-There wasn't any exploration in Mass Effect 1 - in fact, it's just as linear as Mass Effect 2. There simply isn't as much empty space as there was in Mass Effect 1. The inventory system became a huge mess after a while, but I wouldn't be surprised (or disappointed) if it came back in some simplified form for Mass Effect 3. Mass Effect 2 did a good job at not having the player stare at a menu screen micromanaging items for every squadmate. Games like Final Fantasy, on the other hand, still haven't learned that RPGs aren't defined by the number of menu options.Barquiel wrote...
Ecael wrote...
You'll notice that people who defend ME2 in comparison to ME1 can't and won't call the other side fanboys/fangirls of Mass Effect or BioWare, because they're both Mass Effect games made by BioWare. Thus, it's extremely ironic to accuse someone of this on a BioWare forum, especially if you've posted there for years.
That wasn't my point, I think.
Let's say someone prefers ME1, because...
- a lack of "RPG elements" in ME2 (exploration, inventory)
- his/her favorite character gets assassinated (not Nassana)
- a better story in ME1
- better side missions in ME1
etc.
It's 2 and 3 for me and I was just surprised that I am "wrong".
I don't know what the fanboy discussion has to do with it. ME2 isn't exactly Dink's favorite Bioware game, I think everyone here knows it^_^
He's one side of the spectrum, "darknoon" and "Sir Ulrich" (and his choice of words wasn't better) the other side.
-If game preference is dependent on a favorite character, then it's not really game preference - it's character preference. The only two entities in the Mass Effect universe that matter are:
1. Shepard
2. The Reapers
Everyone else could and should die (including the second thing on that list), and it still wouldn't affect the main plot in the end.
-Mass Effect 1 was much easier to work with for the writers because of two things:
1. It was designed as a standalone game with a standalone plot
2. The consequences of Shepard's actions don't have to be dealt with at all
Mass Effect 2, being the second game in the trilogy, doesn't get the luxury of either of those. Your actions in Mass Effect 1 had no bearing on the game itself, being a game of choices and no consequences. The writers pushed all the plot flags to matter in Mass Effect 3, because that game is all consequences.
As for the word "standalone", Mass Effect 1 has a standalone plot: Even if BioWare decided never to return to the Mass Effect universe, the plot would hold itself up by having a central villain that you dispose of by the end of the game. It is also not reliant on any game before it to purchase. Mass Effect 2 had to be designed as a standalone game (so it wouldn't be an expansion pack of sorts) but the plot had to be continued into the next game - and therefore can't be standalone.
As a result, a "fringe threat" was introduced to have Shepard recruit as many characters as possible. Why? Perhaps to get character recruitment out of the way so the main focus in Mass Effect 3 can be the Reapers and not walking around the Citadel picking up strangers (Mass Effect 1) or walking around planets picking up strangers (Mass Effect 2). Looking at it that way, Mass Effect 2 is a good lead-in to Mass Effect 3.
-The quality of side missions in Mass Effect 1 and Mass Effect 2 is disputable, but I'd still prefer Mass Effect 2 for the sole reason that at least each mission looks different. I've played both ME1 and ME2 7 times over and it's hard to keep track of which side quests I've done in ME1 because everything is either:
1. The same exact freighter
2. The same exact science facility
3. The same exact two-floor warehouse
4. The same exact mine
Mass Effect 2's side missions have barely any dialogue, but it's still "Cerberus is telling you to go here" as opposed to "Admiral Hackett is telling you to go here". The DLC will continuously improve Mass Effect 2 with more varied side missions, however.
In conclusion, I don't understand all the negativity towards BioWare when a lot of the core elements of Mass Effect were actually preserved for the sake of the trilogy. I thought Mass Effect 1 was the greatest single-player game I've ever played until I played Mass Effect 2.
Complaining about how BioWare can't do their jobs correctly (side note: BioWare had 12 writers working on Mass Effect 2!) doesn't get the argument anywhere.
...I should go.
The exclusion of one character for a major role in a sequel shouldn't have to sour the entire experience - unless that character is Commander Shepard.jlb524 wrote...
ME2 and ME1 have many differences, besides the role of a certain blue squad mate. However, preferring ME2 to ME1 seems to make you a loyal BW and ME fan. Preferring ME1 to ME2 seems to make you a butthurt whiner who's just upset Liara isn't in the game.
Makes tons of sense.
Modifié par Ecael, 14 mai 2010 - 06:49 .




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