There should be free roam after you finish DA:O
#26
Guest_Elps_*
Posté 14 mai 2010 - 03:26
Guest_Elps_*
I loved being able to roam free in Oblivion, but DA is not Oblivion. It's like a good book that you can read more into it every time you pick it up again.
#27
Posté 14 mai 2010 - 03:55
I think this is a case where a lot of players want something they'd actually have more fun without. If you complete the game without doing all the sidequests (and considering how many there are, very few people hit them all on their first time through), it encourages you to begin a brand new playthrough so you can complete all the sidequests you missed the first time, as breaths of fresh air in between redoing the main quest. If players could continue using their first character after the endgame, not only would there be little challenge in it, but they'd use that character to complete all the sidequests until they got bored with the game, and now with less reasons to start a second playthrough.
There are really only two reasons to end a playthrough: boredom or completion. If Bioware doesn't set a concrete 'completion' point (a final boss) then the only alterantive is to keep playing until you run out of things to do. It reminds me of television shows: some shows set a specific endpoint and quit while they're ahead (e.g. Lost), while others are dragged out until everybody loses interest and moves on to something else (e.g. Heroes).
#28
Guest_MessyPossum_*
Posté 14 mai 2010 - 04:33
Guest_MessyPossum_*
David Gaider wrote...
Good2Screw wrote...
I finished DA:O and was hoping to finish other quest that i had left out so i could finish the main quests only to be dissapointed. bioware needs to make a patch that allows the character to continue to roam outside after you finish the game.
So... you want to roam about the world and have everyone react as if the end battle never happened and the Blight is still occurring? Or you just want to have everyone's dialogue replaced with the equivalent of an ambient "Hi, Hero of Ferelden!" line? I'm not sure how you could complete quests that way, except for the ones that are completely unrelated to what's going on.
Oblivion did exactly that! *Shields self from rocks and a lone sandal*
#29
Posté 14 mai 2010 - 05:21
If you want to do sidequests, do them before ending the game, reload or start a new game, it's really simple. Next you'll be wanting an option for the game to play itself while you sit and watch.
#30
Posté 14 mai 2010 - 07:27
The question is, have you ever played a free roam game? They can be extremely fun.Tinxa wrote...
I'n not sure why the game should provide free roam just because the player intentionally didn't do all sidequests.
If you want to do sidequests, do them before ending the game, reload or start a new game, it's really simple. Next you'll be wanting an option for the game to play itself while you sit and watch.
Not everything is about the story, and quite frankly the story in DAO isn't all that groundbreaking or gripping. It's the strong voice acting that is the story's hook. "Stop the evil bad guys" isn't something that keeps me on the edge of my seat like Deadwood or HBO's Rome did.
#31
Posté 14 mai 2010 - 11:11
#32
Posté 15 mai 2010 - 07:29
Maybe, instead of free roaming, there was an option that pitted you against a host of monsters to fight in an arena? Or even some defend type kinda game?
#33
Posté 15 mai 2010 - 01:31
Agreed. Very disappointed in this aspect of an otherwise very fine game.Good2Screw wrote...
I finished DA:O and was hoping to finish other quest that i had left out so i could finish the main quests only to be dissapointed:(. bioware needs to make a patch that allows the character to continue to roam outside after you finish the game.:ph34r:
#34
Posté 15 mai 2010 - 09:38
David Gaider wrote...
So the answer is: yes, you want to go to areas and have it treated as if the final battle has not actually occurred, yet, even though you've already done it in that save game. Yes, that's probably something that could be done, though it's effectively the same as if you actually did run around and do those quests prior to completing the game. Is that what you're really after?Banon Loire wrote...
Well, when you complete the game you get a post epilogue save where your levels/items etc stay the same but it's actually before the events of the end game. This is so you can complete DLC before the end game (story wise), even if you've already completed the main game - I don't see a problem with including the original quests in with this bit.
Like its already been stated, yea its probably possible, but it would make the game worse I think.
For starters, the final battle is meant to be an epic, finishing what you started and the like. Once its done, there's no coherence with the side quests (as has already been stated). In my opinion, having extra quests after the final battle really does lose that "It's over, I've finished" feel, because you wont have.
That's something Fable II failed at, and with a pretty weak ending too. Yeah it was still completely open and there were new quests that followed after finishing the main story, and that was supposed to be a concept of the game. Oblivion was similar to this in the sense that the only difference after was the dragon statue which you never saw anyway.
Fallout 3, prior to the Broken Steel add on, was great for having the game end at the end. It just adds to the fact that you've actually finished the game, makes the ending stronger because it actually is the end. If you could still free roam after, I believe it would have made the game feel worse.
Anyway back to DA:O, and also related to Fallout 3, the story is meant to continue with future game expansions. It would be kinda weak to get to the end, go exploring for a few hours doing what you missed, and then moving on with the actual story with the expansion. The story loses its hold on you, and you're back to your good old "I'm playing this game to level up, for the sake of levelling up" routine again, when in the endgame there is actually no point in levelling up because the enemies level with you! (or so I believe).
Another point on expansions, DLC which you bought. It would be pretty bad of BW to not let you get your moneys worth out of what you just spent real cash on, which is why you actually can go back and do the DLC quests afterwards.
One final point... If you don't like the fact you missed out half the side quests, then maybe you should actually do them when you had the chance! I'll admit I rushed through the game my first time, and it was my last time too. Any game I plan to complete now, be it Dragon Age, Mass Effect, Fallout, Oblivion etc. I make sure I have gone and done every side quest before the main quest, purely so I don't miss anything out. If it seems I did, well then it's a nice surprise when go through the game again and find something new. At the end of it all though, you'll finish the game, 100% or near enough, and its still the same ending, but with the satisfaction that you actually did everything you wanted to .
#35
Posté 15 mai 2010 - 11:10
#36
Posté 15 mai 2010 - 11:28
Haexpane wrote...
The question is, have you ever played a free roam game? They can be extremely fun.
Except that is NOT the question. Dragon Age is not a free roam game,thus the argument ends there. The disapointment of fans comes from their own expectations, rather than the developer's shortcomings. Which means, that if someone was disappointed, or frustrated, or irritated that they couldn't free-roam after the ending, it's their own fault and theirs alone. Like it's been said before, this isn't Oblivion or GTA(which are specific open world games). The whole infatuation with open-world gaming and free-roaming is really a fad I think. it's been around for a while but I haven't seen people assume all games should never end like I have after the releases of Oblivion and GTA. It's doing more harm that good.
#37
Posté 15 mai 2010 - 11:35
#38
Posté 16 mai 2010 - 12:03
David said it best at the beginning of this thread, and we should appreciate the road that Bioware's developers went down with the variety of origins to give different perspectives, reactions, and storylines within the multiple run-throughs that we all are guilty of playing, not to mention the additional dlc and expansions. So, you can have and keep your wish for monotony. Me? I just happily wait for the new inclusions.
Please, don't label me a fanboy. I'm just stating what is all too painfully obvious.
Cheers!
#39
Posté 18 mai 2010 - 06:25
Also, if it did have free roam after the story, I think I'd be more inclined to wander around aimlessly until I got really bored with it & gave it up, rather than re-playing it through & seeing other plot possibilities.
#40
Posté 18 mai 2010 - 10:51
WilliamShatner wrote...
David Gaider wrote...
So... you want to roam about the world and have everyone react as if the end battle never happened and the Blight is still occurring? Or you just want to have everyone's dialogue replaced with the equivalent of an ambient "Hi, Hero of Ferelden!" line? I'm not sure how you could complete quests that way, except for the ones that are completely unrelated to what's going on.Good2Screw wrote...
I finished DA:O and was hoping to finish other quest that i had left out so i could finish the main quests only to be dissapointed:(. bioware needs to make a patch that allows the character to continue to roam outside after you finish the game.:ph34r:
I take it you're not a fan of Mass Effect 2 then!
DA and ME are very different games. I fail to see the connection.
#41
Posté 15 août 2010 - 12:53
#42
Posté 15 août 2010 - 01:06
#43
Posté 15 août 2010 - 02:24
Modifié par Face of Evil, 15 août 2010 - 02:27 .





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