Nozybidaj wrote...
Peppard wrote...
There's a small distinction here that you're missing.
No, I rather think you are missing the distinction I was making. Its not all about whether one way is easier than the other, its about folks trying to make a judgement that one way is the "right" way and that another is the "wrong" way, and that those who went the "wrong" way must be "bad players".
At no point in the ME series has any decision been deemed or portayed as the "wrong" one. That's all getting folks through alive or dead in the final mission is, a decision by the player. Whether my Shep got everyone out alive or your Shep got everyone killed, neither is the "right" way to play the game and both will ultimately allow for near identical outcomes in ME3.
If your point was just that "bad" or "good" as a player boils down to how well you achieve your own personal goal within the game, and how well it entertains you, that would be fair enough. After all, it is an RPG, and making choices would be meaningless if there were always only one "right" choice.
Yet I don't agree that the decisions you make are always equally rewarded or punished. Many have no immediate impact, but some do, sometimes it's just story, and sometimes its your resources for combat that are increased or decreased. (Like whether you have 5 or 6 team mates for the next fight, or whether your Shep is mourning over a coffin or is celebrating an unlikely survival).
In one sense, as a player these may be equally desirable outcomes because you want the challenge or a darker story, but in another sense, for the character you are playing, and for how BW thought most players would react, it is not equally desirable to lose team mates as keep them alive. Yes, it is the last mission in the game, so having the team die there means it's mostly irrelevant for combat and the main storyline left in that game. We'll have to see how BW uses the fate of the ME2 team to decide something (if anything) in the next game. I doubt there'll be an equal amount of content in ME3 for those who killed squad off as didn't, even if the difference is only missing out a few "touching" cameos. That to me would not be an equal outcome, even if it isn't game changing or anything. And from the POV of Shepard, even if not the player, losing the friends on your team is probably not as good as saving them (though I could see someone debating that, b/c let's face it, there were some nasty recruits).
Again, I do agree with you that it's a bit unfair to lump everyone who killed off squad regardless of why they did it under the label "bad player", but it's still a stretch to imagine that BW designed the suicide mission to challenge players to try to kill characters off. I think they thought most people would find keeping the team alive harder than most people on the boards seem to think it turned out to be.
Modifié par Peppard, 13 mai 2010 - 11:32 .