Darth Drago wrote...
Tirigon wrote...
Considering I´m not using a single bormal armor through the entire game but always use armor from mods or the vanilla highend sets, I wouldn´t mind.
-So the rest of the non-modded gaming world should suffer?
Without mods you have to use common items a bit longer, but in the end you have high-end gear too.
-That’s the whole point of having them. As your character gains experience in the game so should their skills, talents/spells. You don’t start a RPG of any kind with a character that’s already a master at everything. There would be no point to play the rest of the game, just head right to the “big bad” and beat the snot out of it. Game over in 45 minutes.
I disagree. When I playe Oblivion I cheated my Character to have every skill on 100 and thus being Level 42 from the start. And I must say, I had more fun than when I had to level all the time.
I don´t play RPGs for levelgrinding but for the story and the combat, with the combat getting better on higher levels.
If you want levelgrinding you should play WoW or something like that.
-Why not just remove the entire party now? You don’t need them by admission for whatever talents that they would bring to the game.
I will agree that there should be an alternate way to open locked doors and chests. Breaking a door down should require a certain strength level to do and you of course wouldn’t get any experience for doing it. Busting open a chest would damage some of the items in it and again wont give you any experience. I cant remember what game it is but they do that with the chests.
You shouldn´t remove the party. You need the party because of not having enough skills / mana / health to do everything on your own, and of course for the roleplaying. But what´s the point in having to bring your "key"? I mean, I didn´t mind in DAO because I always bring Leliana or Zevran anyways as they are my favourite characters. But others might not like them and why should they be forced to have them or play a rogue only to be able to open locks?
Oh and the opening locks with force is a mod for DAO. Unfortunately I can´t use it because it conflicts with more important mods, though.
-It wasn’t great in ME2. If you went into cover in the wrong spot you ended up in direct fire from who your hiding from. Why couldn’t happen for DAO2? (playing Devil’s Advocate here) Going by your own replies here you would want to make drastic changes to the game yourself.
In real life, if you take up cover in the wrong place you could be shot, too. I admit, in rare cases the cover system in ME2 failed, but I still find it preferrable to the ME1 way.
And no, I don´t want drastic changes, only simple changes that make the game more fun.
-One power doesn’t make a class more different if after you reach a point in the game and your suddenly gifted with a choice of 3 weapons to train in. After you get your choice of the sniper rifle, assault rifle or the shotgun your no longer playing your same class but a solder hybrid or a ME1 Shepard with a bonus talent.
Depends on how you play. I think the one class-specific talent matters HUGELY. I even modded ME2 so all classes would have all weapons, and a Vanguard plays STILL vastly different than other classes.
Also, as you mentioned yourself, you could have a new weapon in ME1 too because of bonus talents. I always played Assault rifle Adept, for example.
-Removing the classes in DA2 would be the stupidest thing they could do. What your suggesting is for them to follow Bethesda with Oblivion (which isn’t a bad thing for what they do in their games) and have a mish mash class able to do everything or at least have access to everything. Expanding the class choices would be a better idea. Lets see a improved Arcane Warrior like class for a new mage subclass for example.
Expanding the classes is nice, true. But why so much effort? Simply removing class restriction allows much more customisation with less work.
And please explain why it would be bad in DAO when you admit yourself that it was good in Oblivion?
On a last note, it would matter MUCH less than you might think. I tried a mod once that does exactly this in DAO and while it was fun, it didn´t make your character stronger as you have to split points - for example, an AW twohander would have to waste many points on str and does cast weaker and have less autohit-damage than a pure AW.
However, in no way is it even feasibly possible for someone using a 2 handed weapon to sneak up on anyone to pull off a backstab. They are typically to heavy, to large and to slow. Have you actually seen a 2 handed sword? They are not used to stab or poke people.
True, but the sneaking in DAO is more of an invisibility spell anyways. I mean, you can walk to enemies, look in their face, throw a bomb from about 2 meters distance right in their line of sight and still stay invisible.......
With that, realism considerations are a bit pointless imo.
-Do they? I’m sure a hell of a lot of Mass Effect 1 players went “WTF!” after seeing all the sudden drastic changes made in ME2 when they played the game. Never say never.
Those saying WTF were those who wanted Mass Effect to be less shooter and more classical RPG. A valid position, but one you could have expected to be disappointed. ME was always marketed as a RPG-Shooter hybrid and not a pure RPG.
Oh, and Dragon Age is basically a Hack N’ Slash-RPG. Doesn’t change anything but the genre.
I disagree. DAO is not hack´n´slash. You can´t even hack and slash yourself!!!!
Hack´n´slash would be something like Oblivion or games like Dark Messiah of Might and Magic.
A game that only allows spells and autohits and calculates the chance to hit based on stats instead of based on the players aiming skill is not hack´n´slash.