soteria wrote...
I usually ended up using fewer spells in BG 1&2 because I wanted to save them for when I really needed them, and resting could be a pain. Maybe if I replayed BG with a guide to remind me where all the tougher monsters were, that wouldn't be a problem, but for me the vancian casting system always ended up meaning I avoided casting spells, at least for my companions.
Isn't that just an element of strategy that DAO lacks?
DAO is all about tactical decision-making. Each significant encounter stands alone - your full resources are available to you, and using them doesn't carry any negative consequences that will disadvantage you in future encounters. As such, there's no need for any large-scale strategic planning.
BG, on the other hand, rewards strategic planning. The ideal outcome to a fight in BG involved you having cast just enough spells to win while also keeping your melee combatants (assuming you had any) alive. If they still had full HP, you probably wasted spells, and wasting spells meant you either needed to rest an extra time (exposing you to extra danger) or that you wouldn't have as many resources for future encounters.
This, I think, was a strength of BG. DAO doesn't require nearly as much forethought. If you've constructed a party in DAO that can win a fight, then all you need to worry about is winning each individual fight. But in BG, a well constructed party can still be caught short as a result of poor planning. Running out of spells - or arrows, depending on the party - might doom the party. Those wyverns in Cloakwood are an excellent example - if you arrive there with insufficient resources available, they can kill you quite easily.
DAO is more like a game like Dungeon Siege in this respect. Once you've constructed a good party and learned a successful tactic, you don't really need to think about combat anymore. But in BG you always need to think about combat because it's possible to render yourself impotent by misusing your abilities.