A game that has a hardcore difficulty needs to be balanced. Games nowadays arn't balanced and have the scale tipping to noob friendly instead of head pops off due to frustration. If a game is frustrating, but the developers did not take the time to balance the game, then the game is not worth the frustration to many players and the players will not play it. If the game is easy most players will play it all the way through which means that when the developers come out with a second game that adds on to the first story, the players who played the first game and completed it will buy the second game. The easy difficulty ensures that players will beat the first game and will buy the second especially if they wern't frustrated and ejoyed the game.
Its all about the money not nessessarily the art as it used to be.
Starcraft. one of the most balanced games of all time, will likely have a Hard game option in single player. Starcraft is a competitive game and Blizzard will take their time to make hard "hard" while keeping it fun therefore players will enjoy the difficulty because its generally well-balanced game. Games like Biowares DAO is not balanced at all and is tipped to noob friendly. Nightmare and other hardmodes arn't balanced as well therefore there game is easy because thats what the developers wanted it to be. Balanced difficulty makes games stronger and enhances its replayability and the games overall qaulity and not having these options for the hardcore player base discourages the player to learn how to be the best at that specific game. Game makers these days don't encourage you to be super super good at their game they just want you to complete it and buy the next one.
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Dragon Age 2 will be casualized. The reason it will be casualized is because there will be more DLC's and more content that will come out after it and if players get frustrated and arn't enjoying it at all times then thats a chance that player as well as others will not buy the DLC's. It is also a second installment to the first DOA so it will be the same and attract the same audience that enjoys a good story and a easy game. Players do not like unfamiliar things. Balancing a game takes time. More time then Feb. 11, 2011.
Us hardcore players will need to look elsewhere instead of hoping a good dangerous story, which everyone likes, will acually be as dangerous as the game makes it out to be instead of just showing up and one shotting it because everyones so good at completing games on Nightmare.
Modifié par Sinferno, 07 juin 2010 - 12:12 .