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New DLC - "OVERLORD" 5/13


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#276
Mouton_Alpha

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Am I the only one who isn't enthusiastic about hammerhead? I mean, I am ok with using it to move between the missions, but I just hate hammerhead combat - just like Mako combat, terribly one-sided and boring. Fun for 5 minutes and after that I just fell asleep while spamming rockets at the next hapless geth colossus.

#277
TelexFerra

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EDIT: misread a word

Modifié par TelexFerra, 01 juin 2010 - 12:55 .


#278
TMZuk

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The hammerhead is seriously discouraging my purchasing of the Overlord DLC. I hate that stupid thing. Who the H*** wants to go to war in a hoovercraft, for crying out loud? :sick:

The Mako was solid, at least. The Hammerhead is just silly! Can't Cerberus afford a proper gunship?

Modifié par TMZuk, 30 mai 2010 - 10:09 .


#279
Sailears

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TelexFerra wrote...

Helpless? You seem to have had a different experience than most.

I felt like I was sitting in a tin can. One shot and I was already beeping. Without any sort of health gauge, it's very hard to fight with the tank.

Unless you just sit out of enemy fire range and spam the rocket, in which case you never get shot at. That, I find, is the biggest problem for the hammerhead.

#280
Nizzemancer

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I didn't know there where 13 months in a year.



Ahhh the US - where dates makes no sense at all.

Anyway...I'll be waiting for more info before buying, if it's anything like Firewalker or Kasumi then: Meh.

#281
TelexFerra

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Nizzemancer wrote...

I didn't know there where 13 months in a year.


Silly European! The thread was created on May 13th! In the US we do month / day / year. (though I personally prefer your system :kissing:

5/13 has nothing to do with the release date.

#282
PARAGON87

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I hope we have other stuff to do on the hub world other than the 5 missions. If we find a mysterious dead body, or an ancient artifact, etc., that would be welcome too. Like exploring around in the Mako in ME1.  These little things on the side really made the uncharted worlds aspects even more special.

(Please don't let it be like in Firewalker where you hold Y and hover over the mineral until it beeps. I want to get out and explore!)

Modifié par PARAGON87, 31 mai 2010 - 03:37 .


#283
TheSeventhJedi

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TelexFerra wrote...

Helpless? You seem to have had a different experience than most.

I felt like I was sitting in a tin can. One shot and I was already beeping. Without any sort of health gauge, it's very hard to fight with the tank.


I'm pretty sure he meant what he said - hapless.  (Unfortunate, for those without a dictionary.)

#284
Antioch0074

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NO MORE hammerhead missions!

#285
Sidney

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Curunen wrote...
Unless you just sit out of enemy fire range and spam the rocket, in which case you never get shot at. That, I find, is the biggest problem for the hammerhead.


Yeah you can "solve" the hammerhead problem and it is by finidng cover, hover, shoot, shoot, shoot....rinse repeat. I mean I think they wanted fast paced shoot and scott type action but all that mobility doesn't help much given how fragile you are.

I'm curious the balance" of HH vs real combat in Overlord because the less of the HH the better.

#286
Antioch0074

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Anyways when in june is it due?

#287
TelexFerra

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TheSeventhJedi wrote...

TelexFerra wrote...

Helpless? You seem to have had a different experience than most.

I felt like I was sitting in a tin can. One shot and I was already beeping. Without any sort of health gauge, it's very hard to fight with the tank.


I'm pretty sure he meant what he said - hapless.  (Unfortunate, for those without a dictionary.)


I'm sorry, troll, for misreading a word.

#288
Mouton_Alpha

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:pinched:

TelexFerra wrote...

TheSeventhJedi wrote...

TelexFerra wrote...

Helpless? You seem to have had a different experience than most.

I felt like I was sitting in a tin can. One shot and I was already beeping. Without any sort of health gauge, it's very hard to fight with the tank.


I'm pretty sure he meant what he said - hapless.  (Unfortunate, for those without a dictionary.)


I'm sorry, troll, for misreading a word.

I knew some hapless poster would make such a mistake ;)

"Helpless" fits too, lol

#289
TelexFerra

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:)

Modifié par TelexFerra, 01 juin 2010 - 02:16 .


#290
Bann Duncan

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Curunen wrote...

TelexFerra wrote...

Helpless? You seem to have had a different experience than most.

I felt like I was sitting in a tin can. One shot and I was already beeping. Without any sort of health gauge, it's very hard to fight with the tank.

Unless you just sit out of enemy fire range and spam the rocket, in which case you never get shot at. That, I find, is the biggest problem for the hammerhead.


That was the same strategy I employed with the Mako in ME1; that is, until I found out that nine times out of ten it was better to just drive past enemies.

#291
ToTalAlcheMy

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i have a question on the DLC as a whole. the ME1 DLC's were acceptable, but they -as far as i know- did not come into play during a play-through (bringing down the sky and pinnacle) so, does the new character and other DLC's for ME2 factor into the game-play during a play-through? does kasumi get to take part in the final assault?

#292
TelexFerra

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Yes. Both Kasumi and Zaeed can be your squadmates on every mission throughout the game.

#293
crimzontearz

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ToTalAlcheMy wrote...

i have a question on the DLC as a whole. the ME1 DLC's were acceptable, but they -as far as i know- did not come into play during a play-through (bringing down the sky and pinnacle) so, does the new character and other DLC's for ME2 factor into the game-play during a play-through? does kasumi get to take part in the final assault?


yes indeed you can successfully use her as a tech specialist

Zaeed also is enough of a heavy hitter that if loyal he can save some of your squishy people in the hold the line segment if you leave him with the main group...

#294
Bann Duncan

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crimzontearz wrote...

ToTalAlcheMy wrote...

i have a question on the DLC as a whole. the ME1 DLC's were acceptable, but they -as far as i know- did not come into play during a play-through (bringing down the sky and pinnacle) so, does the new character and other DLC's for ME2 factor into the game-play during a play-through? does kasumi get to take part in the final assault?


yes indeed you can successfully use her as a tech specialist

Zaeed also is enough of a heavy hitter that if loyal he can save some of your squishy people in the hold the line segment if you leave him with the main group...


Heck he can even do that if not loyal.

#295
LakeshowAD1986

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Is there a release date yet?

#296
megatron999

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The Hammerhead has potential to be really good. Add some shielding/health bars and fixed a few bugs and it would be awesome.



The main problem for me was the enemies i was fighting were a bit dense... I know there machines but no one would just stand there getting shot at.

#297
Mouton_Alpha

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megatron999 wrote...

The Hammerhead has potential to be really good. Add some shielding/health bars and fixed a few bugs and it would be awesome.

The main problem for me was the enemies i was fighting were a bit dense... I know there machines but no one would just stand there getting shot at.

I am uncertain that hammerhead can be easily fixed... It would require a whole new mechanic of ground combat that would eliminate the easy ways to win... They made a workaround for it in BDtS with turrets only being hittable when in close proximity, but that was just that - a workaround for a very flawed system.

#298
inversevideo

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In all fairness, I will wait and see.



I did not like the hammerhead / firewalker missions, because they felt to arcade like; in that you could not exit the vehicle, like you could with the mako, and it felt like I was in an arcade playing 'Defender' (or amybe Galaxian, though I think Defender is a better analogy).



That said, there is no reason to assume, that the 'hammerhead' experience will be the same as it was in 'firewalker'. The possibility exists that the 'hammerhead', as implemented in 'Overload' will allow you to exit the vehicle, where appropriate, to explore your surroundings, on foot, and/or engage the enemy directly, rather than in the 'hammerhead', if you so choose.



Also possible is that when you choose to fight Geth, using the 'hammerhead' , it will be more like you remember, when you used the 'mako', only you will be able to hover, instead of roll.



Just saying, it is too early to judge.

#299
RiouHotaru

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I'm surprised people actually prefer the Mako, I found the Hammerhead to be rather awesome, it controlled better, the rockets had range and auto-targetting (a touch wonky at times though, it would keep trying to hit the Geth Soldier I was aiming at rather than the Colossus), and in general was a much smoother handled vehicle than that godawful Mako with it's weird physics.



Sure, the missions are a bit easy, but they were short and to the point, not the mindless scouring of planetsides for that one chunk of mineral ore. I'll take using the Hammerhead on just about anything that use the Mako again.

#300
stdepriest

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I really enjoyed ME1, but I completed 1 playthrough and started a NG+ which stalled. I finally completed it after 2 playthroughs of ME2. I started a new ME1 playthrough with a new character to import into ME2, but once I hit the Mako missions I realized what that it's one of the few reasons ME2 is so much better.



The Mako would not be so bad if it wasn't for the spiky planets that make maneuvering it such a chore. The carbon-copy side mission bases were also fairly lame. And after playing ME2, the combat really feels clunky.



After Kasumi, I am actually looking forward to more DLC for ME2. After Watcher's Keep in DA:O, I wasn't looking forward to any more DLC for that game. As for the hammerheard, it has potential. And since the missions we do have were free content, I won't complain. They are a fun diversion.