Sylvius the Mad wrote...
Dick Delaware wrote...
Much of the game's length was due to the long dungeon-crawl sections of the Deep Roads and The Fade. If anything, that is Origins' biggest weakness, so I think we would do well not to forget that.
The Fade and the Deep Roads were my favourite parts of the game.
I personally liked the concept behind The Deep Roads and The Fade because it had a pretty cool atmosphere and I liked the lore surrounding dwarves, but it really was a dungeon crawl. It was very long, and even though the combat was nice and challenging at times (forcing the player to think), it could get tedious because there was so damn much of it. After you've beaten the boss, you think it's over... and then you have to go through another section, go through the traps, more combat after that... cool atmosphere, but goddamnit, it really was a bit much. And there's no way of avoiding it. I guess it's accurate to say I liked it in spite of the dungeon crawl, not because of it.
I just think it's ludicrous when some posters here talk about DA:O as if there wasn't a lot of the filler combat that brought the game down at times.
Really, there are very few opportunities in Dragon Age to talk your way out of things. If Dragon Age 2 takes place in a more interesting setting, such as The Fade (which is a little reminiscent of Planescape), I hope that it gives the player opportunities to talk your way out of fighting demons by either tricking/allying/intimidating them. I don't mean just avoiding one combat encounter, I mean avoiding combat throughout the entire quest hub, like in Samara's Loyalty mission. I doubt it'll happen, but I guess I'm a sucker for lost causes.
Modifié par Dick Delaware, 13 mai 2010 - 10:37 .