bjdbwea wrote...
Ecael wrote...
You appeal to RPG fans by advertising as an RPG, however. Appealing to the audience solely based on story is like advertising Mass Effect for avid book readers.
The quality of the story affects the quality of the game - that is a definite. But the quality of the story is difficult to advertise on TV or on a website.
And...? I couldn't care less about their advertisements, or any advertisements for that matter. They can say whatever they feel they need to say in those. I do care about the quality of the product.
The topic being discussed is what type of crowd BioWare is trying to appeal to, however.
We all care about the quality of the product, despite having different opinions. The last thing I want is Mass Effect 3 to suck when the last 2 games are two of the best games I've ever played, next to Half-Life 1/2 (using a non-BioWare game as comparison).
Ecael wrote...
The time frame is also being set by Epic Games and Microsoft, as Unreal Engine 3/3.5 is going to become outdated by 2012, and the lifespan of the X-Box 360 will shorten dramatically just on the announcement that the next X-Box is coming out. Casey Hudson has said that they're trying to finish the trilogy within that lifespan. Are they appealing to the console crowd? Not really, but they do realize that they are a significant portion of people who play Mass Effect.
And...? While I can understand the wish to minimize development time and maximize profits, why should those reasons concern my view on the quality of the product? As a customer, I have different wishes.
The only other alternative is to end Mass Effect at the second game or take 5 years to develop Mass Effect 3 on a new engine and another console (
à la Dragon Age). Both results would make the majority of people very unhappy.
Ecael wrote...
That's assuming Mass Effect 1 didn't already try to draw shooter fans. After all, there's no auto-attack button or turn-based combat in Mass Effect - just shooting with different weapons. As Stanley said, the changes to the game are part of BioWare's creative process and not part of the creative process of a team of executives and shareholders.
Oh, it did, it most certainly did. And I have nothing against it in principle. My point is that ME 1 was already a great balance between shooter parts and RPG. I would have liked more RPG elements, but I didn't really mind that there weren't. I can understand that shooter fans might have wished for changes in combat or better controls, but the matter of the fact is that ME 1 would be just as great with the combat from ME 2. Unfortunately though, there were other changes - as I suspect also due to the fixation on a new audience - that were to the detriment of the quality of the actual game, and especially story.
As many have said though, the majority of people who play Mass Effect are RPG fans, and that's where BioWare gets most of their sales from in the first place. Thus, the creative process will take that very much into consideration. However, while people were expecting a more complex RPG in ME2, the line of thought for BioWare was "how can we make this a
simpler RPG to pick up and play?" As a consequence, the shooter elements - which were always in Mass Effect 1 - were much more prominent. The RPG elements are still there - but I wouldn't say that it was removed entirely.
In other words, the goal is not to get shooter fans interested in another shooter, but to get shooter fans interested in an RPG for once - and a single-player game, at that. After all, they want people flocking to buy ALL their games (Dragon Age, The Old Republic) that are unarguably RPGs.
Ecael wrote...
Mass Effect can't draw in casual gamers until they have a seamless online multiplayer system that allows you to play a half hour with friends and then stop. Many of the missions in BioWare games aren't casual-friendly, lasting more than an hour or even two hours.
Maybe so, then I only hope that ME 3 will not go even further in that aspect. As I said, the sales numbers could indeed indicate that the attempt might have more or less failed.
I'm fairly optimistic it won't - if only because I doubt they would try to "un-RPG" it any further. The only way to go from there is up.
As in the words of Shepard:
"I only believe you because I doubt you'd repeat yourself so soon."(I'd spam a picture of that, but it might be a spoiler if I did...)