Stanley Woo wrote...
People like to complain on the internet. it's fast, easy, and completely anonymous. And if there's someone official there to actually listen, all the more reason to complain--often and loudly--about the bugs or the direction or whatever else you don't like about the game. After all, a tiny chance the issue will be heard and get fixed is better than no chance at all, right? 
Well, I suppose this is your job then:


Nozybidaj wrote...
Except the game didn't pull in this huge segment of shooter fans. 1.6 mill in box sales while respectable isn't on the same level as say Halo that pulls down 20+ mill. Why not go back to catering your core audience who are now "unhappy"? Of course they could go the other way and remove even more rpg elements and give pulling in the shooter crowd another go, they'll just have to consider how successful that attempt may be at this point and if the risk is worth further alienating the "core" BW fanbase.
As much as the ME teams doesn't seem to want to admit it people play BW games for a reason, their track record in story and characters. They had that in ME1 and tried a different approach in ME2 and, well, I wonder what impact that is going to have on ME3's success. Personally I feel BW has some rebuilding they need to do now in the faith department. They asked for a free pass prior to ME2 and many gave it to them because they had such a strong history. Now those folks want to see if BW can make good on that promise in the next game.
That's assuming the core audience - or even the majority of people who bought the game - are unhappy with the product. It's hard to compare Halo or Call of Duty (shooters with multiplayer) to a single-player hybrid shooter-RPG, which both Mass Effect games clearly are. Right now, Mass Effect 2 on the console has sold more in the last 4 months than Mass Effect 1 did in its 4 months.
What EA/BioWare can do is advertise or market the game as a shooter, but the game still is an RPG. I can imagine there are a lot of people who would prefer to play an hour's worth of the same deathmatch or capture-the-flag multiplayer map rather than spend five minutes watching a cutscene or listening to dialogue. I don't mind either of those, but the quality and originality of multiplayer shooter games today is declining, so I'd rather play Mass Effect 1 or 2 over again than log on to another game.
As for people who compare the game to Gears of War, read the news article from the link I posted last page - Gears of War's designer praises Mass Effect 2 for its RPG elements and wants Gears of War 3 to start heading towards that direction.
If it looks like a quality RPG, sounds like a quality RPG, is reviewed by most critics as a quality RPG, and is said by both BioWare and Epic Games that it's a quality RPG, what else could it possibly be?
As Curunen said, the changes they made to Mass Effect 2 were jarring, but they didn't detract from the overall "RPG-ness" of the game.
Modifié par Ecael, 17 mai 2010 - 11:09 .