Sidney wrote...
Jade Empire sucked? You don't care about writing do you because that was fantastic? The game had a ton of replaybaility because depending upon how you built your character it really was a very different feeling game despite not having scores of stupid skills or a raft of crap to carry around.
My opinion. One man's fantastic is another man's cheese.
Sidney wrote...
Yes, we all like the "this is awsome feel" when we find something but the problem is that 99% of what you find is "Darkspawn Longsword" or "Wooden Shield" and not "Super Cool Magical Sword". I want to find the magic sword, I never again want to find a lump of steel used by a guard and tote it around.
Uh...so don't pick it up?
Sidney wrote...
Skills don't matter to me in terms of quantity. I want them to make my character feel different. Jade might not have had as many skills as, well, DAO, but the melee, magic and shapeshifters all felt very differeny when you played them. The other effect is to focus skills (ME2) so that you don't get everything but just what your character does well. My Vanguard, Soldier and Infiltrator feel very different but I'll see a ton of whining about skills there.
Yeah, and I appreciate ME2 for what it is. I played through twice, Dragon Age, six times thusfar. It isn't that I didn't enjoy ME2, but I'd like it a lot more if I could play through as a Quarian, Geth, or Turian...and God forbid I be able to carry an assault rifle AND use biotics.
If you feel that your character in Dragon Age is too powerful, adjust your difficulty level. DANexus has a balancing mod that forces a cool-off after using a health poultice or mana potion.
Don't advocate something that will strip the game of elements, I believe, most of the hardcore players like myself enjoy.