Nozybidaj wrote...
I don't understand this notion that actually having people die in a SUICIDE mission is somehow "the wrong way" to play the game. People are very high and mighty to thow such judgements around. If saving everyone was somehow the "right" way to play the game why did BW give us the ability to kill squad members off at all?
There's a small distinction here that you're missing. Bioware wanted to challenge players to save the team and crew. If they lived no matter what choices you make, then there would be no challenge. So BW didn't give us the ability to kill the team, so much as they gave us the ability to fail to save them.
BW also gives us the ability to play the entire game without upgrading any skills, or by never changing weapons or without really using one's team mates (by letting them get incapacitated and letting them rot on the floor).....but that's not how they intended for people to go through the game. Even if you pull those things off, there's no "reward" for how close you come to snatching defeat from the jaws of victory, no matter how stylishly you try to do it.
Another thing, I don't think you can even really say it is "harder" to kill than not. The easiest thing is to kill some of the team, because then you skip doing some loyalty missions and the endless scanning for the upgrades. True, killing ALL of them is harder than killing some, but so is saving everyone compared to killing some. As one poster calculated, a minamlist shep would more or less end up with half the team dead before the long walk, without thinking too hard. Legion, Kasumi, Zaeed and Grunt would be skipped. Thane, Jack and Tali die before landing (no upgrades). Jacob's the only tech guy left, and he dies b/c he's wrong for the job. That leaves Mordin, Samara, Garrus and Miranda. I'm not sure how to compare the difficulty of killing specific characters (like say, all LI's or all humans) versus saving all, but as I said above, failing with style is still failing.





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