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Xbox 360 Title Update: May 13, 2010


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#26
Darth_Trethon

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The 360 has a ton of little annoyances, some we can work around, some we can't and some aren't worth the price of the workaround(removing Warden's Keep to have the sentinel armor and special sword use the correct textures) but at the end of the day the game still runs 99.999% well and although I would absolutely love a patch these won't keep me from buying and enjoying DLC.



A the end of the day we still have a playable game that runs a trillion times more smoothly than the PC version.

#27
ljwaves

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The game does not run 99.999% IMO - you can not complete the game correctly on Xbox.

#28
gwo76

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ljwaves wrote...

JanHenDAO wrote...

No bug fixes = no Darkspawn Chronicles purchase...


Agreed - QFT.  Wish everyone felt that way.
 I AGREED TOO we are the customer Image IPB



#29
Darthnemesis2

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ljwaves wrote...

The game does not run 99.999% IMO - you can not complete the game correctly on Xbox.


Yes I can, and yes I have. Multiple times.

#30
Noilly Prat

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All right, I'm wanting a proper Awakening patch as much as the next player-- I'm currently holding off on a second playthrough until I can be sure I will be able to access all the companion quests-- but, as usual, a lot of people greatly exaggerate the severity of several of the bugs.

Believe me, I fully sympathize with all you folks who have experienced actual game-breaking bugs, but it's a bit of a stretch to say that something like the dexterity bug makes the game unplayable as a rogue.  I played as a rogue on my first playthrough, and I never even learned what the dexterity bug was, or that it existed at all, until after I had finished the game.  Now that I've poked around the message boards and heard about it, and played as a warrior (compared to whom my old rogue felt a little underpowered), I get it.  But the point is that I fully enjoyed the entire game-- all 120 hours I took getting through it-- as a rogue without even being aware such a bug existed.  And Leliana's archery felt powerful enough to me that I took her with me for most of the game, rather than using a second warrior or mage.

I'm not trying to say that this means BioWare shouldn't patch the game, but I'm more concerned about things like the easily-broken companion quests in Awakening, as it causes the player to miss out on actual story bits.  And I almost feel like BioWare tech support people are more likely to miss stuff like that after being desensitized to fan concern by the cries of hundreds of players who are annoyed about (in my view) relatively minor issues.

#31
Lucy Glitter

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Oh you should all get over yourselves, they're probably working their asses off for you guys.

#32
13Dannyboy13

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Darth_Trethon wrote...

The 360 has a ton of little annoyances, some we can work around, some we can't and some aren't worth the price of the workaround(removing Warden's Keep to have the sentinel armor and special sword use the correct textures) but at the end of the day the game still runs 99.999% well and although I would absolutely love a patch these won't keep me from buying and enjoying DLC.

A the end of the day we still have a playable game that runs a trillion times more smoothly than the PC version.


Actually, thanks to the modding community the pc version has most bugs fixed, plus their saves are varied in size, not one set size which is what causes save corruption.
I do agree that the game is playable, as long as you don't hit one of two gamebreaking bugs, but it's the overall lack of any kind of support that will cause me not to buy any more dlc for this game. It's obvious from their performance so far that fixes are nowhere near the top of the priority list, which makes me wonder how much resources are even being put into fixes.
The fact that I've had to spend days looking for workarounds really takes away from the overall experience, the minor bugs, while mostly avoidable, add up in the end to take away from would've been a great game had it been given proper support.

#33
Lucy Glitter

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I think you can easily play Awakening without any problems if you are warned about a few things first. Unfortunately I wasn't, so I have to re-do the game sometime.

#34
switzki

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Noilly Prat wrote...
it's a bit of a stretch to say that something like the dexterity bug makes the game unplayable as a rogue.


That's true, though it gimps archery pretty badly and requires certain spec compromises to make daggers do appropriate damage. It's also a bit of a stretch to suggest that 6+ months isn't enough time to change a damage calculation function from x•STR to (y•STR + z•DEX). The dex bug annoys people precisely because it's so easy to fix and (arguably) should have been caught in formula verification before the game shipped. I would agree that it doesn't make the game unplayable, but the lack of timely correction implies a certain approach to customer support that many find disheartening.

Noilly Prat wrote...
I almost feel like BioWare tech support people are more likely to miss stuff like that after being desensitized to fan concern by the cries of hundreds of players who are annoyed about (in my view) relatively minor issues.


Catastrophic save corruption from selling too many items to a vendor in an RPG with inventory constraints isn't exactly a minor issue, but I take your point. Fortunately, the community has done a lot of legwork on many of the outstanding bugs that are very troublesome, so there's no reason for the devs to miss any of it...especially if we can get a moderator to sticky the salient threads for easy identification.

The overall degradation of decorum among the more vocal members of the community has more to do with the timeliness (and in some cases attitude) of EA/BioWare's response to software defects than with the existence of those defects. I certainly don't fault them for having some bugs in a piece of software as large and complicated as DA:O; I just wish they were as interested in supporting their product as their fans are. It's difficult to accuse people of being impatient when they've been waiting for over half a year for some of these things to get addressed.

#35
sassperella

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Lucy_Glitter wrote...

Oh you should all get over yourselves, they're probably working their asses off for you guys.


wow... just wow. I'm guessing you're a PC user who gets all their bugs fixed either by modders or in the patch bioware released for pc only after release of origins. Xbox users have a bug that completely corrupts their game, making the save unplayable, many people have had this bug and lost hundreds of hours of play. It has been around for 7 months with no fix and barely no comments from bioware. So go back to your PC and enjoy your modded fixes and leave us alone.

#36
Guest_Ju-0n_*

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Lucy_Glitter wrote...

Oh you should all get over yourselves, they're probably working their asses off for you guys.


Troll harder please.

:o

#37
edgarcabrerauk

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switzki wrote...

The overall degradation of decorum among the more vocal members of the community has more to do with the timeliness (and in some cases attitude) of EA/BioWare's response to software defects than with the existence of those defects. I certainly don't fault them for having some bugs in a piece of software as large and complicated as DA:O; I just wish they were as interested in supporting their product as their fans are. It's difficult to accuse people of being impatient when they've been waiting for over half a year for some of these things to get addressed.


This is exactly the point. As a professional who have been involved in the software industry for ages, it is understandable that a product has got bugs and the usual and professional thing to do is to fix such bugs, simple.

Trying to state that 99.99% of the game is playable and you've played 600000 hours, does not denied the fact of the existence of such bugs. Say, 99.99% playable, therefore 99.99% of the people here would be playing and no complaining, but in reality that is not happening for the 99.99% of the people in this forum. Another remark on the dex bug, I always say that it is a defect, not a bug, since in the manual and description of the game states dex as a feature, it is not existent and it is a product's defect. 

Sorry, but saying "it does work for me, they are working in a patch, and similar" does not justify the lack of support and attention from EA/BW, which is an undeniable fact. If we had a real patch, or a clear word from EA/BW months ago, this situation would NOT be happening. If someone think that there's been support and attention from EA/BW, please show us where is patch or a clear statement giving a ETA or the reasons why the patch is so long due...

Besides, what harm does it cause to you requesting support and attention from EA/BW (apart from coming to read it and get annoyed by this)? when the outcome would be a better game with better support???...

Modifié par edgarcabrerauk, 17 mai 2010 - 09:30 .


#38
sassperella

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I seriously doubt there will be a patch now. It's 7 months since release and there's already an indication that they're possibly thinking of the next game next Feb. They'll have most of their sales and people will continue to buy dlc even though they complain. Bioware have what they need from us - our cash and have stated that they don't have a duty to provide a patch.

#39
edgarcabrerauk

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sassperella wrote...

Bioware have what they need from us - our cash and have stated that they don't have a duty to provide a patch.


And this has been proved to be true, all this time.

#40
Lyna357

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gwo76 wrote...

ljwaves wrote...

JanHenDAO wrote...

No bug fixes = no Darkspawn Chronicles purchase...


Agreed - QFT.  Wish everyone felt that way.
 I AGREED TOO we are the customer Image IPB


I am with you all the way! I supported them by buying Origins (not just one copy but also 2 extras as gifts). I supported them by purchasing  Wardens Keep, Return to Ostagar, Feast Day stuff, and Awakenings. I feel that it is time we Xboxers get some support in return. No fixes = no more dlc purchases.

#41
Noilly Prat

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switzki wrote...


Catastrophic save corruption from selling too many items to a vendor in an RPG with inventory constraints isn't exactly a minor issue, but I take your point. Fortunately, the community has done a lot of legwork on many of the outstanding bugs that are very troublesome, so there's no reason for the devs to miss any of it...especially if we can get a moderator to sticky the salient threads for easy identification.

The overall degradation of decorum among the more vocal members of the community has more to do with the timeliness (and in some cases attitude) of EA/BioWare's response to software defects than with the existence of those defects. I certainly don't fault them for having some bugs in a piece of software as large and complicated as DA:O; I just wish they were as interested in supporting their product as their fans are. It's difficult to accuse people of being impatient when they've been waiting for over half a year for some of these things to get addressed.


I agree that any sort of regular save file corruption with an easily identified cause is a pretty serious issue.  I haven't experienced this problem (luckily) and I've only recently heard about it, so I'm curious: is it caused by selling a lot of items to a particular vendor, or just selling a lot of items in general, or something else?  It sounds like something I would definitely like to avoid at all costs.

#42
switzki

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Noilly Prat wrote...
I agree that any sort of regular save file corruption with an easily identified cause is a pretty serious issue.  I haven't experienced this problem (luckily) and I've only recently heard about it, so I'm curious: is it caused by selling a lot of items to a particular vendor, or just selling a lot of items in general, or something else?  It sounds like something I would definitely like to avoid at all costs.


social.bioware.com/forum/1/topic/67/index/247529

I have not encountered the bug myself yet, either, but that's because I stopped playing as soon as I heard that BioWare said they knew about it and were working on a fix. Basically, if you sell too many items to a single vendor (like, say, the convenient dwarf in your party camp) then all of your save files for that character become corrupted and you have to start over. People who used item glitches to generate gold (notably crystals in Redcliffe) encountered the problem first, but it can hit legitimate players, too.

I have no idea how many items I've sold to vendors, I don't feel like counting, and I don't want to play Russian roulette with the hours already invested in my characters.

#43
13Dannyboy13

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Noilly Prat wrote...
I agree that any sort of regular save file corruption with an easily identified cause is a pretty serious issue.  I haven't experienced this problem (luckily) and I've only recently heard about it, so I'm curious: is it caused by selling a lot of items to a particular vendor, or just selling a lot of items in general, or something else?  It sounds like something I would definitely like to avoid at all costs.


It's caused by overloading a single merchant, like the one on camp (that the strategy guide tells you to sell all your stuff to), also overloading the chest at Warden's keep, and more recently someone figured out that too many saves can also cause this. The number of items to overload a merchant is 540 I think, the amount of saves is over 100, but because the xbox uses a set size for the saves there could very well be other ways of getting the corruption.

#44
ljwaves

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Darthnemesis2 wrote...

ljwaves wrote...

The game does not run 99.999% IMO - you can not complete the game correctly on Xbox.


Yes I can, and yes I have. Multiple times.


Well you can finish the game - yes - I have completed the game on Xbox.

However, what I mean by correctly is;


WILL CONTAIN SPOILERS BELOW:







- Shale does not appear at the
coronation at the end. (She appears only in the PC / Mac version but not the
360 or PS3 versions.)

- Female rogues in the human noble get stuck in the room with the
larder with infinite spawning rats and the door never opening. Also
sometimes the door never opens to get in there as a female rogue - this can be a game ending poblem since you can not get out.

- If some player levels up at Redcliffe during the fight with the undead
in the village. The cutscene will never start to advance the quest.

- - EVERY ENDING WHERE ALISTAIR DOES NOT
BECOME KING IS BUGGED. He always refers to himself as king from
after the landsmeet on no matter what choice you made. If you a human
noble who marries anora and has Alistair kill Loghain. The ending is
impossible to complete. Anora goes invisible and Alistair will be
standing there in king's armor. He also does the king's speech for
leading the charge to the battle of denerim instead of Anora.

- Some people who killed Loghain have him show up at the end cornation.
Another problem is if you have unhardened Alistair kill Loghain and you
decide to rule with Anora it causes major problems at the end. Alistair
will
act like his king from redcliffe on and Anora will not recognize the
warden and her as getting married. Alistair will also be standing on
her. The codex also says Alistair is ruling alone and Anora was
imprisoned.

-If you make Loghain do the dark ritual at the coronation he still
asks why both of you are still alive. Even though he did the ritual
himself.

These are just some of the problems and bugs this making the ending messed up and in some cases impossible to complete.

#45
Thajocoth

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Lucy_Glitter wrote...

Oh you should all get over yourselves, they're probably working their asses off for you guys.

It's possible, and I'm not going to assume it won't happen.  Iff they release a nice bugfix patch for the game, then I will buy the next DA DLC, as well as ME2's Kasumi DLC and some future Bioware games.  It's just good sense not to buy a new stereo for a car when it needs a new muffler...  You get the new muffler, then the stereo.

Modifié par Thajocoth, 17 mai 2010 - 11:52 .


#46
What a Twist

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Fix awakenings and get back to me, buddy.

#47
Wicked 702

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Lucy_Glitter wrote...

I think you can easily play Awakening without any problems if you are warned about a few things first. Unfortunately I wasn't, so I have to re-do the game sometime.


The fact that you find that even remotely acceptable completely baffles me.....

#48
KCFender

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You guys STILL haven't fixed the Dex bug? You're applying patches to sell more ******* products while you still have a game that dupes people into creating characters (Dex-based characters) that end up ******* broken.

The PROBLEM and the FIX has been known since release day 6 months ago, and it IS a major ******* problem for some people who bought your ******* game. Do you not give a ****?


Seriously, I saw this topic and was hoping to be pleasantly surprised by you stupid ******* for a change, but it's the same old same old. You've lost me as a customer, and I was a loyal one. You're losing others as well. Stop deluding yourselves into thinking you can carry on this way as a company. Eventually you're going to have to stop the corporate ****sucker mentality for 5 minutes, and maybe then someone in your company will find it in themselves to genuinely give a **** about their customers. The feeling might hurt at first, that's called shame, but just roll with it.

WTF happened to you guys? Seriously?

Modifié par KCFender, 18 mai 2010 - 02:42 .


#49
MeldarPrime

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The Darkspawn Chronicles sounds cool to me but the lack of a major patch is starting to worry me. These little patches that just let the next DLC work is not good enough. I'm feeling like I'm a cow and Bioware is the farmer milking me for all I'm worth. I may buy the new DLC once I manage to finish Origins and Awakening. I'm so afraid of running into some major issue like the save game corruption that I've not been play Dragon Age that much. :mellow:

#50
13Dannyboy13

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I would've liked to see even a few small fixes included with the patch, I mean why not? People have been upset about the dex bug since day one and it's a small tweak to fix, it would be very easy to add, wouldn't break anything, and would go a long way to restoring some of the faith that many people have lost. While it may not be a "gamebreaking" bug by some standards, it takes away an entire rogue build and gimps bow damage, which limits how you can make you character. Or perhaps adding the missing reward for the shaperate quests, it should be there, it's just not being given when the quests are finished, I'm sure this is another small tweak to fix.

They have lost a lot of fans from what they've done (or not done to be more accurate), and the fact that they can continually release dlc with their own patches, and fix nothing about the game just adds to people's frustration. Support works both ways, and until they realize this they will continue to lose loyal fans that have supported them for years.