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New DLC - "OVERLORD" 5/13


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#576
Blackveldt

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Octarin wrote...

Played it, loved it, till the end. Really Bioware, what the hell were you thinking? It's bad enough that autistic people have problems as is, do we really have to have all the little bullies sticking straws and hairpins in them telling them to "speak geth" and talk to the PC... I don't know, major thoughtlessness there. Dissapointed. Overlord image fits more resident evil than mass effect, are you trying to make ME a horror hybrid? If so, you're doing a great job. I hope ME3 is more on the SF genre than this. Inconsistency with Firewalker, if you haven't actually acquired the Hammerhead first, how come it pops up in Overlord all of a sudden? It couldn't hurt if companions were not mute either. Overall, 6/10.


I believe the point was to illustrate the horrors that Cerberus can and does inflict in the name of science and human progress.  And it was truly horrifying.  Combined with David's tears, mantra, and music, it made for a rather emotional scene in my opinion.  Try not to single out David's autism; instead, look at David as an individual and equal--not merely as this autistic for whom you feel sorry.  It may be cliche to write about another genius autistic, but not necessarily 'thoughtless.'

#577
Octarin

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Blackveldt wrote...

Octarin wrote...

SNIP


I believe the point was to illustrate the horrors that Cerberus can and does inflict in the name of science and human progress.  And it was truly horrifying.  Combined with David's tears, mantra, and music, it made for a rather emotional scene in my opinion.  Try not to single out David's autism; instead, look at David as an individual and equal--not merely as this autistic for whom you feel sorry.  It may be cliche to write about another genius autistic, but not necessarily 'thoughtless.'


Be it as it may, and not that I don't see your point, I still find the emotional trigger manipulation rather cheap and pathetic, all the more cause they know it works. I don't have a single friend -except me, who, as a total renegade b...tch, abandonded the poor thing to his fate- who didn't feel tremendously sorry and saved him. All I'm saying is that the IMAGE of the Overlord could have been more mild, and more ... implicative, instead of eye hooks and power cables in his mouth and an overall Pinhead appearance. Besides all else those things aren't even justified, how is the geth neural netwrok exactly interfacing with his stomach, or abdomen, or pharynx? Or what's the apparent use of the eyehook? They are just there to create an impression, and that kind of alien vs predator impressionism is a bit tacky. I understand the need of showing Cerberus for what they are, aka the big bad baddie, cause that point kinda skipped our attention in the game, but the whole thing seemed very forced. A good example is how Archer suddenly turns around and feels remorseful towards his brother, after one line of dialogue, while at the previous one he was saying how harmless and accidental it all was. I mean, come on, what happened, they run out of scenario time? The end was blatantly disappointing. What took place in five minutes should have taken fifteen, and it would probably have been absolutely gorgeous. For some reason, they fumbled it at the end.

As for the autism thing, yeah I understand that it might be a bit too much to think of it that way, but as a mother I stood thinking about what I would be expecting if I had an autistic child, and I was shocked to find myself feeling very fearful. A friend said that after someone has played the entire game an autistic dude suspended in the air from hooks aint gonna merit much attention, but I'm not so sure, if the player isn't 15+ as the rating requires. And we know how well the ratings are observed and obeyed. I don't know, maybe I'm paranoid, but i still feel that it wasn't throught through as much as it should have been.

Parenthesis: I hear and have heard many people go to war against the hammerhead, saying how much worse that the MAKO it is and how godawful it is, and so forth... I found it way better than the MAKO, the handling was extremely more smooth and corrective, yes it doesn't apper to have any armour but it does have seeker missiles, so your aim doesn't matter as much as it did with the MAKO, and overall it's quite cool. What I found a bit awkward was that you can't save while in it. End of parenthesis.

Modifié par Octarin, 04 juillet 2010 - 01:30 .


#578
VKX_XYZ

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I think the tubes in his mouth were feeding and breathing tubes, excessively large as they were. He was in an isolated shield after all. As for the pins holding the eyes open, that was just plain wrong on archers part. If he's controlling the geth with his mind, why does he need to have his eyes permanently open? I think Bioware was going for a full shock value in the player. Something to make them say "oh snap" while playing. Making something as shocking as putting someone in a mutilated and tortured state gives the shock, but not the "oh snap". Putting the someone who is clearly helpless, dependent, and trusting that situation is something writes have shied away from and it is foreign to most of the player base, so it has a clear "oh snap" moment along with the shock that a human being is put through it. And that is clearly what Bioware was going for. As it is, Bioware has always been edge in their writing. Even the story of Jack runs in parallel to this. How Cerberus will use anyone and everyone if it accomplishes their goal, no matter the cost

I agree a longer ending and different resolve choices would have been nice. It really did end abruptly.



I wish they would do an MMO with the basic constructs of Mass Effect and make the worlds themselves expansive and large so that the hammerhead could be utilized better. I didn't like that there were "invisible walls" that prevented movement along clearly otherwise open areas. It would have been better if they had a warning (like the mako got in ME1) saying that you would leave and if you went too far (like off a cliff) it would put you back up in the normandy (after waiting for 2 unbelievably long loads, you wouldn't go experimenting off road again - ME1&2 both seem to take an incredibly long time to load compared to other games of similar graphical intensity).



The mako wouldn't have been bad if they'd have put rear thrusters on instead of vertical ones. Then the mako could have made it up vertical cliffs easier and not been as tedious. I did find ways of making up near vertical cliffs without much trouble though, but it takes some concentration and planning to do so. Overall it saves alot of time and effort.



Anyway, I thought Overlord was well done overall. The autism thing might have pushed things a bit, but considering the softcore porn scenes in ME1, Bioware is not above putting things into their games that will make the players' jaw drop. This DLC is on par with Biowares Credo and fits well into the ME story arch.

#579
Octarin

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VKX_XYZ wrote...

SNIP

Anyway, I thought Overlord was well done overall. The autism thing might have pushed things a bit, but considering the softcore porn scenes in ME1, Bioware is not above putting things into their games that will make the players' jaw drop. This DLC is on par with Biowares Credo and fits well into the ME story arch.


Can you believe I still haven't seen Ashely and male Shep, or Liara's.... and I've gone through the game so many times... lol! I agree with the Mako thrusters, but damn, that thing tumbled at the blink of an eye!

#580
Skilled Seeker

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TMZuk wrote...

Calling someone a wimp because they happen to disagree with you, is namecalling. It is also rather pathetic, as it would seem the name-caller have no valid counter-arguments, and therefore have to resort to a silly insult like "wimp".

Personally I liked the ending of Overlord. While I was not "blown away" as some people here seems to be, I still thought it was thought-provoking, and somewhat "unpleasant", in a videogame sort of way. I hated the Hammerhead, but that is another discussion. I don't have to call anyone that disagrees with me silly names. It is childish and immature, and leads absolute nowhere towards a constructive debate.


No argument was presented for me to counter just 'thoughtless', to quote the culprit, bashing of Bioware. It appears the poster did not understand the moral side of the story and missed the plot completely, thinking it to be merely a horror spin off for the sake of horror. And I did present my points in a later post that was not replyed to.

Modifié par Skilled Seeker, 04 juillet 2010 - 10:33 .


#581
TMZuk

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Lusitanum wrote...

Bioware actually made a vehicle section that was fun to play in a world that I wanted to explore! Holy crap, I'd never thought I'd see the day!

Oh yes, and the rest was nice too. Cover was a lot more organic and the writting was as good as we've come to expect.

But seriously... an enjoyable vehicle section! What's next, a DLC that cures cancer?


Heh!

If you found the Hammerhead enjoyable, then I guess miracles still happens. :crying: It was an ****** piece of ****, IMHO.

#582
TMZuk

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Skilled Seeker wrote...

TMZuk wrote...

Calling someone a wimp because they happen to disagree with you, is namecalling. It is also rather pathetic, as it would seem the name-caller have no valid counter-arguments, and therefore have to resort to a silly insult like "wimp".

Personally I liked the ending of Overlord. While I was not "blown away" as some people here seems to be, I still thought it was thought-provoking, and somewhat "unpleasant", in a videogame sort of way. I hated the Hammerhead, but that is another discussion. I don't have to call anyone that disagrees with me silly names. It is childish and immature, and leads absolute nowhere towards a constructive debate.


No argument was presented for me to counter just 'thoughtless', to quote the culprit, bashing of Bioware. It appears the poster did not understand the moral side of the story and missed the plot completely, thinking it to be merely a horror spin off for the sake of horror. And I did present my points in a later post that was not replyed to.


Yes well. I don't want to entirely derail the thread. It doesn't really matter if the original poster did not present an argument, in your opinion. It is still utterly unconstructive to resort to namecalling, and to typical of internet-debates. I'll leave it at that, and trust that I have presented my opinion, for people to agree or disagree with as they see fit. ;)

#583
Reptilian Rob

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Blackveldt wrote...

Octarin wrote...

Played it, loved it, till the end. Really Bioware, what the hell were you thinking? It's bad enough that autistic people have problems as is, do we really have to have all the little bullies sticking straws and hairpins in them telling them to "speak geth" and talk to the PC... I don't know, major thoughtlessness there. Dissapointed. Overlord image fits more resident evil than mass effect, are you trying to make ME a horror hybrid? If so, you're doing a great job. I hope ME3 is more on the SF genre than this. Inconsistency with Firewalker, if you haven't actually acquired the Hammerhead first, how come it pops up in Overlord all of a sudden? It couldn't hurt if companions were not mute either. Overall, 6/10.


I believe the point was to illustrate the horrors that Cerberus can and does inflict in the name of science and human progress.  And it was truly horrifying.  Combined with David's tears, mantra, and music, it made for a rather emotional scene in my opinion.  Try not to single out David's autism; instead, look at David as an individual and equal--not merely as this autistic for whom you feel sorry.  It may be cliche to write about another genius autistic, but not necessarily 'thoughtless.'

Cerberus wont be pleased with the way my Shepard is going to treat them in Mass Effect 3, is all I'm going to say.

#584
Guest_Shavon_*

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The dlc probably foreshadows the next Mass Effect novel. We know once again, Cerberus is ever willing to destroy someone's life for the "good of humanity." Poor Grayson . . . poor David >_<

#585
Octarin

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Shavon wrote...

The dlc probably foreshadows the next Mass Effect novel. We know once again, Cerberus is ever willing to destroy someone's life for the "good of humanity." Poor Grayson . . . poor David >_<


Novel? Yeah ok then, they can do whatever they want with it in that case, so long as it doesn't interfere with ME3. I really dislike the star warsy spin of things, making novels to compliment the games and in the end they become a prerequisite to the games. I don't want to start a flame with this, I know lots of people like them, if they didn't Blizzard wouldn't be selling wow junk novels for billions after all. It's marketing. Anyway, I got off-topic, sorry.

Modifié par Octarin, 05 juillet 2010 - 06:37 .


#586
Mongerty

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I don't think that the books are prerequisites at all, honestly.



Look at what Halo has done with the novels. They are enjoyable, but in no way required.



Same thing with the Mass Effect books. That said, I would honestly like for them to focus on something other than Cerberus exploitation, because is that not what the last one was about?



Either way, I really liked the DLC as a one shot deal, but I don't see myself running back to it on future Mass Effect playthroughs thanks to the lack of reward in terms of armor or otherwise.

#587
Octarin

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Mongerty wrote...

Either way, I really liked the DLC as a one shot deal, but I don't see myself running back to it on future Mass Effect playthroughs thanks to the lack of reward in terms of armor or otherwise.


And lack of rep award, there should have been at least at the end a paragon and renegade choice award. Or some little gizmo for the cabin like the Firewalker *chuckles* but it had nothing at all, only the XP.

#588
inversevideo

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JamieCOTC wrote...

My 2 cents on Overlord. (warning, some major spoilers)

I give the DLC a 6 out of 10.  Overlord is (story wise) the best DLC yet, but ultimately it is nothing more than a glorified N7 mission that is severely handicapped by the inclusion of an annoying Hammerhead and silent team mates. 
 
The Good

1.     Atmosphere: The dark corridors of the facility took me back to Fallout 3, which is no small feat.  The music matched the atmosphere and the different style was welcome.  The scenery on the planet was some of the best in the game.  It was s shame you could not explore the planet on foot.  You can tell that the team really took their time in designing this pack. Everyone who worked on the sets and especially the planet landscape deserve special recognition.  Bravo! 
2.    Combat: Actual combat was good, but I would have preferred it to be longer.  It is somewhat comparable to Legion’s loyalty mission, but w/ more Primes. 
3.    Story: The definition of “story” is very subjective and BW reps are masters of spin.  Technically, the Firewalker pack had a story and a very intriguing one at that, but it just didn’t go anywhere.  Overlord gives us the opposite.  The “story” is same old same old Cerberus f*ck up with the addition of the “out of control VI” plot, but at least the gameplay does something different with it.  In the beginning the VI tries to stop Shep, but ultimately sees the writing on the wall and it begins to herd Shepard to a certain point. To what end?  Well, just play the game.  The “story” is actually fairly weak, but pays off at the end in a surprising, albeit abrupt way. The VI hacking Shepard’s vision was well done (though lack of team mate concern was a bit too noticeable).  Still, it was a good change of pace to see Shep all by her lonesome struggling to get to the conclusion.  And I loved the scene where she is actually “attacked.” It was a chilling reminder that Shep isn’t the same woman she used to be. As for the final twist, there is an option for a very touching, yet sad “good” ending.  It's one of the best mission endings in the game, very cinematic and moving.  The paragon interrupt at the on the doctor was brilliant. 

The So-So

1.    Nothing New: There are no new weapons in the game, but I think most people, at least on the forums, knew that already.  To be honest this is not a big deal to me.  There is one upgrade, but it’s not a big deal either.
2.    N7: As mentioned at the beginning, Overlord is a glorified N7 mission.  The narrative structure of the story insists that it be played before the suicide mission, but I think it could be better suited as a post suicide mission affair.  Unfortunately if you tell TIM where to stick it at the end of ME2, there is some dialog in Overlord that simply makes no sense.  Since Overlord is an N7 mission, I feel it would have been better had the discovery been made via planet scanning. 
3.    Voice acting. The voice acting was actually top notch, but there was so little of it I can’t consider it a “good” part of the game.  No offence to Simon Templeton or Jennifer Hale.  They both did great work w/ what they had. 

The Bad

1.    Hammerhead:  I didn’t think it was possible for me to hate the Hammerhead more, but Overlord made it possible.  Not only are the shield made out of wet toilet paper, but the “Mario Bros/Donkey Kong” play style was annoying.  Hudson’s “snake oil salesman” style spin turned the word “explore” into “linear gameplay while jumping through hoops and ladders.”  Compared to the Hammerhead, the Mako is a wet dream, which is truly sad, because in a way, I like the Hammerhead.  It looks cool, and I love the way it moves, but apparently no one at BW knows how the hell to deal with it. What’s even more unfortunate is that the Hammerhead dulls the replayability of Overlord. The worst part is that the Hammerhead makes up about half the actual gameplay time.  If BW ever takes votes, I say let Shep and co. hoof it though ME3. 
2.    Team Mate Dialogue: There is none. Teammates remain silent.  Except for the occasional, “We got ‘em” or whatever, there is no extra dialogue from the team mates. Noticeably absent was EDI. I suppose one could assume it would not be a good idea to have EDI inner acting w/ a rogue VI, but I don’t think that was mentioned.  The Hammerhead VI, while well acted, was no replacement.  The worst part of this silence is that it makes Overlord a bit “off” somehow.  This is most obvious when Shepard gets “hacked” by the VI.  The team mates should have voiced some concern or something.  While the lack of dialogue does not completely destroy the pack, it is noticeable and could have added so much more to the game. 

In conclusion, I am very torn w/ Overlord.  It has some great moments, amazing atmosphere and one of the best mission endings in the game.  Unfortunately, it is hampered by a weak plot, an even weaker vehicle and mute team mates that really bring down both the enjoyment and the tone of the pack.  Still, progress was made and I do thank BW for that and all their hard work.  With all its faults Overlord is a good sign that BW is trying to produce good DLC.  This gives me a hope for the “supposed” Liara DLC and any future packs to come.  Until then, bring on new femshep hairstyles and a new handgun. Either one is fine w/ me.  ;) 



This pretty much sums up my experience.

I have tried to like the Hammerhead, but really Bioware, if I wanted to play Donkey Kong, or Defender, I would fire up the PSP. 

I find 'Kasumi: Stolen Memories' to be the superior of the two DLCs.

That said, Overlord is money well spent, the ending was sad, a bit unexpected (I avoided spoilers prior to playing th e DLC) and serves as a reminder of what is wrong with Cerberus.

I second JamieCOTC in thanking Bioware for the effort, and I also take Overlord as a sign that Bioware is commited to producing quality DLC. 

Modifié par inversevideo, 06 juillet 2010 - 05:03 .


#589
BlackbirdSR-71C

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There are 2 things I'm hoping for:



- A full blown expansion pack, released on Disc



- A new DLC with 2+ hours of content that rewards you with a big sum of credits = side missions

#590
csb1968

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I loved Overlord's overall premise, and the gameplay ... except for one thing ... I HATE THE HAMMERHEAD (and didn't like MAKO either). Stupid steam vents to climb cliffs with the skimpiest of controls (no pitch/yaw, etc.)! ... and with no save mechanism, it took a LONG agonizing time to get up that cliff by the lava falls.



I agree that the ending options could have been a bit more fleshed out, but were fine insofar as it went. Punching Archer was fun!



Overall, I'd give it 6 of 10. It would've been a solid 8 without clunky Hammerhead controls.

#591
BillyMahoney

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I really needed another mission to tell me Cerberus did bad things. The mission was good and well developed but I would prefer DLC with more deep based lore. I learned nothing I didn't learn from Jack's loyalty mission. The end was cool and all but I dunno more history and ancient artifacts and stuff.

#592
nov_pl

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Overall, I'd give it 6 of 10. It would've been a solid 8 without clunky Hammerhead controls.

lol have you ever driven Mako? You wouldn't say such things about Hammerhead ^^

Modifié par nov_pl, 16 juillet 2010 - 11:21 .


#593
Leyvin

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Would just like to "quickly" touch base on the Hammerhand, there is probably an entire thread dedicated to it but given the majority of Overlord was designed for the new plucky vehicle well it would be wrong not to talk about it.



1. For those of you who have only played the PC version of the game, all I have to say is for the love of god force Bioware to support the Xbox 360 Controller natively. Now this come from someone who owns both the Windows and Xbox 360 versions, the only physical differences between the two platforms is the Xbox 360 has Auto-Aiming (where when you "scope in" there is a bit of snapping to a target) and the bypass mini-game has one less symbol.



So you might say, what is the big deal? Well the Hammerhead on the Windows version is truely horrible to control, in-fact the characters aren't exactly fantastic to control either. To be honest I have no real idea why other than perhaps they made the control scheme for a controller; then simply re-mapped controls to Keyboard & Mouse. That is what it feels like they have done.



If anyone from Bioware is reading this please for the love of god, ask Epic about how to provide good Keyboard & Mouse control systems and add the option to use a 360 Controller if present.



Honestly control-wise on the Xbox 360, I have no issues with the Hammerhead. It is extremely responsive and very fluid to control, in-fact I was constantly using terrain throughout Overlord to completely skip sections where I was "suppose" to be going.



2) Auto-Targeting Missiles are awesome... except for when they decide that they want to fly in to a near-by wall, or if they get bored with being shot at a target and choose to go off and explore. Honestly I'd prefer it if they worked like the "Javlin" Missile... where you could either fire them in a semi-guided fashion (they fly straight to where-ever the cursor is pointing) or alternatively holding down the fire button for a few seconds initiates a "lock mode" where the missile fired up in the air and came down on-top of the target.



In either case please give me back a machine gun secondary.



2) There is no physical damage appearance, no sign of a shield recharge... no instead all we get is a noise that doesn't really indicate if we're about to die or not. Did the Hammerhead project run out of funds and they weren't able to fit a damage control unit like the Mako? I'm sure if we can get an indicator for "Material Retrieval", surely we could get some form of indication we're about to explode.



3) Why can we not get out and explore? The one thing I liked about the Mako was that if it irritated me, I could just park it up and walk it. I hated the ridiculous terrain system from Mass Effect 1, but still it was nice we could explore them... Mind something else I never understood was how every single planet seemed to have Moon Gravity from within the Mako, yet get out and suddenly it had standard 9.8G. I'm all for realism, but heck in for a penny in for a pound, guys!



Yeah that pretty much covers the Hammerhead. Personally I'd prefer to see a nice little array of vehicles, I mean don't bother making "new vehicles" per'say... just use the base classes from Unreal Tournament 3.



Mako = Goliath, Hammerhead = Manta, Shuttle = Raptor, Fighter (you see them in Mass 1 parked up) = Cicada



You could for the most part use their weaponry systems but with different graphics effects tbh but still that would make the vehicles extremely controllable no matter the control scheme.



---// Overlord //---



Alright so now that's all out of the way, sorry if it seemed a bit long lol



Not entirely sure how to start this off, except for saying how impressed I was with Overlord. It was much longer and more involved than any of the other expansions, but what really sets it apart for me was the design.



I know many have basically said the ending really smacks you in the face with the whole moral dilema, to be honest that wasn't the part that got me thinking. Not sure how many of you took your time going through the episode, but I spent alot of time hunting down all of the datapads, audio logs and such. Perhaps it comes from playing all of the Resident Evil games realising that so much of the story isn't from the actual cut-scenes / interactions but actually from the information you can peice together from notes you find.



In this you have a very interesting and quite deep story. What I found so compelling about Overlord was the fact that unlike most of the rest of Mass Effect and Mass Effect 2 where the story is presented in a very direct fashion, the in-direct fashion of datapads, audio logs and later augmented holographic memories along with the overall atmosphere really provides a much broader picture as well as allowing you to get a good gauge on the personalities of those involved.



Personally I found it a fantastic and engaging experience. Although I know that Bioware has planned for additional content right up until Mass Effect 3, I hope they understand the value of what Overlord represents.



Not sure about anyone else, but to me Mass Effect and Mass Effect 2 feel like Movies. You have a huge story that is told in a way that feels very epic, where-as Overlord feels like a TV Show. There is the same feel as the story it was based upon, but in a more bytesize slightly more self-contained mannor. What I would find awesome is if they could really push forward this concept of the self-contained 2-3 hour episodes that they could release on a monthly basis.



Episodic gaming has been touted before, and to a degree Telltale Games have achieved it with Same & Max, Wallace & Gromit and Tales of Monkey Island. All fantastic in their own right, but with what Mass Effect has to offer honestly such a concept becomes a totally different thing. Mainly because you have this huge universe of possibilities as well as a "Main Cast" of Characters that stories could be focused around.



I think it would not only allow you to draw stronger bonds to those characters who have survived heading in to Mass Effect 3, but also have a good way of introducing or even being able to play with those character you formed bonds with in Mass Effect 1 as well as being able to introduce new characters in a better way than the current "go meet such'n'such then they'll join your crew" ... but instead you'd met someone over a series of episodes randomly who could potencially join your crew or became like a nemesis; something that carried over in to Mass Effect 3.

#594
tangalin

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Octarin wrote...

Blackveldt wrote...

Octarin wrote...

SNIP


I believe the point was to illustrate the horrors that Cerberus can and does inflict in the name of science and human progress.  And it was truly horrifying.  Combined with David's tears, mantra, and music, it made for a rather emotional scene in my opinion.  Try not to single out David's autism; instead, look at David as an individual and equal--not merely as this autistic for whom you feel sorry.  It may be cliche to write about another genius autistic, but not necessarily 'thoughtless.'


Be it as it may, and not that I don't see your point, I still find the emotional trigger manipulation rather cheap and pathetic, all the more cause they know it works. I don't have a single friend -except me, who, as a total renegade b...tch, abandonded the poor thing to his fate- who didn't feel tremendously sorry and saved him. All I'm saying is that the IMAGE of the Overlord could have been more mild, and more ... implicative, instead of eye hooks and power cables in his mouth and an overall Pinhead appearance. Besides all else those things aren't even justified, how is the geth neural netwrok exactly interfacing with his stomach, or abdomen, or pharynx? Or what's the apparent use of the eyehook? They are just there to create an impression, and that kind of alien vs predator impressionism is a bit tacky. I understand the need of showing Cerberus for what they are, aka the big bad baddie, cause that point kinda skipped our attention in the game, but the whole thing seemed very forced. A good example is how Archer suddenly turns around and feels remorseful towards his brother, after one line of dialogue, while at the previous one he was saying how harmless and accidental it all was. I mean, come on, what happened, they run out of scenario time? The end was blatantly disappointing. What took place in five minutes should have taken fifteen, and it would probably have been absolutely gorgeous. For some reason, they fumbled it at the end.

As for the autism thing, yeah I understand that it might be a bit too much to think of it that way, but as a mother I stood thinking about what I would be expecting if I had an autistic child, and I was shocked to find myself feeling very fearful. A friend said that after someone has played the entire game an autistic dude suspended in the air from hooks aint gonna merit much attention, but I'm not so sure, if the player isn't 15+ as the rating requires. And we know how well the ratings are observed and obeyed. I don't know, maybe I'm paranoid, but i still feel that it wasn't throught through as much as it should have been.

Parenthesis: I hear and have heard many people go to war against the hammerhead, saying how much worse that the MAKO it is and how godawful it is, and so forth... I found it way better than the MAKO, the handling was extremely more smooth and corrective, yes it doesn't apper to have any armour but it does have seeker missiles, so your aim doesn't matter as much as it did with the MAKO, and overall it's quite cool. What I found a bit awkward was that you can't save while in it. End of parenthesis.


I personally hate how all these people are like "how dare they do these kinds of things about someone who is insert special case here" and treating them like they are less than human when they arent. They are people too, and as people, should be just as allowable in a storyline as anyone else.

#595
Lisinity

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Yeah, pretty much what tangalin said. People who are offended by it are offended by the fact that he's autistic, not that he's a human being who endured torture.

#596
Dean_the_Young

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Really? 5 month necro?