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Let's hope Dragon Age 2 doesn't get casualized.


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#26
Dr Bawbag

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@ Tame

I would think one of the first things to be sacrificed as to make way for co-op would be game depth. NWN is a PC title, whereas DA is multi platform. As things stand, the 360 couldn't cope with a decent co-op alongside an in-depth main story or the single player experience we currently have.

i can't name a single 360 game that has pulled it off thus far.

Modifié par Dr Bawbag, 13 mai 2010 - 07:10 .


#27
rilzic

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If they do dumb down the game more I sure won't buy it. I already passed on the expansion and RTO not to mention all the DLC for ME2 & DA, cause they didn't seem good enough. Making the game more mainstream, will only push me out of this franchise entirely. Bioware should have remained independent, EA sucks. The games were profitable right? Then leave them alone, you have a MMO coming out and that can be your money bags.

#28
HoonDing

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Lol @ topic.

#29
Zy-El

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Big_Stupid_Jelly wrote...
On the 'casual' aspect, I normally play DA on Normal, well I do now i've got the hang of it, but sometimes I drop down to casual, usually near the end of the game. I also got the game recently on PC to see if the graphics were any better, and something I found was I found the game much harder on the PC, to check I played the same section on the Xbox and I breezed through it, on the PC I got slaughtered.

Anyway just because a game can attract a casual audience, doesn't necessarily mean it has to be dumbed down for said audience...anyway isn't that was difficulty settings are for?


I've always wondered about the players who've claimed that Nightmare is a breeze - could it be that they are console players where the game has been "dumbed-down" to appeal to a casual audience.  It would stand to reason that the majority of console users are accustomed to "button-mashing" rather than the more challenging PC games out there.

I'm still playing DA on the PC at normal difficulty and my party still gets wiped out sometimes and I have to re-load from previous save.  Realize that what my mistake was and eventually win the battle after making some tactical adjustments ("Toast the Darkspawn mage first - before he casts Chain Lightning!!!").

#30
DespiertaLosNinos

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Zy-El wrote...
I've always wondered about the players who've claimed that Nightmare is a breeze - could it be that they are console players where the game has been "dumbed-down" to appeal to a casual audience.  It would stand to reason that the majority of console users are accustomed to "button-mashing" rather than the more challenging PC games out there.

I'm still playing DA on the PC at normal difficulty and my party still gets wiped out sometimes and I have to re-load from previous save.  Realize that what my mistake was and eventually win the battle after making some tactical adjustments ("Toast the Darkspawn mage first - before he casts Chain Lightning!!!").



Nightmare is pretty tame given the name and yes I am playing on a PC.  I would have no objection if Bioware really ramped up the difficulty in DA2

#31
Valaz

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I might get hate comments here but EA have always been known to casualize games due to the clientel in a sense beginners who cry that its too hard, Take shift....epic fail made a arcade francise into a sim/arcade to please everyone and in fact they upset more than they pleased.

EA have never been good in my oponion, I doubt they ever will be.

The console versions are harder than the pc version to be honest.

Modifié par Valaz, 13 mai 2010 - 09:10 .


#32
Dick Delaware

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maxernst wrote...

I actually think ALL Bioware games have always been hack & slash games with dialogue tacked on...even though the dialogue part is the more satisfying piece for me. Bioware's always been a company with its eye on mass-sales, not a niche company, like say Paradox Interactive or Troika. If you look at their games historically, I don't think they've ever made a game where you can accomplish many major quest objectives without any combat. In contrast, games like the Fallout games, Planescape: Torment & Arcanum or even the "action-oriented" Ultima Underworld games often allowed you to use stealth or persuasion to avoid many combats. That's never been Bioware's style.

I'm not getting excited about a press release. As far as the Darkspawn Chronicles DLC, I suspect that making a combat-oriented DLC using environments that were (at least partially) already done was fast and cheap to do...I don't see it as an indication of longterm strategic direction. Bioware has a very successful formula and I doubt they're going to change it drastically.


Hallelujah, someone finally gets it. BioWare has been a pretty mainstream studio for a while, it's not like many of their games weren't accessible already. In fact, one of BioWare's main problems is that they play it safe WAY too often - how many "Collect 4 Star Maps" type games are they going to give us before people get sick of it? In fact, one of the main reasons I liked ME2 so much is that it moved away from that formula and dropped the pretense of being an RPG (because, quite frankly ME1 was very light on RPG and it's customization was shallow) and instead just focused on being a better game.

Some of the reactions in this thread are hilarious. It's not like Bio suddenly went from making games like Fallout 1 and Planescape: Torment to making games like say, Oblivion. They've always had a ton of people playing their games.

#33
TheMadCat

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Zy-El wrote...

I've always wondered about the players who've claimed that Nightmare is a breeze - could it be that they are console players where the game has been "dumbed-down" to appeal to a casual audience.  It would stand to reason that the majority of console users are accustomed to "button-mashing" rather than the more challenging PC games out there.

I'm still playing DA on the PC at normal difficulty and my party still gets wiped out sometimes and I have to re-load from previous save.  Realize that what my mistake was and eventually win the battle after making some tactical adjustments ("Toast the Darkspawn mage first - before he casts Chain Lightning!!!").



Nah, I find nightmare to be a breeze and I haven't owned a console since the N64. It's just not a difficult game, period. There isn't enough of a variety in enemies to cause any real shifts in tactics over a short span, what enemies there are are extremely limited in terms of abilities, the combat mechanics being so simple as a whole increase the ease of the game. Even playing with an RP build and party (IE not min/maxing going for the most effective stuff ASAP) I managed to beat nightmare without my PC dying on my one full playthrough. There were a few close calls and challenging spots but overall it was fairly easy for me.

#34
Chris Priestly

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Dragon Age 2? What's that?




:devil:

#35
Miri1984

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Chris Priestly wrote...

Dragon Age 2? What's that?




:devil:


A game from the mysts of legend where the gods of gaming descend unto earth and miraculously grant every wish gamers have ever made, encompassing epic difficulty, universal appeal and absorbing gameplay with life-like environments and awesome equipment. Oh, and romances. 

And possibly marshmallows, although that's "still in development."

#36
Brockololly

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Chris Priestly wrote...

Dragon Age 2? What's that?




:devil:


*Sigh* You sir, are EVIL!!!:devil:

#37
Lintanis

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Does this mean cameos for DA characters in other EA games, or maybe Dragon Age:Golf :P

#38
Sylvius the Mad

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Dick Delaware wrote...

Much of the game's length was due to the long dungeon-crawl sections of the Deep Roads and The Fade. If anything, that is Origins' biggest weakness, so I think we would do well not to forget that.

The Fade and the Deep Roads were my favourite parts of the game.

#39
Daddy314

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I think things will turn around for EA in the next few years. Especially once Respawn gets fully up and running and putting out games for them. I'm pretty sure the MW2 crowd will migrate from Infinity Ward over to Respawn considering so many of the developers that worked for Infinity Ward now work at Respawn. You guys think EA is bad. You should take a look at the shady stuff Activision does.

#40
TheMadCat

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Chris Priestly wrote...

Dragon Age 2? What's that?




:devil:


Bit random there don't you think?

Modifié par TheMadCat, 13 mai 2010 - 10:23 .


#41
Dick Delaware

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Sylvius the Mad wrote...

Dick Delaware wrote...

Much of the game's length was due to the long dungeon-crawl sections of the Deep Roads and The Fade. If anything, that is Origins' biggest weakness, so I think we would do well not to forget that.

The Fade and the Deep Roads were my favourite parts of the game.


I personally liked the concept behind The Deep Roads and The Fade because it had a pretty cool atmosphere and I liked the lore surrounding dwarves, but it really was a dungeon crawl. It was very long, and even though the combat was nice and challenging at times (forcing the player to think), it could get tedious because there was so damn much of it. After you've beaten the boss, you think it's over... and then you have to go through another section, go through the traps, more combat after that... cool atmosphere, but goddamnit, it really was a bit much. And there's no way of avoiding it. I guess it's accurate to say I liked it in spite of the dungeon crawl, not because of it.

I just think it's ludicrous when some posters here talk about DA:O as if there wasn't a lot of the filler combat that brought the game down at times.

Really, there are very few opportunities in Dragon Age to talk your way out of things.  If Dragon Age 2 takes place in a more interesting setting, such as The Fade (which is a little reminiscent of Planescape), I hope that it gives the player opportunities to talk your way out of fighting demons by either tricking/allying/intimidating them. I don't mean just avoiding one combat encounter, I mean avoiding combat throughout the entire quest hub, like in Samara's Loyalty mission. I doubt it'll happen, but I guess I'm a sucker for lost causes.

Modifié par Dick Delaware, 13 mai 2010 - 10:37 .


#42
yasuraka.hakkyou

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true, while the Deep Roads and the Fade were cool, there's just so damn much of it, as Dick Delaware just stated. maybe just a touch shorter on similar sections in the future.



If DA 2 gets casualized, I will pretty much consider RPG's a dead genre. F--- MMO's, I wouldn't be surprised if Elder Scrolls 5 made some of the same mistakes as #4, and pretty soon most older RPG's are probably going to be a pain to play (computers too modern / older consoles or whatever bugging out).



Bioware, I don't care what you say in response to this, EA being your parent company has affected you. Take your damn time, make sure the game actually kind of works as intended, and for F---'s sake, don't casualize Dragon Age.

#43
purplesunset

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Oh boy. Someone just mentioned Troika. Now that's a surefire way to make me go all teary-eyed and sentimental. Along with mentioning Black Isle, and Looking Glass Studios. [smilie]../../../images/forum/emoticons/crying.png[/smilie]

Those were the days when devs were visionaries (perhaps to a fault, one could argue).

Yes, there always was a business aspect to games, but in today's world, it somehow seems that the business side is taking a bigger and bigger share of the attention, hence "casualization" is inevitable. They need to attract more shareholders, keep the current ones happy, and ensure that the CEO's can maintain their salaries for the sake of  company pre$tige.

Modifié par purplesunset, 13 mai 2010 - 11:00 .


#44
Dick Delaware

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yasuraka.hakkyou wrote...

true, while the Deep Roads and the Fade were cool, there's just so damn much of it, as Dick Delaware just stated. maybe just a touch shorter on similar sections in the future.

If DA 2 gets casualized, I will pretty much consider RPG's a dead genre. F--- MMO's, I wouldn't be surprised if Elder Scrolls 5 made some of the same mistakes as #4, and pretty soon most older RPG's are probably going to be a pain to play (computers too modern / older consoles or whatever bugging out).

Bioware, I don't care what you say in response to this, EA being your parent company has affected you. Take your damn time, make sure the game actually kind of works as intended, and for F---'s sake, don't casualize Dragon Age.


I'm not sure how much EA has affected BioWare. To be honest, the two games that they've released with EA, Dragon Age and ME2, are the ones that I've enjoyed more than any of their past titles of played. Terrible, cash-grab DLC notwithstanding of course.

#45
AlanC9

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purplesunset wrote...

Oh boy. Someone just mentioned Troika. Now that's a surefire way to make me go all teary-eyed and sentimental. Along with mentioning Black Isle, and Looking Glass Studios. [smilie]../../../images/forum/emoticons/crying.png[/smilie]


Of course, there's a reason why you have to be sentimental about them, rather than hanging out on their forums talking about their upcoming games.

#46
Brockololly

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yasuraka.hakkyou wrote...

true, while the Deep Roads and the Fade were cool, there's just so damn much of it, as Dick Delaware just stated. maybe just a touch shorter on similar sections in the future.


I enjoyed the ideas behind the Fade and the Deep Roads, but the execution was a bit off. As far as the Fade went, there was too much backtracking for my taste. And the Deep Roads were just a grind after a while but thats kind of the point, seeing as you're decending into the heart of Darkspawn central.

I just think if the Fade and Deep Roads were a bit more visually unique and varied they would be more enjoyable. Make the Fade a little more dynamic and dream-like, like a Salvador Dali painting in motion. And make the Deep Roads a bit more dark and scary with more shadows and dynamic lighting.

For all its faults, I thought Awakening's level design especially the Fade and Deep Roads sections were an improvement over Origins.

#47
AlanC9

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TheMadCat wrote...
 Even playing with an RP build and party (IE not min/maxing going for the most effective stuff ASAP) I managed to beat nightmare without my PC dying on my one full playthrough. There were a few close calls and challenging spots but overall it was fairly easy for me. 


How'd you get through stuff like, say, the end fight in Paragon of Her Kind? If you don't have the right kind of CC there you're kind of hosed.

Edit: probably spoilerrific. Better not post it here.

Modifié par AlanC9, 13 mai 2010 - 11:37 .


#48
TheMadCat

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AlanC9 wrote...

TheMadCat wrote...
 Even playing with an RP build and party (IE not min/maxing going for the most effective stuff ASAP) I managed to beat nightmare without my PC dying on my one full playthrough. There were a few close calls and challenging spots but overall it was fairly easy for me. 


How'd you get through stuff like, say, the end fight in Paragon of Her Kind? If you don't have the right kind of CC there you're kind of hosed.


Had plenty of CC, was a full Entropy mage with a few boxes in Spirit as well.

#49
Malanek

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bobobo878 wrote...

Given how Dragon Age sold nearly twice as many copies as Mass Effect 2, I don't think dumbing down the rpg elements would help.

Is this really accurate? I am quite curious as to how well both ME2 and DA did from a financial point of view.

#50
soteria

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Zy-El wrote...

Big_Stupid_Jelly wrote...
On the 'casual' aspect, I normally play DA on Normal, well I do now i've got the hang of it, but sometimes I drop down to casual, usually near the end of the game. I also got the game recently on PC to see if the graphics were any better, and something I found was I found the game much harder on the PC, to check I played the same section on the Xbox and I breezed through it, on the PC I got slaughtered.

Anyway just because a game can attract a casual audience, doesn't necessarily mean it has to be dumbed down for said audience...anyway isn't that was difficulty settings are for?


I've always wondered about the players who've claimed that Nightmare is a breeze - could it be that they are console players where the game has been "dumbed-down" to appeal to a casual audience.  It would stand to reason that the majority of console users are accustomed to "button-mashing" rather than the more challenging PC games out there.

I'm still playing DA on the PC at normal difficulty and my party still gets wiped out sometimes and I have to re-load from previous save.  Realize that what my mistake was and eventually win the battle after making some tactical adjustments ("Toast the Darkspawn mage first - before he casts Chain Lightning!!!").


If you're really curious, you could follow the link in my signature and watch some of the videos.  Most of them are just "how-to" but there's a couple toward the bottom of the OP where I just fight a battle.