave it back.

#110
Fraevar

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kraidy1117 wrote...


Boarderlands had a terriable story!


It's very basic, I agree, but the actual game mechanics are pretty solid and it's a very enjoyable game.  Subjective, I know, but I just love the pseudo-Wild West setting.

Modifié par Delerius_Jedi, 12 mai 2010 - 07:17 .


#111
kraidy1117

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Delerius_Jedi wrote...

kraidy1117 wrote...


Boarderlands had a terriable story!


It's very basic, I agree, but the actual game mechanics are pretty solid and it's a very enjoyable game.  Subjective, I know, but I just love the pseudo-Wild West setting.


Still compared to ME2, ME2 was WAY better then Borderlands, Boderlands was ment to be played with friends.

#112
kraidy1117

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InvaderErl wrote...

Onyx Jaguar wrote...

Borderlands kind of proved to me that I didn't like loot based games. Not my bag I guess. Played the **** out of PSO/U though, guess that explaisn why I never beat a Diablo game. I do not want ME taking on those traits, would disrupt the feel of the game.


I played Borderland for an hour and gave it back.


I only play it when I I have a friend over and we are bored of Halo CE.

#113
Fraevar

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kraidy1117 wrote...


Still compared to ME2, ME2 was WAY better then Borderlands, Boderlands was ment to be played with friends.


ME2 has better narrative, even if it is a tad too liniar for my tastes. I think Borderlands did a better job of combining the shooter genre with RPG elements, though.

#114
Onyx Jaguar

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I'd say Deus Ex did a better job than Borderlands. Borderlands did a good job of doing the Phantasy Star Online formula more than anything.

#115
kraidy1117

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Delerius_Jedi wrote...

kraidy1117 wrote...


Still compared to ME2, ME2 was WAY better then Borderlands, Boderlands was ment to be played with friends.


ME2 has better narrative, even if it is a tad too liniar for my tastes. I think Borderlands did a better job of combining the shooter genre with RPG elements, though.


Oh Boderlands IMHO is how FPS RPGs should be done, just like IMHO ME2 has set the bar for TPS RPGs. Both did fantastic, some flaws, but both are well done.

#116
Dr. Peter Venkman

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Ecael wrote...

That's not the point. There are 5 kinds of people for Mass Effect:

1. Bought ME1 -> Bought ME2
2. Bought ME1 -> Did NOT buy ME2
3. Did NOT buy ME1 -> Bought ME2
4. Bought ME2 -> Bought ME1
5. Did NOT buy ME1 or ME2


If 2 is occurring more often than 3 (as in, more people who bought ME1 didn't want to buy ME2 for some reason or another), then sales of ME1 would be higher at the end. This is what you suggested; however, this also illustrates that something about Mass Effect 1 turned people off to buying the sequel.


I did not suggest this. I believe that a) there is a very high chance that people who bought ME also bought/will buy ME 2. This is why I do not forsee ME 2 sales jumping further ahead than ME 1.

If 3 is occurring more often than 2 (as in, more people who bought ME2 didn't want to buy ME1 for some reason or another), then sales of ME2 would be higher at the end. This shows there are people who bought ME2 and never bothered with ME1, ever.


I am not understanding your point. As of now more people have purchased ME in the total amount of time that it has been out than ME 2 has sold units. The only difference is that there was a larger opener, indicating that it has brought new gamers to the franchise. If that is the case, there is a possibility that these very gamers might not have the first game. I am also assuming people only own one copy.

Either way, a significant discrepancy between the sales of the two will make Mass Effect 1 look bad in comparison. I wouldn't be rooting for either one to occur.

The best thing that could happen is that they break even, which means
everyone who buys one or the other will want to complete the trilogy.
That is a sign that Mass Effect 3 will sell well.


I agree and I think in the long run the sales will be very close.

The content wasn't already created before the game launched, there
simply wasn't any time or resources to finish it by the release date.
Just ask any of the BioWare developers on the forum - they have a
dedicated DLC team that started work right after the game went gold.



Dragon Age isn't a good example to compare Mass Effect. It was supposed to be released in 2007, being in development since around 2004. It's had the combined development time of both Mass Effect 1 and 2, so there obviously wasn't any rush in finishing the game's content. Mass Effect 2 and Mass Effect 3, however, has a very limited development window because it is stuck to Unreal Engine 3, which is going to become outdated by 2012.


I'm moreso talking about EA's marketing model, not the games themselves.

You can choose not to believe Michael Gamble, but then that means you simply won't believe anyone even if BioWare employees drove to your house and showed you their work. You'd probably think it was some kind of conspiracy if they did that anyway.


EA is making the community pay for texture repacks that our own community has the capability of doing. I think that's telling of itself.

Time is money, so it's not double dipping. BioWare employees do not stop getting paid after a game is released. They're still actively working on something - whether it is the Zaeed/Crash Site DLC between the manufacturing and distribution of the release title or the Kasumi DLC after finishing the free Firewalker Pack.

Nothing was stopping EA from delaying the release date and then
increasing the price 10 dollars while the team was at work finishing the
rest of the game.


True. That was directed at EA's used games move with the online activation scheme. It is not quite the case with ME 2, but with "texture reskin" DLC and paying $10 more for something that is not 16/th of the overall game time isn't economical from a marketing. It's an overall trend I see in gaming (and I am sure that you are too) of developers releasing content that they have already been working on so that they can make an additional $10 off of something that could have beene easily added into a $59 game. MW2, Empire Total War, heck, even bargain bin Killing Floor did it.

Modifié par Dr. Peter Venkman, 12 mai 2010 - 07:39 .


#117
Dr. Peter Venkman

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kraidy1117 wrote...

Dr. Peter Venkman wrote...

kraidy1117 wrote...

Dr. Peter Venkman wrote...

Onyx Jaguar wrote...

WHat was broken about Shale? On the console version Shale doesn't appear at the ceremonies and the achievements were bugged... what else? DA is a buggy as hell game as it is, I haven't noticed much out of the ordinary.


On occassion the entire party will fall through the map when trying to talk to her. It makes for great fun, and it really sucks when you're in the middle of an area that you just can't travel back to camp.


I never had that happen to me....


You are very, very lucky.


The only bug I ran into with Shale is that sometimes her crystals don`t givet he bonus`s they are ment to, never had that happen tho. Is it that bad?


Check it out!



Ruined the game for me.

Modifié par Dr. Peter Venkman, 12 mai 2010 - 07:40 .


#118
Onyx Jaguar

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Why was it giving you the option to activate it there instead of giving an option to talk to Shale?

#119
kraidy1117

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Dr. Peter Venkman wrote...

kraidy1117 wrote...

Dr. Peter Venkman wrote...

kraidy1117 wrote...

Dr. Peter Venkman wrote...

Onyx Jaguar wrote...

WHat was broken about Shale? On the console version Shale doesn't appear at the ceremonies and the achievements were bugged... what else? DA is a buggy as hell game as it is, I haven't noticed much out of the ordinary.


On occassion the entire party will fall through the map when trying to talk to her. It makes for great fun, and it really sucks when you're in the middle of an area that you just can't travel back to camp.


I never had that happen to me....


You are very, very lucky.


The only bug I ran into with Shale is that sometimes her crystals don`t givet he bonus`s they are ment to, never had that happen tho. Is it that bad?


Check it out!



Ruined the game for me.


OMFG!

#120
badkenbad

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Well, that settles it then. Shale bugs in DA:O are the reason ME2 sold 1.6 million.

#121
kraidy1117

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badkenbad wrote...

Well, that settles it then. Shale bugs in DA:O are the reason ME2 sold 1.6 million.


Just in NA.

#122
IoCaster

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kraidy1117 wrote...

badkenbad wrote...

Well, that settles it then. Shale bugs in DA:O are the reason ME2 sold 1.6 million.


Just in NA.


You keep claiming this, but according to the article linked in the OP...


--The executive team noted that Mass Effect 2 has sold through more than 1.6 million units through both retail and digital means in Europe and North America. In January, the publisher said BioWare's acclaimed sci-fi role-playing game had shipped 2 million units worldwide.


So they shipped 2 million physical units and sold through 1.6 million (including digital) since launch in NA and EU. It's difficult to draw any conclusions with the limited info available but I'll assume that they have made a profit with the game. The problem is that we don't know what the total dev costs were. We also don't know what the marketing budget was. They certainly spent a good deal of cash on advertising since NFL playoff game TV ads aren't cheap by any measure. If their expectations were in line with the 2 million initial shipment then it's possible that they could be slightly disappointed by the number of sales so far.

Another thing to consider is that big budget games like this are usually very front loaded. They get the bulk of their sales in the first month of availability. The game will start being sold at a discounted price after that if it's not moving off the shelves.

Now 1.6 million sold is a very nice number, but it's hard for me to imagine that EA/BioWare could be satisfied that it hasn't sold more. They did extensive marketing on the Internet and TV. We had dev interviews, character videos, teasers and trailers all over the web for weeks leading up to the release of the game. They tried really hard to find a broader audience and so far the evidence seems to indicate that it hasn't happened. It's too bad really because it's a great game on it's own merits. I wish it were setting the sales charts on fire or at least selling as well as DA:O. Oh well, it is what it is.

#123
cepapoe

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I don't think that fall through the map bug is just for shale, I had it happen once in awakening when I tried in vain to talk to one of my companions.



As to this whole "oh no me2 only sold 1.6 million copies in NA"... I would point out its good number. There is going to be a mass effect 3. There I said it. Its rather tiring hearing this ME1 vs ME2, both are good games at the end of the day, and hopefully ME 3 will be as well.

#124
marshalleck

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XX55XX wrote...

EA has announced its earnings for Q4 2010:

http://www.gamespot....=topstory;title

Apparently, according to EA's executives, Mass Effect sold only 1.6 million units out of 2 million units shipped.

In comparison, games like Battlefield Bad Company 2 sold over 5 million units, while FIFA World Cup 2010 sold over 2 million copies. Additionally, it's important to note that these two titles have been on the shelves for less time than ME2 was on the shelf, and they still sold more copies than ME2!

Astounding. ME2 is easily the best game I have played so far this year, and while I liked BFBC2 a lot myself, I am surprised that ME2 hasn't sold as well as I thought it did.

Thoughts?


Thoughts: ME3 is already confirmed and in the pipe. The project budget is probably already set. The game will be what it will be.  ME2 sales: who cares?

#125
bjdbwea

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If those numbers are true, it might be good news. Could be that the shooter crowd and casual gamers still ignore the game. Could also be that some RPG fans, who always supported BioWare, refused to buy this game. Maybe that tells BioWare/EA something. Maybe it tells them that their focus should remain on story, characters and RPG, and that dumbing down and shooterizing is not the way to increase sales.

Or maybe it will tell them to dumb down and shooterize the next BioWare games even more. In that case, I could see even worse sales numbers. I for one, who bought every single BioWare game, will certainly not waste money on ME 3 if it's as mediocre or even worse than ME 2.

Modifié par bjdbwea, 12 mai 2010 - 11:05 .