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NEW DLC ANNOUNCED "OVERLORD"


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#201
GothamLord

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thepiebaker wrote...

also with the DLC you can play it with every playthrough. so you can get 10 hours if you want for that 7 bucks...

the DLC looks more valuable now doesn't it?



I've tried the multiple playthrough thing with people before.  Alot of people that complain about the DLCs dont seem to want to take that into consideration. The game is designed for multiple playthroughs but get hung up on the single amount of time for one run being the cost of it. 

#202
Tyfreaky

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2pac Shakur wrote...

Hadeen wrote...

A Killing Sound wrote...
I was just trying to be funny with my hammerhead dlc commentImage IPB  But when I thought about it, it did raise a point.  For some people who bought Mass Effect 2 used, the hammerhead isn't free (Cerberus Network costs 1200 Xbox Live Points).  I was just wondering about the financially careful gamer who maybe has enough money for a 500 point dlc, and not the 1200 one. 


A financially careful or restricted gamer wouldn't buy a DLC in the first place. If you don't consider ME2 worth the retail price then a 2 hour long DLC isn't worth your 5 bucks (or the equivalent of 560 points) either.


Kasumi and hammerhead were boasted to have at least 2 hours of gameplay each

meh...


I don't think they take into account overpowered lvl 20 characters, every  companion unlocked/loyal, all the DLC swag, with every special weapon and upgrade

That kinda cuts down the time it takes to get through said content...:pinched:

"How come my overpowered super character with flame shooting out his butt and lazer cleavage is getting through all the DLC in a matter 50 minutes instead of the two hours they promised? I want my two hours!"

#203
Noilly Prat

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I'm not really big on replaying most games once I've finished them, but I tend to replay the hell out of BioWare games, so I view a lot of the DLC stuff as an investment of sorts.  Paying $5-10 bucks every month or two on new content that helps keep me into playing a game that I'm already really into beats paying $60+ a month on a steady stream of new games to fill my gaming time.

Not to say that I don't eventually want a break, or to try out something new, but, well...  I've gotten less entertainment value out of more money before.

#204
JediHealerCosmin

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Chris Priestly wrote...



Rive Caedo wrote...

So Kasumi was 1.5 hours for $7... which seemed a quite a bit overpriced. But it was fun.
This is 2.5 hours for $7... which seems slightly overpriced. And will hopefully be fun.
Therefore, the next DLC will be 3.5 hours for $7 and be perfectly fairly priced! And the peasants shall rejoice and have no need to complain!

Alright, maybe that's just wishful thinking, but I hope it comes to pass :D


I just bought a large mochacappaparrappatherappachino from my local coffee shop that cost about $6 and lasted about 10 minutes.

Value is in the eye of the beholder. ;)




:devil:


Point taken.
Also, you non-Europeans have some strange products, i can't even pronounce what you just said :D

#205
Hulk Hsieh

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Tyfreaky wrote...

I don't think they take into account overpowered lvl 20 characters, every  companion unlocked/loyal, all the DLC swag, with every special weapon and upgrade

That kinda cuts down the time it takes to get through said content...:pinched:

"How come my overpowered super character with flame shooting out his butt and lazer cleavage is getting through all the DLC in a matter 50 minutes instead of the two hours they promised? I want my two hours!"


Good point.

Arc projector with Biotics make it way too easy to slaughter mass minions even in Insanity.

#206
Funker Shepard

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Siansonea II wrote...

Hmmm, I'm envisioning Hammerhead combat, ground combat, and a dearth of squad dialogue. After all, it's expensive to get Yvonne Strahovski into a recording studio for DLC lines. I hope this DLC is fun anyway, I was pretty disappointed with Firewalker (but pretty happy with the Kasumi DLC).


Obviously for this reason they synergise things as much as they can. So we get the overlap of cast between Dragon Age and ME2 (Pretty sure the voiceovers for those were recorded simultaneously to capitalise on this). Some DLC is obviously scripted months in advance (you can crunch out the design later, and for the cinematics you actually need to have the VOs done to get the pacing right), so it would be possible that VO work was done at the same time now as for the main game - or, the cast has been assembled to do voice work for another, larger than this DLC project, such as a larger expansion, a fast-tracked ME3 (unlikely, but EA's still really in the red right now, I'm sure they want ME3 out ASAP) or a larger cluster of story-driven DLC in simultaneous development...

OR, "fully voiced" or whatever they are calling it means the new baddies talking with quiet NPCs. :)

#207
Noilly Prat

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If there is no squad member banter while running around during this mission, they could at least put in some space cricket chirping sounds to fill the silence.

#208
eternalnightmare13

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Noilly Prat wrote...

If there is no squad member banter while running around during this mission, they could at least put in some space cricket chirping sounds to fill the silence.


I'd rather have random farting, belching, and throat clearing.

#209
Guest_slimgrin_*

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Casey Hudsen mentioned exploration in larger maps. Should be interesting to see what their idea of exploration is, because the larger planet maps in ME1....no need to go there.

#210
Rive Caedo

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thepiebaker wrote...

Chris Priestly wrote...

Rive Caedo wrote...

So Kasumi was 1.5 hours for $7... which seemed a quite a bit overpriced. But it was fun.
This is 2.5 hours for $7... which seems slightly overpriced. And will hopefully be fun.
Therefore, the next DLC will be 3.5 hours for $7 and be perfectly fairly priced! And the peasants shall rejoice and have no need to complain!

Alright, maybe that's just wishful thinking, but I hope it comes to pass :D


I just bought a large mochacappaparrappatherappachino from my local coffee shop that cost about $6 and lasted about 10 minutes.

Value is in the eye of the beholder. ;)




:devil:


also with the DLC you can play it with every playthrough. so you can get 10 hours if you want for that 7 bucks...

the DLC looks more valuable now doesn't it?

The trouble is that you're also replaying the main game when you do that. So, by that logic, the main game's pricing should scale the same way =]

The exception to this is if there's a legitimate method to get more out of the content by playing it again.
For instance, Return to Ostagar in Dragon Age was $5 for 30-60 minutes of content. That was pretty severely overpriced (from my point of view) when you consider that the Dragon Age main game is 60-100+ hours.
However, you could argue that Return to Ostagar is worth a bit more than that since to see *everything* you need to play through it twice: Once with Alistair and Wynn -- and once with the Secret Companion.
So you could agrue it's really 60-120 minutes. Making it still overpriced in comparison to the main quest but less glaringly so.

Though, again, that argument may fall apart considering how much replay value the main game has - you'd have to play through 3 times to even bring every companion with you on every quest once. And that's still ignoring that certain companions will react to each other if they're both present at the same time (Alistair and Morrigan being the most obvious example. Almost any time one opens their mouth to give their input on a situation the other will respond).

So, again, I like DLC. I'm willing to pay for DLC. But I'd be a happier customer if they felt more "in line" with the pricing of the games themselves.

Unfortunately, as I mentioned myself, my reasoning can backfire if one does say that Return to Ostagar IS worth $5. In that case, to keep things "in line" we all should have paid $500+ for Dragon Age Origins rather than what we actually did --- considering the length of the main quest is about 100 times longer, on average, than RtO.

In any case, to stay positive, I'll close by restating that Overlord is much, much closer to being "in line" with Mass Effect 2's main game pricing than any previous Bioware DLC.

Modifié par Rive Caedo, 15 mai 2010 - 01:32 .


#211
Onyx Jaguar

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Also RTO re-used in game assets and just added in monster spawns with hardly any unique content.



Garry's Mod costs 9 bucks and you can do much more with it than what RTO offered. Was that story content really necessary to the plot? I'd rather have all new areas to sacrifice the story if the only other option was to reuse in game levels. (By the looks of it though, the new DA DLC does the same thing, but at least that seems to re-write the gameplay rules so I guess thats a plus)

#212
Frraksurred

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It 'seems' as though they are listening to some of the fan requests (such as: more explorable missions; previous Firewalker missions failed in this area), but then they have yet to address the most frequent complaints (helmet toggle, all armor systems interchangeable, loot, etc.) made by fans since release... so I'll believe it when I see it.

#213
eternalnightmare13

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They've already addressed the helmet issue. Not gonna happen.  Get over it.  Geesh!

Frraksurred wrote...

It 'seems' as though they are listening to some of the fan requests (such as: more explorable missions; previous Firewalker missions failed in this area), but then they have yet to address the most frequent complaints (helmet toggle, all armor systems interchangeable, loot, etc.) made by fans since release... so I'll believe it when I see it.



#214
Icinix

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Question : I've only briefly looked over the forums, but does anyone know if Overlord will require Hammerhead to already be downloaded from the Cerberus network? Or if the Hammerhead parts act independently from the Hammerhead DLC?

#215
DaBigDragon

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Icinix wrote...

Question : I've only briefly looked over the forums, but does anyone know if Overlord will require Hammerhead to already be downloaded from the Cerberus network? Or if the Hammerhead parts act independently from the Hammerhead DLC?


Good question. The Firewalker pack is free though, so even if you do require it for Overlord, you won't have to pay anything to download it.

#216
Icinix

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DaBigDragon wrote...

Icinix wrote...

Question : I've only briefly looked over the forums, but does anyone know if Overlord will require Hammerhead to already be downloaded from the Cerberus network? Or if the Hammerhead parts act independently from the Hammerhead DLC?


Good question. The Firewalker pack is free though, so even if you do require it for Overlord, you won't have to pay anything to download it.


I was more curious for the people who have the game second hand but haven't purchased the cerberus network and potential issues that could arise if people buy the Overlord DLC but can't use it if they need to purchase the Cerberus network as well.

Meh.  Not phased, but just curious how that will work.  Best case I imagine a slight story / plot muddle up.  Worst case, someone buys the Overlord DLC but can't use it without purchasing the Cerberus network.  Unless I've missed something and you can't use paid DLC without Cerberus first?  It's late, and I'm kind of sleepy, so what I say make not make sense.

#217
CHT87

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Icinix wrote...

DaBigDragon wrote...

Icinix wrote...

Question : I've only briefly looked over the forums, but does anyone know if Overlord will require Hammerhead to already be downloaded from the Cerberus network? Or if the Hammerhead parts act independently from the Hammerhead DLC?


Good question. The Firewalker pack is free though, so even if you do require it for Overlord, you won't have to pay anything to download it.


I was more curious for the people who have the game second hand but haven't purchased the cerberus network and potential issues that could arise if people buy the Overlord DLC but can't use it if they need to purchase the Cerberus network as well.

Meh.  Not phased, but just curious how that will work.  Best case I imagine a slight story / plot muddle up.  Worst case, someone buys the Overlord DLC but can't use it without purchasing the Cerberus network.  Unless I've missed something and you can't use paid DLC without Cerberus first?  It's late, and I'm kind of sleepy, so what I say make not make sense.


As far as I know is this not allowed via M$ DLC restrictions. Every DLC you download on LIVE has to be playable without requiring other DLCs. I do not think that BW would make such a fools move.

#218
Rive Caedo

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I'd guess that if you try to play Overlord without having played Firewalker it'll be exactly the same.

From the player point of view, Cerberus loaned you a M-44 Hammerhead (you didn't think they only had one, did you?) for this single high priority mission, but Shepard doesn't actually "own" one.

#219
lukandroll

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slimgrin wrote...

Casey Hudsen mentioned exploration in larger maps. Should be interesting to see what their idea of exploration is, because the larger planet maps in ME1....no need to go there.


Yes, they need to go there ASAP

#220
SpiderFan1217

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This is all bioware's fault. What tools they are. I have to spend a month waiting for the Overlord DLC just because they won't give it to me now.

(EDIT: No I don't really think Bioware is a bunch of tools. They seem pretty cool.)

Modifié par SpiderFan1217, 15 mai 2010 - 05:29 .


#221
Michel1986

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cover art :P

Image IPB

Modifié par Michel1986, 15 mai 2010 - 06:03 .


#222
FataliTensei

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Oh boy DLC.....

#223
Darth Drago

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Been working on this off and on for a few days.. Sorry for the long result. *posted in a few places also.

I’m sorry but not to look a gift horse in the mouth but this Overlord download doesn’t sound all that great at least not as great as it should have been.

“Overlord is the "biggest downloadable content pack yet" for Mass Effect 2.”
-As a downloadable adventure pack it had better be bigger than what we have gotten before. That’s just common sense thinking or it should have been you would think. At about 2 and a half hours of playtime that this apparently has, that comes up to roughly 3 recruiting/loyalty missions in length. Your looking at about 30 minutes per location (if each location is balanced with the same in length) assuming that game time length doesn’t include the travel time. I have to admit I’m a little bit disappointed in the length of this thing.

I would have liked to believe that we would have gotten some exclusive equipment like a weapon, N7 armor part or new things to fight (more mechs and Geth, really?). But this is BioWare not Bethesda (Oblivion, Fallout 3) or Gearbox (Borderlands) so we shouldn’t expect anything like that I guess. To bad there will likely be no puzzle like elements (things that require you to think over shoot to resolve issues) in the download and will be mostly just be more constant shooting.

From what I’ve read about this thing it sounds like a combination of the UNC Cerberus mission from ME1 and the N7Mission chain (N7: Wrecked Merchant Freighter, N7: Abandoned Research Station and N7: Hahne-Kedar Facility). Cerberus, rogue AI and mechs/Geth, oh my. It even sounds like we get to land on a chunk of the planet and drive around to these 5 locations just like that ME1 mission. Even if it is just the one area to drive around it is something at least as long as it is completely free to explore and not some corridor level like map.

Will Overlord have Paragon/Renegade dialog choices and interrupts? Kasumi only had the one renegade interrupt and no Paragon/Renegade dialog. Speaking of where is my issue of Bad Ass Weekly?

Since is highly likely you need the Hammerhead for this download (I don’t expect it to come with it) I wonder if this will be a Cerberus Network access download. Everyone who now needs to buy the Cerberus Network because they bought the game used will now have to fork over $15 to get the Hammerhead and still pay $7 to get Overlord. Somehow I cant see anyone paying $22 for this download. Sounds like a total rip off to me when you look at it from the side of people who buy used games. But its all in BioWare’s/EA’s best interest to make more money off of their fans like this right?

This had better not be like the ME1 downloads where your squad mates don’t get a single new line to say either, just their basic combat lines.

With the inclusion of the 2 achievements this means we wont likely see another story based download like this for another quarter going by:

“All regular disc-based games must have 1,000 Gamerscore points in the base game - the title can ship with fewer than 1,000 points, but anything added later must be free. Game developers also now have the option of adding up to 250 points via downloadable content every quarter after the first year of release (for a total of 1,750 points).”

Zaeed (15 achievement points) came out on Jan 28, Kasumi (15achievement points) on April 6, Overlord in June (probably late June with 2 achievements probably worth 15 each) the next one probably in Sept sometime.

*article Spoiler content below*
-I’m not liking the “Faced with destruction, the AI hijacks Shepard's vision” part. So are we guessing that Shepard has some cybernetic enhancements in particular his/her eyes? It contradicts the whole idea of bringing Shepard back exactly as he/she was before getting spaced. Hopefully the story will explain it.

Honestly this thing sounds a lot like the movies The Lawnmower Man mixed in with Virus and Terminator to me.

#224
MarchWaltz

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I have 6 shepards. Best case it's 1.5 hours of gameplay, not counting total exploration (which I would do on my main). Thats 9 hours.



Yay.

#225
Lord_Tirian

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eternalnightmare13 wrote...

They've already addressed the helmet issue. Not gonna happen.  Get over it.  Geesh!

Frraksurred wrote...

It 'seems' as though they are listening to some of the fan requests (such as: more explorable missions; previous Firewalker missions failed in this area), but then they have yet to address the most frequent complaints (helmet toggle, all armor systems interchangeable, loot, etc.) made by fans since release... so I'll believe it when I see it.

The nice thing is that this shows that they're well aware of the fan requests/issues. It's probably too late to fix the helmets, but experimenting with exploration, more story elements and so on is a good thing. Even if it fails to shine in the DLC, it's another lesson learned for ME3 - and shows that DLC is not only another revenue stream, but also a way to build better games for the future.