Ecael wrote...
-Try going through Mass Effect 1 without attacking anyone.
-Loading screens are not realistic or contribute to "immersion", regardless of the game. You keep using that word. I do not think it means what you think it means.
-So you're saying Mass Effect 2 is on rails (as if Mass Effect 1 wasn't linear?) and then saying that it was disjointed, sloppy and jarring?
- I never said ME1 didn't have shooting. But ME1 was not a shooter the way ME2 is a shooter.
- ME1 had fewer loading screens. In ME1 the elevators masked the loading screens. You could travel seamlessly with the only difference being that you had to wait at times for the elevator to reach it's destination. In ME2 all you do is warp. As a result all the areas are much smaller and feel much more jarring. Take Thane's loyalty mission. You warp from C-Sec to the catwalks over some district. I have no idea where I am or how I got there. And that's because ME2 is in love with its on-rail missions. You start a mission, warp to it, do it, warp back. Sometimes the loading screens will give you an idea of where you're going, but usually it's just useless crap. Saps immersion.
- Mass Effect 1 was much less linear, as I've pointed out many, many times now. In ME1 I could go to Therum and get Liara, then go to Noveria and get a garage pass, then go to Feros and get access to the sky-way, then go to a UNC planet and fight a thresher maw, then go to another planet and do a quest, then go back to the thresher maw planet and do that planet's quest, then go back to Feros and finish it, then finish Virmire, then go back and finish Noveria.
Why would I do that? Maybe I wouldn't. Point is: I could. Could I do that in ME2? Nope. If I start a mission in ME2 I'm forced to do it, and it ends up feeling much shorter and more disjointed because I'm warping all over the place. In ME1 you travel pretty much seamlessly and you ahve control over it. You go from Port Hanshan to the MAKO, where you drive to Peak 15. It's all very seamless. In ME2 I go from the docking bay on Ilium to some random warp chick who "drives me" somewhere off screen, and then I warp up through some elevators (which isn't too bad because they're elevators), and then once I recruit Thane I've magically gone from Nassana's office to the Normandy. Um, okay... Yeah, that's JARRING.
You say that as if the only thing that can be done on this forum is complain. Trust me, people can do a lot more than that.
Yeah, some people mindlessly kiss BioWare's butt. (not saying you specifically do) Other people may give actual criticism, but as soon as someone criticizes in a negative tone they are branded "trolls".
In that case, since the games are that much similar (and the team is the same), you're not biased - you're just overly critical of anything novel. You could become a game critic, but then you'd be disagreeing with practically everyone who's rated this game higher than Mass Effect 1.
And no, those reasons for hostiles are not better. Especially when both games have the combat lines repeated over and over again ("I WILL DESTROY YOU!" to "LET'S DO THIS, ECLIPSE!").
I don't think I'm overly critical. I'm merely pointing out the specific
things that bug me. In general I'd give ME1 a 9 and Give ME2 a 7.8.
And this has nothing to do with the enemy quotes. They're there for "flavor", and are poorly executed in both games.
That doesn't eliminate the fact that there are LOADING SCREENS in both games to make up for lack of cutscenes or traveling. Even the Mass Effect 2 LOADING SCREENS showed you how the Hammerhead or Shuttle got to the Normandy, while Mass Effect 1 did no such thing.
I've tackled this already in my above paragraph.
No, they're very much similar. And the same team is going to make Mass Effect 3 (targeted for the XBox 360 and its control system), so expect the next game to be a tad more like Mass Effect 2, if there are any differences worth pointing out.
I hope ME3 is a happy balance between ME1 and ME2. I'm hoping this will be like the Xenosaga trilogy where the first is good, the second is a departure, and the third fixes the mistakes of both into a happy compromise.
And seriously, enough with all the pictures. All you're doing is spamming the same crap as if it's taken on new meaning.




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