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Darkspawn Chronicles Hands-On Preview at GameSpot


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#1
Victor Wachter

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Check out GameSpot's hands-on preview of Darkspawn Chronicles as they fight their way through the final siege of Denerim, featuring video narration with Lead Designer Rob Bartel.

Starting out at the gates of Denerim, you work your way through the city, battering down Denerim's defenders and picking up promising recruits (and dispatching unwanted ones) as you go. We acquired a hulking ogre early on--a useful unit, capable of all the same abilities it had in Dragon Age: Origins, including a powerful charge and that familiar rock-hurling, mass-knockback attack. So we lumbered around as the ogre, demolishing barricades and clearing a path for Team Darkspawn. Familiar characters crop up in the city districts, with qunari warrior Sten defending the market district with a band of mercenaries and Oghren the dwarf leading an army of drunks out of the tavern.


Enjoy!

Modifié par Victor Wachter, 12 mai 2010 - 05:48 .


#2
Zy-El

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Intriguing . . . most intriguing. I was sort of on the fence about getting this DLC but can feel myself leaning towards getting it now. Yeah . . . BlightBlood come to me!  I am become Darkspawn!! 
Posted Image

Modifié par Zy-El, 12 mai 2010 - 06:20 .


#3
Brako Shepard

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I'm really glad I watched this vid.



At first I was concerned that it wasn't really going to mean much to the original story. But I don't think this DLC is about that. The Origins story has already been set, the hero is yourself fighting the Darkspawn.



The best way to look/accept this DLC, is purely as an extra bit of fun and look behind what could have happened. I'm also excited about keeping the same Ogre alive throughout the quest. This it's self will give a good challenge.



I'm really glad Rob Bartel has explained how this is going to work.



Can't wait till the 18th.

#4
JamieCOTC

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Thanks for the vid! Looks like this was made just for fun and that's pretty cool in my book.

#5
bzombo

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Brako Shepard wrote...

I'm really glad I watched this vid.

At first I was concerned that it wasn't really going to mean much to the original story. But I don't think this DLC is about that. The Origins story has already been set, the hero is yourself fighting the Darkspawn.

The best way to look/accept this DLC, is purely as an extra bit of fun and look behind what could have happened. I'm also excited about keeping the same Ogre alive throughout the quest. This it's self will give a good challenge.

I'm really glad Rob Bartel has explained how this is going to work.

Can't wait till the 18th.

this is how i'm looking at the dlc too. it's just a fun what if, and it shows how important the warden truly is. your death at the joining put alistair in a position of being the only warden in ferelden and he has to shoulder everything on his own. i don't like sten or zevran, so i will enjoy offing them. it'll be hard killing alistair, though. i'm glad there's no shale either. killing her would be tough, too. i'm looking forward to this dlc, and if the sword is a new model that would be great.

#6
GammaRayJim

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Thanks for the video update and article. This is still not to my taste, I will be looking forward to future DLC that is more hero oriented. To all of those who are excited about this...ENJOY!!!


#7
CybAnt1

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Well one question got answered for me in this preview.

These are, explains Bartel, not the talking, fully sentient darkspawn introduced in Awakening, but the orc-like creatures of the game proper. Generally, role-playing elements are stripped down in favour of a brisk, combat-based experience. Dialogue menus, for instance, just "didn't make sense" given your grunting, brutish cohorts, says Bartel.


It's a shame most former party characters expire unceremoniously, with nary a cutscene to mark their passing


As we ransacked the Alienage, we got into character and raised our party members' approval ratings by executing some frightened, unarmed elves


But given the relative shortness of the DLC--expect it to last as long as it took you to complete the Denerim finale in the original game, says Bartel--levelling your main character is not a focus.


This is not a mini-RPG episode in an alternative timeline of DA.

It's a RTS-minigame using DA as a setting.

No cutscenes, no dialogue, and you do get loyalty from your horde of nameless followers, mostly by killing the innocent.

Ehhh, my approval just slipped, and it was already trending low. 

Modifié par CybAnt1, 12 mai 2010 - 11:16 .


#8
Sa Seba

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I like it! I very much enjoyed Overlord 2 and this here might be just as much fun.

#9
Zeleen

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"Oghren the dwarf leading an army of drunks out of the tavern"



Now this I gotta see!


#10
errant_knight

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bzombo wrote...

Brako Shepard wrote...

I'm really glad I watched this vid.

At first I was concerned that it wasn't really going to mean much to the original story. But I don't think this DLC is about that. The Origins story has already been set, the hero is yourself fighting the Darkspawn.

The best way to look/accept this DLC, is purely as an extra bit of fun and look behind what could have happened. I'm also excited about keeping the same Ogre alive throughout the quest. This it's self will give a good challenge.

I'm really glad Rob Bartel has explained how this is going to work.

Can't wait till the 18th.

this is how i'm looking at the dlc too. it's just a fun what if, and it shows how important the warden truly is. your death at the joining put alistair in a position of being the only warden in ferelden and he has to shoulder everything on his own. i don't like sten or zevran, so i will enjoy offing them. it'll be hard killing alistair, though. i'm glad there's no shale either. killing her would be tough, too. i'm looking forward to this dlc, and if the sword is a new model that would be great.

This is one of my biggest problems with the DLC. It takes a character that I roleplayed as a human being with flaws like any of the other characters and elevates them to the position of a walking, talking deus ex machina without whom the world invariably ends and no good decision is made. It ignores the objections of the companions and the fact that they may be willing to sacrifice their lives to prevent certain events and makes it all about you (the PC). Basically, it strips all characterization and complexity from the game and makes the unappealing result into pseudo-canon.

#11
Noir201

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With Errant on this, no intrest on getting this as it says that without your pc warden, the rest are useless fools that can't do anything without your warden, which insults the other chars really.

#12
ijustwananame1

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It's nice to see a DLC thread that isn't spammed with patch requests.... yet.

errant_knight wrote...

This is one of my biggest problems with the DLC. It takes a character that I roleplayed as a human being with flaws like any of the other characters and elevates them to the position of a walking, talking deus ex machina without whom the world invariably ends and no good decision is made.

I disagree regarding the lack of "good decisions".

Alistair et al have made it as far as Denerim, he has also gathered the companions, suggesting that he's made a good fist of completing the quests.

At the end of the day, they fail because they get killed at the final battle.... by Team Darkspawn and their sentient Vanguard (i.e. by you)...

That's hardly failure.

It ignores the objections of the companions and the fact that they may
be willing to sacrifice their lives to prevent certain events and makes
it all about you (the PC). Basically, it strips all characterization and
complexity from the game and makes the unappealing result into
pseudo-canon.

I also disagree with this.

In the main campaign, you are the leader, your personality overides Alistair's and convinces him to become Robin to your Batman.

Now... imagine if you weren't there.

Who's going to lead the group?

Zevran - An assassin with shady, shady morals
Morrigan - A witch of the wilds with her own agenda
Oghren - A drunk
Sten - A man completely at odds with the world and the charm of a open gunshot wound
Leliana - A ditzy assassin pretending to be something she's not
Shale - .... right...
Wynne - A possible candidate.

Seems to me that, without your powerful personality, that either Alistair or Wynne would be leading the group.

Alistair is by no means a coward, he's quite funny, and he's determined. Who's to say this isn't the kick up the arse the guy needed to get his act together?

I don't see any reason why Alistair couldn't lead the group. He acts fairly normally when he's been "hardened" in the main campaign. Why couldn't leading the group have "hardened" him in DSC?

#13
ijustwananame1

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Noir201 wrote...

With Errant on this, no intrest on getting this as it says that without your pc warden, the rest are useless fools that can't do anything without your warden, which insults the other chars really.

How does it say that?

They've made it to the final battle and are only killed by the intervention of a group controlled by you...

Could your team have defeated the final battle if you'd been facing scaled opponants controlled by another player? Possibly... but it'd have been a damn sight harder.

#14
Elanareon

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The DLC just proves one thing... Alistair sucks :D

#15
SMD010

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Ive lost interest in the game maybe this DLC will bring me back to the universe of dragon age

#16
Nicnacman

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I loved all the Dragon Age DLC's so far, but i think this one is absolutely senseless.

It's only a dull Hack and Slash experience without any new Locations or anything that's necessary for the Dragon Age Universe.

#17
Kail Ashton

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lol alot of you are really overthinking this waaaaaaaay too much, maybe some down time and happy pills would help, no?

#18
urvashi

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Nope, not even happy pills could make this DLC interesting.




#19
CybAnt1

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Kail Ashton wrote...

lol alot of you are really overthinking this waaaaaaaay too much, maybe some down time and happy pills would help, no?


You're absolutely right. I'm going to go play some Grand Theft Auto 4, run down a few people in hit and runs, blow up a few things on the street, and gun down some people in cold blood after following their blood trail.

I'm sure I'll feel better. 

I know, I know ... it's crazy of me to expect RPG-based DlCs for an RPG. Sorry for asking. 

#20
Loc'n'lol

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Sounds interesting, I hope they do more stuff like this.

I don't mean 'play as darkspawn', because that would probably get old quickly, but more experimental, out of the ordinary, DLC.

#21
Kail Ashton

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_Loc_N_lol_ wrote...

Sounds interesting, I hope they do more stuff like this.
I don't mean 'play as darkspawn', because that would probably get old quickly, but more experimental, out of the ordinary, DLC.


lol exactly, i'll be happy if it isn't a glorified fetch quest

#22
Zy-El

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Yeah . . . maybe next DLC, we get to play Witherfang or Swiftrunner and hunt down Elves in the forests and ambush Human villages to "recruit" more werewolves.

#23
Rive Caedo

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Zy-El wrote...

Yeah . . . maybe next DLC, we get to play Witherfang or Swiftrunner and hunt down Elves in the forests and ambush Human villages to "recruit" more werewolves.

Oh, don't get them started on that. We'll end up with "Werewolf Chronicles", "Abomination Chronicles", "Demon Chronicles", and "Darkspawn Chronicles... You Know, Those Other Chronicles... In the Deep Roads. Yeah."

:P

Modifié par Rive Caedo, 13 mai 2010 - 03:40 .


#24
CultKiller

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Let me see if I've got this right:

This DLC has me take the role of a darkspawn. The evil I've been slaying mercilessly for the past 6 months. I kill Alistair, and I brutally decimate my main LI, Morrigan?



I AM SO BUYING THIS DLC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Seriously.

#25
urvashi

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Rive Caedo wrote...

Zy-El wrote...

Yeah . . . maybe next DLC, we get to play Witherfang or Swiftrunner and hunt down Elves in the forests and ambush Human villages to "recruit" more werewolves.

Oh, don't get them started on that. We'll end up with "Werewolf Chronicles", "Abomination Chronicles", "Demon Chronicles", and "Darkspawn Chronicles... You Know, Those Other Chronicles... In the Deep Roads. Yeah."

:P




Don't forget 'The Chronicles of Lloyd': grope Bella and overcharge for drinks by day, then cower in the basement at night while the walking dead destroy your town.
:wizard: