Aller au contenu

Photo

New DLC - "OVERLORD" 5/13


  • Veuillez vous connecter pour répondre
595 réponses à ce sujet

#526
Repzik

Repzik
  • Members
  • 150 messages
I felt physically sick when I first saw David.

The buildup to finding him was simply amazing. Not understanding the AI through most of the game, near the end I finally caught it yelling "MAKE IT STOP". That was pretty intense.

#527
TheSpaceKraken

TheSpaceKraken
  • Members
  • 293 messages
Wow! Just finished this DLC five minutes ago. Absolutely fantastic.



That last bit was acceptionally good.

#528
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Repzik wrote...

I felt physically sick when I first saw David.
 



i feel sick every time i have to kill a husk or a preatorian. messin with humans is gonna get you killed in ME3. unless bioware has the reapers win, which they probably should. theyre the lebron james's of the galaxy. and were basically two weeks in to our frehsman year of high school. oh well atleast we got to shack up with tali.

#529
Azaron Nightblade

Azaron Nightblade
  • Members
  • 984 messages
I have to say that Overlord is one hell of a DLC!
Great Lawnmower Man tribute too :D

Modifié par Azaron Nightblade, 24 juin 2010 - 01:01 .


#530
LyudmilaKatzen

LyudmilaKatzen
  • Members
  • 309 messages
(spoiler alert, it's a spoiler section but just in case...)

I did Overlord last night. Exceptional, just exceptional. I loved the music, I want to download it and put it on my MP3 player, it was really great. I loved having to explode things to progress through the one base. I liked the floor panel and elevator puzzles though they stumped me at first. I loved the elevators full of geth (lol @ "elevator beyond weight capacity"). In retrospect I loved being yanked away from my squadmates abruptly (at the time I flailed and went "Gaaaah"). The final fight with the VI core was really interesting and not what I expected (it was also pretty tough considering you're all alone). Using the vents to boost the Hammerhead was cool. I was horrified when I saw what had been done to David and frankly a little worried about whoever at BioWare came up with it lol. And you're really not prepared for it, Archer doesn't really hint at how far it's gone. I don't see how anyone could take the renegade option there, poor David. I sort of wish there was a middle option to stop the experiments but let Dr. Archer care for David. I still would have taken him away though and I sure as hell went for the pistolwhip (I read about it here so I knew what the interrupt was lol).

The only thing I didn't like was fighting with the Hammerhead, as others have said. The missiles don't seem very powerful and the armor is weak. Going up against the geth cannon was frustrating to no end. I like flying around with it and it looks cool, but fighting heavy turrets and cannons is just not much fun.

Overall though, so totally worth the money. Creepy and fun and emotionally involving. I want to come to BioWare headquarters and hug everyone (except the person who designed David. You scare me a little ;)).

Modifié par LyudmilaKatzen, 24 juin 2010 - 01:58 .


#531
Jetvoid

Jetvoid
  • Members
  • 26 messages

Repzik wrote...

I felt physically sick when I first saw David.
The buildup to finding him was simply amazing. Not understanding the AI through most of the game, near the end I finally caught it yelling "MAKE IT STOP". That was pretty intense.


I have a brother on my own that is autistic and when i saw David and what he went through.. it was almost sad. Indeed the story became really intense at that very moment

#532
matchboxmatt

matchboxmatt
  • Members
  • 181 messages
It was fun, but some things just struck me as odd.



David producing Geth speech phonetically? Even if you're a mathematical savant, I highly doubt that makes you capable of making inhuman noises like that.



In the room right before David, why is there a 3D display of the Normandy in the center?





The whole final area with the elevator bit was ballin though. Fighting David was definitely the most fun boss fight I've had in Mass Effect so far.

#533
duodsg

duodsg
  • Members
  • 14 messages
I saved Overlord until late last night so I had no side missions or upgrades to get before I hit the Derelict Reaper, since I didn't know what to expect.



I have to say, this is exactly the kind of quality and substance that all DLC should aspire to. Kept me on my toes, the music was great...everything was great about it. Even the fact that it scared the living crap out of me (playing by myself, at 3am, with that creepy music and David's eyes and face showing up out of nowhere all the time) could be taken as a complement.



It made me think of movies like Event Horizon and stuff like that. Straight-up heebie jeebies here. Extremely well done, and it made the story that much more compelling.



My only curiosity with all these DLC packs is if (and hopefully, how) BioWave will integrate these into ME3. For those who buy and play through them, you can make these into fantastic plot elements in the next game, but how to make them a fully-fledged part of the next game when some people haven't bought them is beyond me. I can easily see how the whole "controlling the geth" and stuff could play into the next one, where all hell breaks loose and everyone gets rallied against the Reapers...then again, I can see it coming with the quarians' plans for war, Clan Urdnot uniting the Krogan, etc too.



But yes, fantastic DLC. Favorite moment: when the dish is collapsing. Once Shepard and his squadmates land on the catwalk, my first thought was "damn, it feels good to be a gangsta" from Office Space.

#534
etarm

etarm
  • Members
  • 38 messages
Finished the DLC last night. Very nice! Great atmosphere, good storyline, over too quickly (maybe I should've used my left hand ;-).



My #1 request for ME #3 is to design it so that, similar to NeverWinter Nights 1 & 2, the community can make modules. It's the last in the series, so why not open it up? I've only been reading these forums for a couple of weeks, but there are obviously a lot of folks here that really care about the game. I think we'd get some great content, and we wouldn't have to wait 3 months for the next DLC. I'm sure I'm not the first to request this, so hopefully the Devs will listen...opening it up to the community might result in slightly lower sales of official DLC (thought I doubt that), but it will definitely lead to a longer overall lifespan for the game.



Thanks to Bioware for a great DLC,



ETA

#535
Kurt M.

Kurt M.
  • Banned
  • 3 051 messages

matchboxmatt wrote...

It was fun, but some things just struck me as odd.

David producing Geth speech phonetically? Even if you're a mathematical savant, I highly doubt that makes you capable of making inhuman noises like that.


Human voice can do that, and more.

In the room right before David, why is there a 3D display of the Normandy in the center?


Redo the final battle, and look where David/the VI is trying to upload itself to.

#536
Kurt M.

Kurt M.
  • Banned
  • 3 051 messages
And no one mentions the best thing this DLC has to offer?



Crashing the Hammerhead against defenseless hervibores!!! :D

#537
SteelerWayne

SteelerWayne
  • Members
  • 272 messages
Has anyone seen what happens if you fail in the final boss fight with the VI? I've heard they show a clip of the VI taking over EDI on the ship before the "Critical Mission Failure" screen comes up.

#538
kaotician

kaotician
  • Members
  • 806 messages
I'd like to offer a few words regarding this latest dlc. Firstly, kudos to Bioware for some exceptional tweaking of the graphics engine. I don't think I've seen any proposed alien vista look quite so real or beautiful as this one did, and I'm heartened to see that you folks are still finding more that the engine can do via these sort of dlc's. Secondly, congratulations on the various liquid effects we see here - from waterfalls, flowing streams, lava streams to air vents, all came across very well indeed.



Upon first landing there, I went for a general mooch around the environment, and in particular got up close to the rock formations to have a look at them. Whilst impressed with the near-field effects, I wasn't quite sure about the rock structure, feeling that it looked more like solidified magma due to it's bendiness that stratified rock layers - so imagine my surprise to discover the lava stream some distance on!!! Kudos for this sort of attention to detail - it's one of the secret reasons why Bioware stuff is so successful.



Additionally, this dlc really benefited from having plot layering so keenly tied in to the main story. Noting the hybridisation theme/sequestration and dominance issues that largely this story is worked out from, I was impressed with how well you'd combined the themes established in the game so far such that Cerberus are effectively sleepwalking their way into being just like the Reapers - ie the idea of slaved AI versus free-willed, and the sequestration bonding of wetware components - such that it never feels contrived. It is elegantly ironic in its' exposition how Cerberus find themselves in exactly the same relationship to AI that the Reapers themselves must have been initially ie regarding them as no more than component parts, as ably represented with the sequestration of the Geth. I also admire the philosophical concern expressed here too (and within the body of the game proper) how the technological revolution is clearly now in the 'hands' of the technology itself, and how, in that sense, we are no longer masters of our own fate, even in our 'real world'.



A small detail on the subject of the Hammerhead: keep it as it is, and don't get tempted to put bigger guns on it etc. No doubt there are military-grade variants that use Hammerhead lift technology either out there or on the way in the technological stream in the broader ME universe, but here the vehicle is clearly an exploration and resource-gathering one, with limited defensive armaments. It is an in-game technological improvement on the Mako, and for that is credible as it is.



So congratulations on this dlc, a genuine high-watermark point in the evolution of dlc and its' possibilities.



Finally, thrown out there generally, I note at the end of the game that David determines the square root with a single-digit error, implying if it was not already clear that the Geth sequestered for this project were infected Heretic variants, and subsequently that this Reaper-virus has made the 'leap' across the species chain, albeit from non-organic to organic wetware machinery, but what exactly does David say at the end? I can't quite work it out.

#539
Guest_lewdvig_*

Guest_lewdvig_*
  • Guests
really good dlc pack IMO. I enjoyed it much more than Kasumi (and I liked that one too).

#540
Phex

Phex
  • Members
  • 277 messages
This was such a great DLC. I enjoyed every second it of. I loved the mixture of shooting and Hammerhead flying and the story was just brilliant, the build up to finding Daniel and finally understanding that the creepy electronic screams were him crying for help was amazing and very emotionally engaging. I shouldn't have played it so late at night...



Not to mention all of the DLC areas were really beautiful and fun to explore... 10/10, Bioware! <3

#541
AtraAngelis

AtraAngelis
  • Members
  • 68 messages
I just played the Overlord DLC and it was awesome. THere were some really great missions in it and the story was compelling. THis is what a DLC package should be!....



IT is Equal to any of the main missions in the original game in complexity and length. It truly feels like a main story line mission...



Great Job Bioware... keep DLC like this comming and ill be buying..

#542
Cypher0020

Cypher0020
  • Members
  • 5 128 messages
Ok don't have DLC... watching on youtube....can someone explain to me by Shepard getting... hacked??



I watched a part where some computer virus went up his arm... did that mean something? Everything turned into a computer almost.... his eyes turned green O_o



how come no squad input?

#543
AtraAngelis

AtraAngelis
  • Members
  • 68 messages
The hack is not just hacked by a computer... its the conciousness of another human as well...

Allowing shepard to see in the both real and digital world..



No squad input.. Minor.. very..

#544
Phex

Phex
  • Members
  • 277 messages
Yeah, I think Daniel took over Shepard's omni tool and any cybernetics s/he might have had installed during the Lazarus project to show him/her what really happened, in the only way he could. (That Matrix-style effect was really cool too!)



Squad input was minimal, yeah, but I can understand it's not exactly easy or cheap to get every squad member's voice actor to speak a couple of lines for one DLC. At least if you take Legion with you, the scientist mentions him when you start the mission.

#545
6 point 8

6 point 8
  • Members
  • 3 messages
I'm playing the DLC now, and judging by everyone's remarks, I'm in the minority. I love it so far until... I'm playing lava-frogger in the hammerhead. I find it infuriating because I'm stuck and there doesn't seem to be a rhyme or reason to it. I'll keep trying at it, I guess I just need a break.



That being said, I really enjoyed the DLC until that point.

#546
6 point 8

6 point 8
  • Members
  • 3 messages
Wow, I feel dumb. My jump key was remapped. No wonder I had so much trouble. I could just cry.



/cry

#547
jtheplay

jtheplay
  • Members
  • 39 messages
Beat this about a day after it came out, but never posted.



I dug it a lot, emotional plot, well presented cinematics with a touch more subtly and pacing than we had seen previously. The feel of the gameplay had echoes of games like Dead Space, the abandoned feel... I dug it a lot.

#548
archurban

archurban
  • Members
  • 1 003 messages
even I finished it three times, I'm still scare hell out of David annoying noise from every screen. it's fine but when I put headphone, it just makes me stun. the best DLC ever. hey, be sure to bring Miranda, Garrus (after gaining loyalty) for it because their overload power is killing almost every Geth. I tried other members. but these two are most powerful against Geth.

#549
Sursion

Sursion
  • Members
  • 950 messages
Overlord keeps crashing when I try to go to Prometheus station :(



Help!

#550
Cra5y Pineapple

Cra5y Pineapple
  • Members
  • 1 111 messages
"Scans indicate an astetically pleasing view ahead..."

Lol'd.



That bit at the end was really strange though. I usually make renegade options but this scenario (along with re-writing the heretics, letting Kasumi keep the Graybox and saving Samara) it seemed right to let David go.



We shouldn't try to control the geth. Sure, understanding them is a must but controlling them is a no no. And TIM appears to think that they won't find another like David in a while yet there's someone in the Normandy who can understand them. Yes, i'm talking about Legion. He could end this war and he wouldn't need to be tortured to do so.