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New DLC - "OVERLORD" 5/13


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#451
Fraevar

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I have to say - this is the sidequest structure I was waiting for. Finally, BioWare delivered with a planet that had a good look and where you got to actually drive around and explore.



Though as others have pointed out, the Hammerhead really needs an overhaul, it feels like a bubble car rather than a military combat vehicle.



The theme of Overlord was really good, won't spoil it - but it was nice to see Shepard emote a bit when she found out what was really going on. My main gripe there would be that even though Shepard can act in a way that severely hampers Cerberus operations, the Illusive Man doesn't really have anything to say about it.

#452
VANGUARD_omega

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Funniest scene in the entire DLC is when you shoot the LOKI droid's hands off and it starts running around the place!



EDIT: and the look an shep's face if you shott it in the end lol!

#453
Big_Chief

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Although I was a little disappointed that there was no dialogue from your teammates, I thought overall it was pretty great. The story was interesting, the music was fantastic, and it had great atmosphere. And the ending was super sad.



Also, more Simon Templeman doing voices in games is always a good thing.

#454
neubourn

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Yeah, i understand it wouldve been cost prohibitive to get all the actors back to record a few lines of dialogue, but the least they couldve done was to rehash some of the other in game dialogue, a few quips here and there wouldnt hurt.



But that aside, still an excellent piece of DLC, well worth the price. Kudos BW. And i dont get why people complain about the hammerhead, it works fine if you know how to use it right, you can't just charge right in and expect to live, you have to be more sneaky with it.

#455
JamieCOTC

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My 2 cents on Overlord. (warning, some major spoilers)

I give the DLC a 6 out of 10.  Overlord is (story wise) the best DLC yet, but ultimately it is nothing more than a glorified N7 mission that is severely handicapped by the inclusion of an annoying Hammerhead and silent team mates. 
 
The Good

1.     Atmosphere: The dark corridors of the facility took me back to Fallout 3, which is no small feat.  The music matched the atmosphere and the different style was welcome.  The scenery on the planet was some of the best in the game.  It was s shame you could not explore the planet on foot.  You can tell that the team really took their time in designing this pack. Everyone who worked on the sets and especially the planet landscape deserve special recognition.  Bravo! 
2.    Combat: Actual combat was good, but I would have preferred it to be longer.  It is somewhat comparable to Legion’s loyalty mission, but w/ more Primes. 
3.    Story: The definition of “story” is very subjective and BW reps are masters of spin.  Technically, the Firewalker pack had a story and a very intriguing one at that, but it just didn’t go anywhere.  Overlord gives us the opposite.  The “story” is same old same old Cerberus f*ck up with the addition of the “out of control VI” plot, but at least the gameplay does something different with it.  In the beginning the VI tries to stop Shep, but ultimately sees the writing on the wall and it begins to herd Shepard to a certain point. To what end?  Well, just play the game.  The “story” is actually fairly weak, but pays off at the end in a surprising, albeit abrupt way. The VI hacking Shepard’s vision was well done (though lack of team mate concern was a bit too noticeable).  Still, it was a good change of pace to see Shep all by her lonesome struggling to get to the conclusion.  And I loved the scene where she is actually “attacked.” It was a chilling reminder that Shep isn’t the same woman she used to be. As for the final twist, there is an option for a very touching, yet sad “good” ending.  It's one of the best mission endings in the game, very cinematic and moving.  The paragon interrupt at the on the doctor was brilliant. 

The So-So

1.    Nothing New: There are no new weapons in the game, but I think most people, at least on the forums, knew that already.  To be honest this is not a big deal to me.  There is one upgrade, but it’s not a big deal either.
2.    N7: As mentioned at the beginning, Overlord is a glorified N7 mission.  The narrative structure of the story insists that it be played before the suicide mission, but I think it could be better suited as a post suicide mission affair.  Unfortunately if you tell TIM where to stick it at the end of ME2, there is some dialog in Overlord that simply makes no sense.  Since Overlord is an N7 mission, I feel it would have been better had the discovery been made via planet scanning. 
3.    Voice acting. The voice acting was actually top notch, but there was so little of it I can’t consider it a “good” part of the game.  No offence to Simon Templeton or Jennifer Hale.  They both did great work w/ what they had. 

The Bad

1.    Hammerhead:  I didn’t think it was possible for me to hate the Hammerhead more, but Overlord made it possible.  Not only are the shield made out of wet toilet paper, but the “Mario Bros/Donkey Kong” play style was annoying.  Hudson’s “snake oil salesman” style spin turned the word “explore” into “linear gameplay while jumping through hoops and ladders.”  Compared to the Hammerhead, the Mako is a wet dream, which is truly sad, because in a way, I like the Hammerhead.  It looks cool, and I love the way it moves, but apparently no one at BW knows how the hell to deal with it. What’s even more unfortunate is that the Hammerhead dulls the replayability of Overlord. The worst part is that the Hammerhead makes up about half the actual gameplay time.  If BW ever takes votes, I say let Shep and co. hoof it though ME3. 
2.    Team Mate Dialogue: There is none. Teammates remain silent.  Except for the occasional, “We got ‘em” or whatever, there is no extra dialogue from the team mates. Noticeably absent was EDI. I suppose one could assume it would not be a good idea to have EDI inner acting w/ a rogue VI, but I don’t think that was mentioned.  The Hammerhead VI, while well acted, was no replacement.  The worst part of this silence is that it makes Overlord a bit “off” somehow.  This is most obvious when Shepard gets “hacked” by the VI.  The team mates should have voiced some concern or something.  While the lack of dialogue does not completely destroy the pack, it is noticeable and could have added so much more to the game. 

In conclusion, I am very torn w/ Overlord.  It has some great moments, amazing atmosphere and one of the best mission endings in the game.  Unfortunately, it is hampered by a weak plot, an even weaker vehicle and mute team mates that really bring down both the enjoyment and the tone of the pack.  Still, progress was made and I do thank BW for that and all their hard work.  With all its faults Overlord is a good sign that BW is trying to produce good DLC.  This gives me a hope for the “supposed” Liara DLC and any future packs to come.  Until then, bring on new femshep hairstyles and a new handgun. Either one is fine w/ me.  ;) 

Modifié par JamieCOTC, 16 juin 2010 - 09:49 .


#456
JamieCOTC

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double post

Modifié par JamieCOTC, 16 juin 2010 - 09:46 .


#457
Da Mecca

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Ya see, THIS is what N7 mission were supposed to be. This is the side quest that I know and love. Atmosphere was top notch all through out this one. The elevator towards the end reminded me of the Tower of Terror from Disney world and had me freaking out. No new equipment, but I'm not really concerned because at least you gave me back that creepy and mysterious atmosphere that I felt was so lacking from ME 2 and that I missed about ME 1.



That said, I expect ALL side mission to be AT KEAST this quality in ME3.



And more of them. Thanks guys, great job.

#458
kidbd15

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Da Mecca wrote...

Ya see, THIS is what N7 mission were supposed to be. This is the side quest that I know and love. Atmosphere was top notch all through out this one. The elevator towards the end reminded me of the Tower of Terror from Disney world and had me freaking out. No new equipment, but I'm not really concerned because at least you gave me back that creepy and mysterious atmosphere that I felt was so lacking from ME 2 and that I missed about ME 1.



That said, I expect ALL side mission to be AT KEAST this quality in ME3.



And more of them. Thanks guys, great job.


This.... but with the ability to leave the Hammerhead at anypoint during the exploration as we were able to do with the Mako.

Modifié par kidbd15, 16 juin 2010 - 10:47 .


#459
smudboy

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Why even have all these characters, if you're not going to use them? There was a "nod" or reference to Legion. Really? "Is that going to be a problem?"

It's a freaking geth. Geth are being controlled by a human mind/something. Tali has nothing to say. Legion has nothing to say. Legion looks at a data pad while Tali drags a body across the floor. Wow. MMI seems to be a very prevalent theme in the ME universe, and the two engineering/technical characters who have extreme opinions on the subject, have nothing to say?

Nevermind the total lack of exposition of story with these characters (which is why they're there, I might add), this is a complete aberrant behavior from the two. Sure, DLC is hard to make. Sure, you need to re-hire the actors to do their job.

Next time don't have so much variability with a squad if you're not going to continue their story. Once again, this thread has nothing to do with anything, except make Shepard some kind of weird hallucinatory conduit for shooting things with bullets. (Of course I could be biased after playing Alpha Protocol and wondering wtf happen to my crouch button. Oh, and good storytelling. Let alone any point to all of it.)

#460
archurban

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Big_Chief wrote...

Although I was a little disappointed that there was no dialogue from your teammates, I thought overall it was pretty great. The story was interesting, the music was fantastic, and it had great atmosphere. And the ending was super sad.

Also, more Simon Templeman doing voices in games is always a good thing.


that's what I felt too. I assumed that tali or legion or jack would have so much talk about this notorious experiment by their experiences. I wish that Bioware would add some conservation in it. I really want it. 

however, the whole DLC is greater than I thought. it's really decent expansion (still hammerhead needs more improved). my final decision was that I took David to go to some place safe, care. his brother is brutal. I can't believe that how he did it for him.

#461
Pacifien

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smudboy wrote...
*snip*
Nevermind the total lack of exposition of story with these characters (which is why they're there, I might add), this is a complete aberrant behavior from the two. Sure, DLC is hard to make. Sure, you need to re-hire the actors to do their job.

Even if you only had six squadmates, I highly doubt the developers were going to add squad dialogue to the DLC. Because they didn't for Bringing Down the Sky.

The only time they'd probably add squad dialogue to a DLC is if the production of a DLC coincides with development of ME3 in which the voice actors can record their dialogue for each at the same time.

That said, I'm sure there was some dialogue tidbits they could have recycled for certain squadmates during Overlord, but I don't really see the point.

#462
badkenbad

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After slagging the Hammerhead's role in another thread, I want to give credit where it's due.

The atmosphere and area design in this DLC are as good as any other in the game, and better than most. My jaw hit my keyboard when that final section started. It had a decent mix of fighting, puzzling and traveling. I loved the fighting so much, though, I wish there had been more of it. What was there had good variety, a good mix of Geth enemies and again, outstanding environments to fight in.

Wonderful music, great voice acting, very good story telling and an outstanding finale. Overlord is definitely a must-buy DLC pack.

Modifié par badkenbad, 17 juin 2010 - 01:52 .


#463
Terror_K

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I don't really expect them to get in all 12 supporting voice actors for a DLC, as nice as it would be... the cost would be far too much. Maybe one or two, especially if its suits the character and the voice actor was also voicing a major NPC for the DLC (e.g. if D.C. Douglas voiced Gavin Archer instead of Simon Templeman).



I do, however, expect that come ME3 there be more input from companions should they do similar things for vanilla sidequests. That was one of the things so off about N7 missions in ME2 (along with the fact that Shepard was also pretty damn quiet).

#464
thepiebaker

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neubourn wrote...

Yeah, i understand it wouldve been cost prohibitive to get all the actors back to record a few lines of dialogue, but the least they couldve done was to rehash some of the other in game dialogue, a few quips here and there wouldnt hurt.

But that aside, still an excellent piece of DLC, well worth the price. Kudos BW. And i dont get why people complain about the hammerhead, it works fine if you know how to use it right, you can't just charge right in and expect to live, you have to be more sneaky with it.


being sneaky is too much of a COD cowards tactic... i want to be able to go in there guns blazing solo against 20 and be the last man standing... like i can in halo

#465
Revan312

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I'm not a fan of DLC at all, period. I think it's a dirty trend in gaming that allows developers to make half produced games for full price and then reap more money for essentially completing the game later. It's become so prevalent as of late it makes me very concerned for the industry as a whole and I'm hoping that enough backlash from gamers will appear and a more Japanese approach to game development comes about, that is, completing the game before release.

All that said, this is by faaar the best DLC for ME2 and one of the only ones, minus Kasumi's, I bought. The others are self explanatory item packs which to me are pointless and although Kasumi's was... decent.. it wasn't worth the price imo. Overlord however was worth it for two reasons.

1. It had a very intelligent, if not cliche plot (cliche isn't always bad)

2. The aesthetics made me nostalgic of ME1, which to me is a good thing. The music, the atmosphere, the exploration and the pacing were all closer to ME1's than anything in this sequel. It kept a more paranoid feel mixed with a sort of... general curiosity that I really liked, I wanted to see what was next.

The bad aspects were just what everyone has said, no companion dialogue being the highest on the list and really that's the only thing that's not nitpicky, and even then I do understand the technical difficulties of not being able to gather all the VA's again.

Overall I liked it and that's coming from a super jaded and cynical person that really didn't enjoy the main game as a whole comparatively to ME1. I hope this is pretty much the exact atmosphere that ME3 will bring because I really enjoyed the nature of this DLC, that's my two cents *shrug*

Modifié par Revan312, 17 juin 2010 - 07:06 .


#466
kidbd15

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smudboy wrote...

Why even have all these characters, if you're not going to use them? There was a "nod" or reference to Legion. Really? "Is that going to be a problem?"
It's a freaking geth. Geth are being controlled by a human mind/something. Tali has nothing to say. Legion has nothing to say. Legion looks at a data pad while Tali drags a body across the floor. Wow. MMI seems to be a very prevalent theme in the ME universe, and the two engineering/technical characters who have extreme opinions on the subject, have nothing to say?
Nevermind the total lack of exposition of story with these characters (which is why they're there, I might add), this is a complete aberrant behavior from the two. Sure, DLC is hard to make. Sure, you need to re-hire the actors to do their job.
Next time don't have so much variability with a squad if you're not going to continue their story. Once again, this thread has nothing to do with anything, except make Shepard some kind of weird hallucinatory conduit for shooting things with bullets. (Of course I could be biased after playing Alpha Protocol and wondering wtf happen to my crouch button. Oh, and good storytelling. Let alone any point to all of it.)


I think for ME3, or any other BioWare game, BioWare should put DLC content in the voice actors contract, requiring them to return for any additional voice overs.  Way before ME2 was even released, they said DLC was going to be frequent.  They should have added that to the contracts then, but maybe didn't realize how big of a fan requirement that actually is. 

#467
Tommy6860

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JamieCOTC wrote...

My 2 cents on Overlord. (warning, some major spoilers)

I give the DLC a 6 out of 10.  Overlord is (story wise) the best DLC yet, but ultimately it is nothing more than a glorified N7 mission that is severely handicapped by the inclusion of an annoying Hammerhead and silent team mates. 
 
The Good

1.     Atmosphere: The dark corridors of the facility took me back to Fallout 3, which is no small feat.  The music matched the atmosphere and the different style was welcome.  The scenery on the planet was some of the best in the game.  It was s shame you could not explore the planet on foot.  You can tell that the team really took their time in designing this pack. Everyone who worked on the sets and especially the planet landscape deserve special recognition.  Bravo! 
2.    Combat: Actual combat was good, but I would have preferred it to be longer.  It is somewhat comparable to Legion’s loyalty mission, but w/ more Primes. 
3.    Story: The definition of “story” is very subjective and BW reps are masters of spin.  Technically, the Firewalker pack had a story and a very intriguing one at that, but it just didn’t go anywhere.  Overlord gives us the opposite.  The “story” is same old same old Cerberus f*ck up with the addition of the “out of control VI” plot, but at least the gameplay does something different with it.  In the beginning the VI tries to stop Shep, but ultimately sees the writing on the wall and it begins to herd Shepard to a certain point. To what end?  Well, just play the game.  The “story” is actually fairly weak, but pays off at the end in a surprising, albeit abrupt way. The VI hacking Shepard’s vision was well done (though lack of team mate concern was a bit too noticeable).  Still, it was a good change of pace to see Shep all by her lonesome struggling to get to the conclusion.  And I loved the scene where she is actually “attacked.” It was a chilling reminder that Shep isn’t the same woman she used to be. As for the final twist, there is an option for a very touching, yet sad “good” ending.  It's one of the best mission endings in the game, very cinematic and moving.  The paragon interrupt at the on the doctor was brilliant. 

The So-So

1.    Nothing New: There are no new weapons in the game, but I think most people, at least on the forums, knew that already.  To be honest this is not a big deal to me.  There is one upgrade, but it’s not a big deal either.
2.    N7: As mentioned at the beginning, Overlord is a glorified N7 mission.  The narrative structure of the story insists that it be played before the suicide mission, but I think it could be better suited as a post suicide mission affair.  Unfortunately if you tell TIM where to stick it at the end of ME2, there is some dialog in Overlord that simply makes no sense.  Since Overlord is an N7 mission, I feel it would have been better had the discovery been made via planet scanning. 
3.    Voice acting. The voice acting was actually top notch, but there was so little of it I can’t consider it a “good” part of the game.  No offence to Simon Templeton or Jennifer Hale.  They both did great work w/ what they had. 

The Bad

1.    Hammerhead:  I didn’t think it was possible for me to hate the Hammerhead more, but Overlord made it possible.  Not only are the shield made out of wet toilet paper, but the “Mario Bros/Donkey Kong” play style was annoying.  Hudson’s “snake oil salesman” style spin turned the word “explore” into “linear gameplay while jumping through hoops and ladders.”  Compared to the Hammerhead, the Mako is a wet dream, which is truly sad, because in a way, I like the Hammerhead.  It looks cool, and I love the way it moves, but apparently no one at BW knows how the hell to deal with it. What’s even more unfortunate is that the Hammerhead dulls the replayability of Overlord. The worst part is that the Hammerhead makes up about half the actual gameplay time.  If BW ever takes votes, I say let Shep and co. hoof it though ME3. 
2.    Team Mate Dialogue: There is none. Teammates remain silent.  Except for the occasional, “We got ‘em” or whatever, there is no extra dialogue from the team mates. Noticeably absent was EDI. I suppose one could assume it would not be a good idea to have EDI inner acting w/ a rogue VI, but I don’t think that was mentioned.  The Hammerhead VI, while well acted, was no replacement.  The worst part of this silence is that it makes Overlord a bit “off” somehow.  This is most obvious when Shepard gets “hacked” by the VI.  The team mates should have voiced some concern or something.  While the lack of dialogue does not completely destroy the pack, it is noticeable and could have added so much more to the game. 

In conclusion, I am very torn w/ Overlord.  It has some great moments, amazing atmosphere and one of the best mission endings in the game.  Unfortunately, it is hampered by a weak plot, an even weaker vehicle and mute team mates that really bring down both the enjoyment and the tone of the pack.  Still, progress was made and I do thank BW for that and all their hard work.  With all its faults Overlord is a good sign that BW is trying to produce good DLC.  This gives me a hope for the “supposed” Liara DLC and any future packs to come.  Until then, bring on new femshep hairstyles and a new handgun. Either one is fine w/ me.  ;) 


WARNING minor spoiler.

I pretty much agree with this review, but I thought the story to it was weaker since it falls right on the same Cerberus theme. The graphics were inconsistent, from looking really nice to downright awful. What was the point of making the floor inside one of the structures a puzzle to be assembled so you can traverse to the other side? The fact that the place looked fairly destroyed, means somehow that the place rest itself in a puzzle so you make make the floor parts move so one can get around?? Pretty lame really.

One thing you didn't add; as big of a download that it was, I thought the mission would have been much longer. I got through it in around two hours on insanity, including getting the two achievements for it.

Modifié par Tommy6860, 17 juin 2010 - 09:58 .


#468
SmokePants

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kidbd15 wrote...

I think for ME3, or any other BioWare game, BioWare should put DLC content in the voice actors contract, requiring them to return for any additional voice overs.  Way before ME2 was even released, they said DLC was going to be frequent.  They should have added that to the contracts then, but maybe didn't realize how big of a fan requirement that actually is. 

Whether it's part of the original contract or a seperate contract, it's still extra money. Voice acting is "session" work, you just don't fly in a dozen people to record a handful of lines a piece. It's not responsible.

I think we're just going to have to accept this as a reality of DLC, It's never going to fit in completely seamlessly with original content unless it was produced concurrently

#469
Starscream723

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I don't like how I'm able to go do the Overlord missions in the Hammerhead, before going off to acquire the Hammerhead in the Firewalker missions.



The only way to redeem it would be if, upon opening the hanger in Firewalker, Shepard says "What? How the hell did this get here? Wasn't it on the Normandy when we left?"

#470
Guest_Spuudle_*

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I enjoyed the overlord dlc because it gave me 'a planet to explore'. I really miss that! The scenary was fantastic and I thought the storyline was pretty good. I managed to drag an extra couple of hours out of my beloved ME2, so thats good. Was dissapointed by lack of conversation, hammerhead just sucks. Overall not bad. I will say this though, why cant bioware not release any dlc for a few months, then give us a proper 10 or so hour expansion for ME2? that would be fantastic. they managed it for DA didn't they? The best dlc i have bought is the armoury download for borderlands. it gave me hours and hours of extra play. I want that for ME2!!!!! Doubt I'll get it though!!

#471
Jollyroger

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It took about 1 1/2 hours to clear on Insanity as a soldier (Though about half of that time was spent failing at the vulcan place).. Overall I'd consider it worth the buy. However, to those of you who aren't sure of whether or not to purchase it.. The important question to ask yourself is.. Can you tolerate the Hammerhead? If you can't steer clear. If you can the storyline and scenery make up for any of the other shortcomings (and if you exclude the Hammerhead there are few).

Side note: I enjoyed how the Voice in the Hammerhead told you to look at stuff as it was "Aesthetically pleasing". Seemed like Bioware was just showing off their mad scenery making skillz.

Best thing about the DLC = Scenery.. It was really that Great.
Worst thing about the DLC = Hammerhead depending on your preference.

Modifié par Jollyroger, 17 juin 2010 - 01:17 .


#472
shadowchaser076

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I didn't have any problems steering or using the Hammerhead. The only beef I have with it, it's fragile and doesn't take much to destroy it. I wish it was strong as the Mako, that's about it.

#473
vadrillan

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shadowchaser076 wrote...

I didn't have any problems steering or using the Hammerhead. The only beef I have with it, it's fragile and doesn't take much to destroy it. I wish it was strong as the Mako, that's about it.


Agreed. It can't take any more punishment from the mech's guns than Shepard can!

#474
Kr0gan

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I have two doubts that i hope you can answer me:



- In the map you can find 5 pieces of the research. I find them all but i don't know if they have a real purpose. It was just junk?



- What happens with the paragon interrupt of the end? i wasn't quick enough to do it :P (i was distracted expecting a renegade interrupt to blow the head of the guy)


#475
thepiebaker

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Kr0gan wrote...

- What happens with the paragon interrupt of the end? i wasn't quick enough to do it :P (i was distracted expecting a renegade interrupt to blow the head of the guy)


you ****slap him