Tame1 wrote...
No I mean it, the caster having literally NO CAST TIMES and NO DELAY between spells makes the game play something akin to an action game, not an RPG.
Plenty of RPGs have instant or near-instant casting.
Tame1 wrote...
No I mean it, the caster having literally NO CAST TIMES and NO DELAY between spells makes the game play something akin to an action game, not an RPG.
SDNcN wrote...
They should rework the skill system as a whole. Handling it like the skills in 4th edition dnd would be nice. Attributes could increase the skill score, but the player can also pick certain skills they want a character to excel at. Here is a quick example of how that would translate into Dragon Age.
Acrobatics: Modified by Dexterity. Increases the character's chance to dodge and lets a character reach certain areas.(Climbing into a second story window, walking across a narrow ledge in a dungeon)
Arcana: Modified by Magic. Allows the character to make knowledge check comments about spirits, magic, or the fade.
Athletics: Modified by Strength. Increases the character's chance to resist stuns and knockdowns and used in checks they require muscular strength. (Moving a heavy object, kicking down a door)
Bluff: Modified by Cunning. Used as a skill check for lying, gambling, or making a disguise.
Diplomacy: Modified by Cunning. Gives a bonus to approval gained from companions and used for skill checks involving persuasion or inspiration.
Dungeoneering: Modified by Wisdom. Allows the character to spot medicinal plants within the area and a chance to show nearby rooms on the minimap.
Endurance: Modified by Constitution. Increases the character's chance to resist posion, disease, and sleep effects.
History: Modified by Cunning. Allows the character to make knowledge check comments about laws, customs, legends, and past events.
Insight: Modified by Wisdom: Used for skill checks involving sensing motives, moods, or detecting lies.
Intimidate: Modified by Strength. Gives a bonus to approval from certain companions and used for skill checks involving threats.
Nature: Modified by Wisdom. Bonus to nature resistance and reveals nearby animals on the minimap. Also a skill check for anything involving the outdoors.
Perception: Modified by Cunning. Gives a bonus to hit with ranged weapons. Also a skill check for seeing hidden objects or doors and allows character to see humanoids in nearby rooms on the minimap.
Streetwise: Modified by Cunning. Decreases store prices and used for skill checks involving haggling and
gathering information.
Modifié par maxernst, 15 mai 2010 - 05:57 .
Zanderat wrote...
DAO has already been dumbed down enough for the Konsole Kids. Let's hope we don't get more Awakening style "talk to trees" nonsense.
Zy-El wrote...
Big_Stupid_Jelly wrote...
On the 'casual' aspect, I normally play DA on Normal, well I do now i've got the hang of it, but sometimes I drop down to casual, usually near the end of the game. I also got the game recently on PC to see if the graphics were any better, and something I found was I found the game much harder on the PC, to check I played the same section on the Xbox and I breezed through it, on the PC I got slaughtered.
Anyway just because a game can attract a casual audience, doesn't necessarily mean it has to be dumbed down for said audience...anyway isn't that was difficulty settings are for?
I've always wondered about the players who've claimed that Nightmare is a breeze - could it be that they are console players where the game has been "dumbed-down" to appeal to a casual audience. It would stand to reason that the majority of console users are accustomed to "button-mashing" rather than the more challenging PC games out there.
I'm still playing DA on the PC at normal difficulty and my party still gets wiped out sometimes and I have to re-load from previous save. Realize that what my mistake was and eventually win the battle after making some tactical adjustments ("Toast the Darkspawn mage first - before he casts Chain Lightning!!!").
Modifié par Feraele, 15 mai 2010 - 08:40 .
libreQc wrote...
Seriously now, as long that dragon age 2 have a complex story and npc it will be okay (even if they make the game easier( and i don't see how they could)). But they should take a big look at BG2, because one of the flaw of DA was that there wasn't enough dialogue( even if they we're great) and maybe put more effort in the sidequest.
ps: sorry if my english is bad
NWN2, Kotor 1, Kotor 2, ME1, ME2, and Jade Empire just off the top of my head. In all those games the dungeon crawls were far shorter and were broken up by story driven encounters. The problem is not that the combat in DA is less fun than in other RPGs, it's just the sheer amount of it. After a couple of hours of wading through more or less the same enemies with no story progression or character development it just stops being fun for me.
Sylvius the Mad wrote...
Isn't that just an element of strategy that DAO lacks?soteria wrote...
I usually ended up using fewer spells in BG 1&2 because I wanted to save them for when I really needed them, and resting could be a pain. Maybe if I replayed BG with a guide to remind me where all the tougher monsters were, that wouldn't be a problem, but for me the vancian casting system always ended up meaning I avoided casting spells, at least for my companions.
DAO is all about tactical decision-making. Each significant encounter stands alone - your full resources are available to you, and using them doesn't carry any negative consequences that will disadvantage you in future encounters. As such, there's no need for any large-scale strategic planning.
BG, on the other hand, rewards strategic planning. The ideal outcome to a fight in BG involved you having cast just enough spells to win while also keeping your melee combatants (assuming you had any) alive. If they still had full HP, you probably wasted spells, and wasting spells meant you either needed to rest an extra time (exposing you to extra danger) or that you wouldn't have as many resources for future encounters.
This, I think, was a strength of BG. DAO doesn't require nearly as much forethought. If you've constructed a party in DAO that can win a fight, then all you need to worry about is winning each individual fight. But in BG, a well constructed party can still be caught short as a result of poor planning. Running out of spells - or arrows, depending on the party - might doom the party. Those wyverns in Cloakwood are an excellent example - if you arrive there with insufficient resources available, they can kill you quite easily.
DAO is more like a game like Dungeon Siege in this respect. Once you've constructed a good party and learned a successful tactic, you don't really need to think about combat anymore. But in BG you always need to think about combat because it's possible to render yourself impotent by misusing your abilities.
Have you played Awakenings?AlanC9 wrote...
Zanderat wrote...
DAO has already been dumbed down enough for the Konsole Kids. Let's hope we don't get more Awakening style "talk to trees" nonsense.
Huh? Talking trees have been in fantasy literature for a long time.
Zanderat wrote...
Have you played Awakenings?
Modifié par SDNcN, 16 mai 2010 - 04:11 .
Modifié par screwoffreg, 16 mai 2010 - 04:33 .
AlanC9 wrote...
Where did this rumor that DA outsold ME2 come from?
@ Zanderat -- that's the problem with exaggerating. If someone isn't with you already you don't communciate anything. I thought you were talking about a certain spirit in DAO.
AlanC9 wrote...
1.6 million? Where'd you get that? EA said they sold 2 million in the first week.
Are you maybe muddling up single platform figures with combined figures?
Modifié par TheMadCat, 16 mai 2010 - 09:06 .
TheMadCat wrote...
I'm confused, there's about a dozen sites saying ME2 sold around 2m in it's first week of launch, though that was EA's sales to retailers. Still I don't see retailers sitting on 400k units of ME2 almost 4 months after release. Someone goofed somewhere, and I'm going to say it's on this new data. No way in hell ME2 has only sold 1.6m in almost 4 months, especially since ME sold over 2.5m on the 360 alone let alone PC sales.
www.mcvuk.com/news/37369/Mass-Effect-sales-top-2m
www.1up.com/do/newsStory
Modifié par screwoffreg, 16 mai 2010 - 10:40 .
FieryDove wrote...
AlanC9 wrote...
1.6 million? Where'd you get that? EA said they sold 2 million in the first week.
Are you maybe muddling up single platform figures with combined figures?
Places like this:
http://www.totalvide....html#EAFY11SCH
Many news sites reported that amount.