Ah, the casual vs. hardcore debate rises..
Let's just end this quickly and say the casual side wins!
Ok, but seriously I have been a huge fan of Bioware, and all of their projects that they have done. I've played BG, BG2 +ToB, NWN + all expansions, ME + ME2, DA:O. (Who really cares though? This doesn't give me much credit

) The truth is that Bioware, which is a company, is looking to make profit they will sell to the bigger market. In order to sell to the bigger market they will have to start a project that the bigger market will purchase, and lets face it, it's casual players.
The casual players does not want to go to camp, spend 30 minutes there talking to people. They want the conversations to be simpler, streamlined, and also more time efficient so when they are doing quests they will learn about their companion characters, instead of (Previously stated) sitting in a camp waiting in line to speak with each character. Easily accessible is what the casual player wants. casual player is probably going to want to head into the action, then have your companion tell me a story about how this location relates to them. Awesome, now I didn't have to wait to go back to camp sit there and say your stuff, once your done I can go back to my quest, and not have to go to the next companion in line.
Now, I'm in no way hating on the casual player, I understand where the casual player is coming from. Heck I myself with time constraints am becoming more of a casual player, I want to know whats going in this story and I don't have the patience or time to sit here and have my companions tell me there life story, and to go on to the next one, and so forth.
Is this where Bioware is headed to cater to the casuals? More than likely, lets look at MMO's. WoW it has dominated the MMO space. Why? It's easy to learn, easy to play, and people can learn it very easily as they go on. It's accessible. We've already heard from Bioware on SWTOR that they're not going to for hardcore players, they're going for the casuals.
So what do the hardcore players do if the trend continues to cater to casual gamers? Indie developers might be their hope. Quick switch back to MMO's, anyone played EvE? or Ultima Online? Those are what we might consider hardcore MMO's..and as we know hardcore + MMO's =/= profit (or very much). There is a indie Sweden developer that are in the process of making a project, its called Mortal Online. Anyway, they are essentially bringing back the 'hardcore' aspect back to MMO's, with full PVP, Open world, Strict death penalty, will able to steal from other players, loot other player corpses. Etc. if you look at the screen shots, graphics are definitely not up to part with current games, there are probably lots of bugs, and servers lag insane (Or so I've heard).
It looks like the hardcore players have a choice.
1. Accept the casual games.
2. Support (some) indie developers, which you probably will much more of an open channel to as far as communication goes.
3. Stop gaming.
At least thats what I can think of as far as options go.
/flame
Modifié par Ivellios goladon, 26 mai 2010 - 03:27 .