I created a new level called intent.lvl
I created a new area called intent.are that is associated with intent.lvl
Within the area is a waypoint named "intent_waypoint"
I created a conversation. The tree looks like this:
OWNER: Hey, are you talking to me?
PC: I need a teleport.
OWNER: You got it.
END DIALOG
I created a new script called intent.nss and have tried associating it with the lines "OWNER: You got it." and "END DIALOG" and neither work. It dumps me out of the conversation and it doesn't move the player to the intent area.
I've also tried converting the line of dialog into a cutscene, then setting the cutscene's end script to my script, and that doesn't seem to work either.
intent.nss:
void main()
{
DoAreaTransition("intent", "intent_waypoint");
}
Am I using a bad script, or am I failing to set a variable somewhere?
Modifié par phaonica, 15 mai 2010 - 06:12 .





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