Sidney wrote...
aaniadyen wrote...
This. Exactly. You don't need level scaling to maintain challenge. You simply need to design it so the starting areas are coincidentally set in areas that have you engaging in lower-level type conbat and have it go from there. It doesn't even need to be linear as long as you have enough areas to allow players a choice within level ranges.
Yeah but this is the rub. The magicaly cry of "non-linear" goes up and any game, see Fallout 1 or 2, where some places are too hard become de facto linear. You can't have enough areas to scale appropriately so that it isn't a "path" through the game - even FO had a fairly basic and I suspect common "path" through the game despite the breadth of the game world.
It is really a matter of what matters to players. You get freedom but you have to have level scaling or you get a pre-determined world with encounters that more closely match your challenge levels.
The one thing that FO1-2 really did right was to not scale the random encounters. Sometimes you get Geckos and sometimes you get the Brotherhood of Steel. If you are super powerful you get that near godlike feel ripping through low-end critters, which is nice sometimes, but you can also be challenges. Low levels type need to learnt to run sometimes.
Hmm...that's true. it can be a wide path, but it is still a path. I never played Fall out 1 or 2, so not really sure what they're like.
Modifié par aaniadyen, 31 mai 2010 - 03:39 .




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