Being an archer is simply pointless in current game
#101
Posté 12 novembre 2009 - 05:50
My Daelish archer one shotted the revenent in redcliff with arrow of slaying and does atleast as much dmg as a 2h warrior.
The key 2 dmg is 2 have lethality and bow with rapid aim, u can then consentrate only on cunning and dex.
#102
Posté 12 novembre 2009 - 05:54
I have not had too much trouble with them early on - both look like they will make relatively fun and interesting characters to play and with an entire party to work with I'm not much concerned that they may not do as much damage in the same manner as class combo B or C might do.
I suspect the whole archers as pointless concept is rooted in the meta gaming concept that only one or two character concepts can be relegated to super munchkin status and all other concepts must thus pale in comparison and yada yada yada but thats just my own somewhat jaded opinion. YMMV
#103
Posté 12 novembre 2009 - 06:10
1. magic spawn right on top of you npcs. Not as bad in DA, as it has been in NWN.
But it still happens. Combat right out of cutscenes, etc.
It breaks your stealth, and often puts your right in melee range of 3-5 npcs. Not cool for stealth rogues/archers. Mages at least can get some aoe stuns pretty quickly to help with this.
combat stealth is pretty high, min level 12 I think? Scattershot same thing, takes a while to get.
2. The good archer abilities take a long time to get. Scattershot, arrow of slaying, combat stealth.
Its the same with damage. Archer damage is horrible, until you get 13 or so, and those skills start stacking, and you get a decent bow, and have enough str/dex to start powering you attacks.
3. no runes/poisons/backstabs. I can't tell you how much better the chance to stun with every attack makes my dw rogue. She chain stuns, and does about about 400% more damage then an archer. Sure being in melee, and having run times is a con. But trust me, its not balanced.
4. stamina concerns are too much. Archers would be far better if they could make use of the various toggles much more, while still being able to use actives. Reducing the costs would improve pc archers, without doing much to OP npc ones.
#104
Posté 12 novembre 2009 - 06:11
*An interesting thing happened while I was playing last night that I thought was kind of cool. I was fighting the boss that comes from the tombstone in the forest. The tank did his usual thing and grabbed the charging mobs. He then went to attack the revenant that was a bit further away. All the mobs followed him so that left my mage and two archers/rogues in the back. There was an archer in the distance so my archers took him out first.
The tank was surrounded as usual so I decided to shield bash a white enemy off him. After the shield bash I had my melee rogue shoot a pinning shot. I was hoping to pin the enemy off the tank for some brief damage reduction. However, the pinning saving throw was made but now the off enemy had focus on my rogue. I switched to melee and used dirty fighting then killed it with some back stabs. After that my archers went back to pelting the revenant.
*I liked the idea of this sub pulling and I'm going to do that some more. When the tank is surrounded I'll shield bash an enemy off of him then pull the enemy back to the rouges. I thought this was extremely cool. If it makes any sense. So in theory, I guess, you could have the tank aggro all the mobs like usual and then pull the weaker mobs off him one at a time in a safe and timely manner with shield bash and a nice bow talent.
Modifié par JHorwath, 12 novembre 2009 - 06:15 .
#105
Posté 12 novembre 2009 - 06:19
eastoreispos wrote...
I joined this conversation late, but I find it hilarious that people were complaining that archers weren't a realistic class in Oblivion and thus our minds are 'ruined' expecting archers to be dps-viable classes.
Here's some realism in the form of history:
The English were the first to field longbows, most famously at the Battle of Agincourt where an army of 1000 English men-at-arms and 5000 longbowmen inflicted over 4 thousand (some French estimates go as high as 10,000) casualties against a French army while suffering approximately 1600 casualties. Granted, it was a French army the English were fighting so that skews the figures a bit, but the longbow was responsible for absolutely decimating the heavily armored French forces.
So how exactly is it 'unrealistic' that a bow class would not be viable dps?
Longbowmen had every advantage in that battle. They had the defensive position, fortifications deployed, advantageous terrain, etc. None of which players in an RPG are likely to have.
BTW, read up on the Battle of Patay to see the roles flipped.
#106
Posté 12 novembre 2009 - 06:30
No they aren't massive damage but she really balances out the party. Surprisingly darkspawn lock up things. And when the resources are low they still have their autoshoot.
#107
Posté 12 novembre 2009 - 07:38
I strongly recommend getting the Dexterity Hotfix patch. It helps alot, by increasing the hit rate for ranged weapons (since they currently miss way too often) and also by allowing dmg to scale more with dexterity.
http://dragonage.gul...rity_hotfix_101
#108
Posté 13 novembre 2009 - 02:15
I remember reading somewhere about some guy claiming his mage just hit the dragon with blizzard. I tried that tactic with 3x mages, but the dragon just flew out of the blizzard and landed on top of my healing mage, killing her in 1 hit! Nuking dragons does not work.
Cone of cold would seem like an option, but the mage must run up close to the dragon and pray it dosen't resist. The cone itself does little damage, though, and the dragon is very pissed once it thaws. I found that you had to have really high magic for this to even be viable, and even then it doesn't always work
As for melee guys attacking dragons (or other big bosses), it usually ends up with the mage having to heal more. Ranged attackers are godly against bosses, and archers are at least as good as or better than mages.
I wonder how much better my archer would have been with some combat stealth and critical shots?
[edit]
I am playing on hard difficulty, btw.
Modifié par Lord Niah, 13 novembre 2009 - 02:16 .
#109
Posté 31 décembre 2009 - 10:48
Madlax27 wrote...
Arrow of slaying: Highest damage dealt = 822.
Guys I am really sorry to necro this but I took this as a personal challenge...
http://social.biowar...na_id=218818941
1162... with a mage who can actually contribute to party damage and has utility... sorry :innocent:
#110
Posté 31 décembre 2009 - 10:49
Suspage wrote...
It's clear that WoW ruined the mind of RP gamers.
strongly agreed
#111
Posté 31 décembre 2009 - 10:56
goose9999 wrote...
Madlax27 wrote...
Arrow of slaying: Highest damage dealt = 822.
Guys I am really sorry to necro this but I took this as a personal challenge...
http://social.biowar...na_id=218818941
1162... with a mage who can actually contribute to party damage and has utility... sorry :innocent:

:innocent:
#112
Posté 31 décembre 2009 - 11:01
I remember reading somewhere about some guy claiming his mage just hit the dragon with blizzard. I tried that tactic with 3x mages, but the dragon just flew out of the blizzard and landed on top of my healing mage, killing her in 1 hit! Nuking dragons does not work.
I soloed the high dragon with my NM solo mage on nightmare.
Run by the Temple that houses the urn. Get between the wall and the broken wall and the dragon can't fly on top of you. You will still get hit by some fireballs and his buffet will knock you down but he can't jump on you. Winter's grasp can cast throgh walls. And if you watch his movement you will see when you expose yourself to cast other spells. Walking bomb is a DOT spell an works great for that.
#113
Posté 31 décembre 2009 - 11:12
I like it because in my opinion, it requires more tactical manuvering than other classes. Enemies don't really come close to me because I abuse Pinning and Shattering Shot (which knocks down; very useful) and it's just a matter of paying attention to whether your tank has Threaten on and abuses Taunt. But very, very fun soloing with it on Nightmare.
But if it still doesn't suit you, then just get a mod.
Modifié par Zabaniya, 31 décembre 2009 - 11:14 .
#114
Posté 01 janvier 2010 - 06:12
#115
Posté 01 janvier 2010 - 07:30
Here is an 866 dmg Archer
I made. (NO hotfix, NO XP exploit -- didn't even know about it at the
time) And I'm not a min/max player who holds a calculator while they
play; I know I could have made her theoretically slightly more damage
dealing. (with crits) This Archer would deal "average" dmg in the 60's
IIR, but her Def and Skills made her untouchable. (been playing
Fallout 3 -- almost called Skills "Perks" LOL!)
Having said that, Archers are NOT DPS machines. Being able to once-in-a-while, against certain scrub enemies, deal big damage, does not compare to practically every other class that can do it all the time.
Archers
in this game seem more to be utility units that can stealth, work traps
and locks, pickpocket, and function as good support, or to draw/thin
out enemy ranks (due largely to the poor AI). DW Rogue can do almost
all the same things, plus deal WAY more dmg.
Yeah, Archers are weak. (Hey it's BW; look at NWN!)
#116
Posté 01 janvier 2010 - 08:46
/thread
#117
Posté 01 janvier 2010 - 08:53
#118
Posté 01 janvier 2010 - 08:59
Frozeal wrote...
Arrow of slaying
/thread
Once per minute. And even then, it won't kill many upper-tier enemies. (will seriously hurt them, though) By the time it recharges, the skirmish is over. So that's one powerful attack per skirmish. That's pretty much it.
Otherwise, most regular, base Archer damage is inferiour to all other units' base damage.
Hell, even Mage upgraded staff bolts do MORE base damage! Ridiculous!
#119
Posté 01 janvier 2010 - 09:24
Remember, archers don't have to waste time approaching other enemy mages and archers, who tend to run away also. The archer can stay put and still do damage, unlike a melee character. So in these situations the archer will do the most damage. Archer will also do way more damage than mages who have run out of mana, in my experience.
#120
Posté 01 janvier 2010 - 10:19
#121
Posté 01 janvier 2010 - 10:38
#122
Posté 01 janvier 2010 - 11:02
#123
Posté 02 janvier 2010 - 05:16
#124
Posté 02 janvier 2010 - 02:11
goose9999 wrote...
Hey noobie very impressive damage there, just wondering what class that is and what spell/talent. I looked at your profile and your highest damage is listed at around the same as mine so this is most likely not you =P. Any info would be great. Ive had my greatest success with damage with mana clash which is somewhat overpowered right now. I plan on making my next character a dalish elf archer; really hope its a blast. I have always loved archer classes and like zabaniya says above I feel it is a very tactial class, especially solo. Just a question zabaniya when you soloed on nightmare with your archer did you pick up the ranger specialization? I was leaning towards assassin/duelist myself.
That is my character. the stupid profile doesn't update even though I've allowed the program through firewall and router. It's mana clash on gaxkang. I used vulnerability and affliction hex on him and +30% spirit damage from gear. I also had spell might and spell wisp up. 106 spellpower at the time. Although by the end of that playthrough I had over 150 spellpower.
#125
Posté 02 janvier 2010 - 02:32
I expected nothing more





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