To 'fix' the Hammerhead all they have to do is either have the rocket seek out the target that you've targeted OR remove the homing function completely. Either one of these will work.
As for the health, the only thing that really needs changing is ram damage. If you run over a geth unit it hurts the Hammerhead. That needs to go away right now. You should be able to ram as a viable strategy against infantry.
Otherwise, it's a light armored but really fast vehicle that should not play like the slower heavily armored and armed Mako. That keeps the two very different, as it should be.
As for the whole vehicle argument in Mass Effect, there's always been vehicles in Mass Effect. I actively missed one in vanilla ME2 and I was so happy to hear about the Hammerhead. It's fun. Who cares if it's not strictly RPG like. It's fun.
I enjoyed down and dirty combat in the first game (Bring Down the Sky's main base defenses were really fun those first few times) and I really enjoyed the speed and jumps of the Hammerhead.
Frankly, since we're not getting new weapons or characters out of Overlord the one big selling point to me is that the Hammerhead will feature. I can't wait.
....and it is story based but the basic description we've been told is rather meh. Maybe the final choice will be between setting the new Cerberus made AI out onto the universe or destroying it. Otherwise, it seems like a regular mook fight: tear through synthetics.
EDIT:
Also, I really wish we'd get a release date soon...but....I'd rather have it bug free than not so...
Modifié par Foolsfolly, 09 juin 2010 - 08:41 .





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