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There should be free roam after you finish DA:O


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#26
Guest_Elps_*

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Oh no, please no free roam! DA is all about the story. The Origins chapter ends with the final battle. I missed several side quests the first time around, but that only made the game more replayable. I love the fact that there are new things to do and new ways to do them when you start a new game. Depending on how you play each time there's also new dialogue.

I loved being able to roam free in Oblivion, but DA is not Oblivion. It's like a good book that you can read more into it every time you pick it up again.  

#27
Lord Aravail

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I've always enjoyed the fact that Bioware games end shortly after the final battle. Just like any great story, the events of the entire narrative lead up to a fantastic climax and then a quick resolution. If we were allowed to go back and finished up loose ends, it would be... well, anticlimatic.



I think this is a case where a lot of players want something they'd actually have more fun without. If you complete the game without doing all the sidequests (and considering how many there are, very few people hit them all on their first time through), it encourages you to begin a brand new playthrough so you can complete all the sidequests you missed the first time, as breaths of fresh air in between redoing the main quest. If players could continue using their first character after the endgame, not only would there be little challenge in it, but they'd use that character to complete all the sidequests until they got bored with the game, and now with less reasons to start a second playthrough.



There are really only two reasons to end a playthrough: boredom or completion. If Bioware doesn't set a concrete 'completion' point (a final boss) then the only alterantive is to keep playing until you run out of things to do. It reminds me of television shows: some shows set a specific endpoint and quit while they're ahead (e.g. Lost), while others are dragged out until everybody loses interest and moves on to something else (e.g. Heroes).

#28
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David Gaider wrote...



Good2Screw wrote...

I finished DA:O and was hoping to finish other quest that i had left out so i could finish the main quests only to be dissapointed. bioware needs to make a patch that allows the character to continue to roam outside after you finish the game.


So... you want to roam about the world and have everyone react as if the end battle never happened and the Blight is still occurring? Or you just want to have everyone's dialogue replaced with the equivalent of an ambient "Hi, Hero of Ferelden!" line? I'm not sure how you could complete quests that way, except for the ones that are completely unrelated to what's going on.




Oblivion did exactly that! *Shields self from rocks and a lone sandal*

#29
Tinxa

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I'n not sure why the game should provide free roam just because the player intentionally didn't do all sidequests.

If you want to do sidequests, do them before ending the game, reload or start a new game, it's really simple. Next you'll be wanting an option for the game to play itself while you sit and watch.

#30
Haexpane

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Tinxa wrote...

I'n not sure why the game should provide free roam just because the player intentionally didn't do all sidequests.
If you want to do sidequests, do them before ending the game, reload or start a new game, it's really simple. Next you'll be wanting an option for the game to play itself while you sit and watch.

The question is, have you ever played a free roam game?  They can be extremely fun.

Not everything is about the story, and quite frankly the story in DAO isn't all that groundbreaking or gripping.  It's the strong voice acting that is the story's hook.  "Stop the evil bad guys" isn't something that keeps me on the edge of my seat like Deadwood or HBO's Rome did.

#31
Si-Shen

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Personally, I dont think a free-roam would fit DA at all, if you want free-roaming, there are many other games to play.

#32
Forgottenandbrokenheart

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If you want free roaming, I suggest you look at games like Oblivion and the likes.

Maybe, instead of free roaming, there was an option that pitted you against a host of monsters to fight in an arena? Or even some defend type kinda game?

#33
Zanderat

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Good2Screw wrote...

I finished DA:O and was hoping to finish other quest that i had left out so i could finish the main quests only to be dissapointed:(. bioware needs to make a patch that allows the character to continue to roam outside after you finish the game.:ph34r::ph34r::ph34r:

Agreed.  Very disappointed in this aspect of an otherwise very fine game.

#34
Beaker_1

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David Gaider wrote...

Banon Loire wrote...
Well, when you complete the game you get a post epilogue save where your levels/items etc stay the same but it's actually before the events of the end game. This is so you can complete DLC before the end game (story wise), even if you've already completed the main game - I don't see a problem with including the original quests in with this bit.

So the answer is: yes, you want to go to areas and have it treated as if the final battle has not actually occurred, yet, even though you've already done it in that save game. Yes, that's probably something that could be done, though it's effectively the same as if you actually did run around and do those quests prior to completing the game. Is that what you're really after?



Like its already been stated, yea its probably possible, but it would make the game worse I think.

For starters, the final battle is meant to be an epic, finishing what you started and the like. Once its done, there's no coherence with the side quests (as has already been stated). In my opinion, having extra quests after the final battle really does lose that "It's over, I've finished" feel, because you wont have.

That's something Fable II failed at, and with a pretty weak ending too. Yeah it was still completely open and there were new quests that followed after finishing the main story, and that was supposed to be a concept of the game. Oblivion was similar to this in the sense that the only difference after was the dragon statue which you never saw anyway.

Fallout 3, prior to the Broken Steel add on, was great for having the game end at the end. It just adds to the fact that you've actually finished the game, makes the ending stronger because it actually is the end. If you could still free roam after, I believe it would have made the game feel worse.

Anyway back to DA:O, and also related to Fallout 3, the story is meant to continue with future game expansions. It would be kinda weak to get to the end, go exploring for a few hours doing what you missed, and then moving on with the actual story with the expansion. The story loses its hold on you, and you're back to your good old "I'm playing this game to level up, for the sake of levelling up" routine again, when in the endgame there is actually no point in levelling up because the enemies level with you! (or so I believe).

Another point on expansions, DLC which you bought. It would be pretty bad of BW to not let you get your moneys worth out of what you just spent real cash on, which is why you actually can go back and do the DLC quests afterwards.

One final point... If you don't like the fact you missed out half the side quests, then maybe you should actually do them when you had the chance! I'll admit I rushed through the game my first time, and it was my last time too. Any game I plan to complete now, be it Dragon Age, Mass Effect, Fallout, Oblivion etc. I make sure I have gone and done every side quest before the main quest, purely so I don't miss anything out. If it seems I did, well then it's a nice surprise when  go through the game again and find something new. At the end of it all though, you'll finish the game, 100% or near enough, and its still the same ending, but with the satisfaction that you actually did everything you wanted to .

#35
Tinxa

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I will never understand why people want that feature. The game has a fixed number of sidequest, just do them BEFORE you end the game! While the story may give a sense of urgency, you as a player, know damn well your PC arrives "just in time" no matter what you do, so if you have sidequests in your journal there's nothing stopping you from finishing them before starting the game's finale.

#36
I Valente I

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Haexpane wrote...

The question is, have you ever played a free roam game?  They can be extremely fun.


Except that is NOT the question. Dragon Age is not a free roam game,thus the argument ends there. The disapointment of fans comes from their own expectations, rather than the developer's shortcomings. Which means, that if someone was disappointed, or frustrated, or irritated that they couldn't free-roam after the ending, it's their own fault and theirs alone. Like it's been said before, this isn't Oblivion or GTA(which are specific open world games). The whole infatuation with open-world gaming and free-roaming is really a fad I think. it's been around for a while but I haven't seen people assume all games should never end like I have after the releases of Oblivion and GTA. It's doing more harm that good.

#37
OrlesianWardenCommander

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I dont think you should be able to free roam it would be very anticlimactic. It would be neat if there was some kind of darkspawn mini game where you can mindlessly off darkspawn or somthing in that manner. But oh well im not complaining it just forces you to play the game over from different perspective, witch is always fun.

#38
weyrleader

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Agreeing with all those NOT in favor of free roam for DA:O. This game was 'designed' to have a beginning that builds to a conclusion, and evern a sequel down the road. End of story, so to speak. Now, I know that there are quite a few that love to continue on with a game, like Oblivion, where you roam the game, building your hoards, filling your homes with trinkets, after killing the same monsters over and over and over again. But for me, and I believe that I am not alone in this, that type of play grows very tiresome after a time.



David said it best at the beginning of this thread, and we should appreciate the road that Bioware's developers went down with the variety of origins to give different perspectives, reactions, and storylines within the multiple run-throughs that we all are guilty of playing, not to mention the additional dlc and expansions. So, you can have and keep your wish for monotony. Me? I just happily wait for the new inclusions.



Please, don't label me a fanboy. I'm just stating what is all too painfully obvious.



Cheers! :)


#39
Reznik23

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You know, I was one of the "let's have free roam after the game people", but after really having a good think about it I've turned. Now I've come around to thinking that a game with such a strong focus on story etc.. should have a definite finishing point.

Also, if it did have free roam after the story, I think I'd be more inclined to wander around aimlessly until I got really bored with it & gave it up, rather than re-playing it through & seeing other plot possibilities.

#40
Bryy_Miller

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WilliamShatner wrote...

David Gaider wrote...

Good2Screw wrote...
I finished DA:O and was hoping to finish other quest that i had left out so i could finish the main quests only to be dissapointed:(. bioware needs to make a patch that allows the character to continue to roam outside after you finish the game.:ph34r::ph34r::ph34r:

So... you want to roam about the world and have everyone react as if the end battle never happened and the Blight is still occurring? Or you just want to have everyone's dialogue replaced with the equivalent of an ambient "Hi, Hero of Ferelden!" line? I'm not sure how you could complete quests that way, except for the ones that are completely unrelated to what's going on.


I take it you're not a fan of Mass Effect 2 then! :wizard:


DA and ME are very different games. I fail to see the connection.

#41
Aveloc

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Ok, here is a remedy for everyone! For those that enjoy it for the storyline this suggestion/tip is not for you. Make a save before you finish the Landsmeet quest. Finish the storyline so you know the possible endings you can choose so you can import it into Awakening and hopefully DAO2, then save that in a different slot and load the one before the end of the Landsmeet quest. Purchase, Download, and install all of the DLC and then have a damn blast finishing the rest of the side-quests. And after that finish up the main quest and then proceed to finish off the main quest as you will find many pointless pieces of equipment otherwise such as the helm Corruption that you get from one of the Darkspawn Generals in the Final Battle quest. After that you may then proceed to finish the rest of the DLC in the end game phase of DAO to provide a much more challenging and more enjoyable next 6hrs of gameplay or more of DLC switch the difficulty to Nightmare as would be able to see that if you had all the best equipment available to you in the games main game you find that any difficulty less than that would be a boring waste of time.

#42
Aveloc

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Though I myself would have just rather settled for the multiple playthroughs like you can do in ME & ME2 which makes much more sense if you ask me cause if didnt like the way it turned out you wouldnt have to make a new guy from scratch you could just keep you crap and quickly mop up any loose ends or clean up any disasters that may have occured. It just pains me to see that Bioware is getting lazy enough to shun a few days of work off of such a potentially epic game as this.

#43
Face of Evil

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I find the notion of a "playable epilogue" to be rather bleh. I experienced it for the first time in Fable 2 and, while I'd been interested in the game up until that point, I lost all motivation once I'd finished off the main boss. Sure, there were a couple of quests that I could do, but they were no longer necessary to aid my efforts against Lord Lucien, so why bother?

Modifié par Face of Evil, 15 août 2010 - 02:27 .