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New Mass Effect 2 DLC Released -- Overlord


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#476
cynicalmicahel

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  This is the most striking of the visual treats provided by the Overlord DLC, which is intended to offer something "new and different" to the main game


Oh Ye Gods.... "New and Different..."

That was taken from the Uk game spot site:

http://uk.gamespot.c...3&mode=previews

#477
Unit-Alpha

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darknoon5 wrote...

Hey people are distorting my original post. I never said ignore people with blue avatars-I said ignore people with blue avatars saying ME2 sucks, which is valid, as the number seems to be alarmingly high :unsure:


I think you are overestimating based on a number of vocal Liara-avatar'd people who hate ME2. I love ME2 as it is almost always better than ME1. Sure, a few characters disappointed me (see ME1 LI's) and the game lost a bit of the "spacey" feel/non-linearity. ME2 had better gameplay, VAing, sense of urgency, graphics, sound, nearly everything. Sure, I have ME1 and ME2 tied in my mind in terms of how good the game is, but objectively speaking ME2 is superior. But I still adore ME1 just as much.

And I'm the leader of the Liara fan club so I wouldn't generalize too much.

Modifié par Unit-Alpha, 15 mai 2010 - 04:31 .


#478
dentaru

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Ecael wrote...



Statement: It is a rarity to find someone who likes ME2 but hates ME1.


<<<<<<<<<<<<<< IM ONE!! 

The FPS aspect of ME1 on the PC really sucked IMO. Also, the graphics and design of running around on the planets in the vehicle were only so so, hell I thought Halo 1 was better! But, ME2 really delivered for me so far as far as the FPS aspect goes, and the hammerhead expansion showed some promise of changing the dull ME1 vehicle on a planet (SPEED BOOST AND SUPER JUMP ZOMG!). ME2 was also a lot more challenging as far as Insanity goes VS ME1 hard mode. I blew through ME1 on highest difficulty, all side quests and planet searching included, like no time went by at all, and at least ME2 took some skill. I only play on the PC versions so I don't know what its like on a system, but this is my opinion on that matter!

PS! I cant wait for the new content, always nice to continue on in the game and see what they have in store....


PSS! One last ME1 RANT, WTH was up with the mineral collecting for nothing in that? OOOO Credits yay! No no, ME2 was more thought out as to content, where ME1 was just a mediocre shooter/rpg that was only held together by the story more than the game part....

Modifié par dentaru, 15 mai 2010 - 04:30 .


#479
RGFrog

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YES, a dlc based around the Master Control Program... it finally surfaced after making ensuring movies about it and a rogue program, Tron, were played down in the interwebs as mediocre cgi fests.

Now MCP really gets to show his stuff as Sheppard is convinced in the end to go Paragon and not destroy it but keep it as leverage against Cerb. in ME3. But what Shep doesn't realize is that MCP and EDI do more than coexist in the AI data core. In fact, they've been keeping up Dr. Chackwas every night knocking boots.

Legion, oblivious to it all due to a system shutdown, now has a full creche of baby geth like structures full of EDI/MCP meshed clones ready to space the entire crew of the Normandy and take over both the Terminus System and Council space.

Reapers, meh, they will be nothing but a hiccup in time when compared to the scourge an 80's ai and a ME universe AI release on all known existence.

Well, that's what I think should happen with this dlc.

#480
Rive Caedo

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cynicalmicahel wrote...

I know I glossed over the Stolen Memories and Hammerhead DLC's but lets face it those felt half finished and cobbled together. I know you have your opinion; I have mine.

O_o

Stolen Memories felt as complete or moreso than all the other loyalty missions in the game.

Hammerhead did feel cobbled together, but I wouldn't call it incomplete.

#481
Ecael

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dentaru wrote...

Ecael wrote...

Statement: It is a rarity to find someone who likes ME2 but hates ME1.


<<<<<<<<<<<<<< IM ONE!! 

The FPS aspect of ME1 on the PC really sucked IMO. Also, the graphics and design of running around on the planets in the vehicle were only so so, hell I thought Halo 1 was better!

Which one did you buy first?

If you bought ME1 first, then you liked ME1 enough to buy the sequel.

If you bought ME2 first, then I have no idea why you'd play these story-based games in reverse.

#482
Ecael

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Unit-Alpha wrote...

darknoon5 wrote...

Hey people are distorting my original post. I never said ignore people with blue avatars-I said ignore people with blue avatars saying ME2 sucks, which is valid, as the number seems to be alarmingly high :unsure:


I think you are overestimating based on a number of vocal Liara-avatar'd people who hate ME2. I love ME2 as it is almost always better than ME1. Sure, a few characters disappointed me (see ME1 LI's) and the game lost a bit of the "spacey" feel/non-linearity. ME2 had better gameplay, VAing, sense of urgency, graphics, sound, nearly everything. Sure, I have ME1 and ME2 tied in my mind in terms of how good the game is, but objectively speaking ME2 is superior. But I still adore ME1 just as much.

And I'm the leader of the Liara fan club so I wouldn't generalize too much.

I'd be more optimistic, though. Liara's the only squadmate who can't die, so she's much better off than the other 16 squadmates are right now.

Modifié par Ecael, 15 mai 2010 - 04:35 .


#483
cynicalmicahel

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Ecael wrote...

cynicalmicahel wrote...

I know I glossed over the Stolen Memories and Hammerhead DLC's but lets face it those felt half finished and cobbled together. I know you have your opinion; I have mine.

I thought the Hammerhead DLC was fairly lacking (no new voiced dialogue), but I think they did a great job on Kasumi's DLC. They brought back Mark Meer, Jennifer Hale and Kym Hoy to voice the remaining dialogue and the level in itself was fairly unique, even if the enemies weren't.


Not saying they did not, and yes it was unique. My point is this. Think about Fallout 3. They had not nearly so many items, but the ones they did release I thought were a lot more "Hit" than "Miss." And, even the ones that did miss were at least very interesting to play, I felt.

I guess that is the nail of the argument I am hammering on: Thus far the majority of DLC's are not things to "play," and in fact have marginal use at all in game (yes DLC armor I am looking at you!) they just look "Cool," and add little depth to a game that richly deserves it. I mean I could put a $5000 dollar paint job on a Dodge Omni, and have a really nice looking Dodge Omni, or I could take that same amount of money and get soemthing so much better.

#484
PARAGON87

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Ecael wrote...

dentaru wrote...

Ecael wrote...

Statement: It is a rarity to find someone who likes ME2 but hates ME1.


<<<<<<<<<<<<<< IM ONE!! 

The FPS aspect of ME1 on the PC really sucked IMO. Also, the graphics and design of running around on the planets in the vehicle were only so so, hell I thought Halo 1 was better!

Which one did you buy first?

If you bought ME1 first, then you liked ME1 enough to buy the sequel.

If you bought ME2 first, then I have no idea why you'd play these story-based games in reverse.


I bought ME1 first, but I like ME2 for a different reason.  I thought ME1's story was better and I liked how you were on a mission to stop Saren and track his whereabouts.  I didn't really like that 90% of the story of ME2 was based on pure recruitment.  I would think there would be more after the Suicide Mission, too.  But really both games have their own reasons to be great.

If BioWare can somehow combine the RPG mechanics of ME1 with the shooter presentation of ME2, BioWare has struck gold.

#485
Unit-Alpha

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Ecael wrote...

Unit-Alpha wrote...
*Snip*


I'd be more optimistic, though. Liara's the only squadmate who can't die, so she's much better off than the other 16 squadmates are right now.


True, although I am worried Bioware is going to pull a Bastila on us without the "happy" ending.

#486
Mister Mida

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Unit-Alpha wrote...

Ecael wrote...

Unit-Alpha wrote...
*Snip*


I'd be more optimistic, though. Liara's the only squadmate who can't die, so she's much better off than the other 16 squadmates are right now.


True, although I am worried Bioware is going to pull a Bastila on us without the "happy" ending.

What do you mean with pulling a Bastilla? Turn on you?

#487
kraidy1117

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Unit-Alpha wrote...

Ecael wrote...

Unit-Alpha wrote...
*Snip*


I'd be more optimistic, though. Liara's the only squadmate who can't die, so she's much better off than the other 16 squadmates are right now.


True, although I am worried Bioware is going to pull a Bastila on us without the "happy" ending.


That means I get to kill Liara :devil:

#488
Ecael

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cynicalmicahel wrote...

Ecael wrote...

cynicalmicahel wrote...

I know I glossed over the Stolen Memories and Hammerhead DLC's but lets face it those felt half finished and cobbled together. I know you have your opinion; I have mine.

I thought the Hammerhead DLC was fairly lacking (no new voiced dialogue), but I think they did a great job on Kasumi's DLC. They brought back Mark Meer, Jennifer Hale and Kym Hoy to voice the remaining dialogue and the level in itself was fairly unique, even if the enemies weren't.


Not saying they did not, and yes it was unique. My point is this. Think about Fallout 3. They had not nearly so many items, but the ones they did release I thought were a lot more "Hit" than "Miss." And, even the ones that did miss were at least very interesting to play, I felt.

I guess that is the nail of the argument I am hammering on: Thus far the majority of DLC's are not things to "play," and in fact have marginal use at all in game (yes DLC armor I am looking at you!) they just look "Cool," and add little depth to a game that richly deserves it. I mean I could put a $5000 dollar paint job on a Dodge Omni, and have a really nice looking Dodge Omni, or I could take that same amount of money and get soemthing so much better.

Well, as I mentioned before, I'm only buying the mission DLC anyway, so I can't comment on the usefulness of the paid DLC armor or appearances.

It appears that Bethesda didn't release their first large DLC until 3 months later (Operation Anchorage). However, in the same amount of time (January - April), BioWare's DLC team completed and released Zaeed, Normandy Crash Site, Firewalker and Kasumi along with a bunch of weapons and armor. It would be more fair to compare Operation Anchorage to all those combined.

And yes, I do believe that the Zaeed DLC and Crash Site were completed during the downtime between finalizing the game (going gold) and bringing it to retail. Thus, it doesn't count as content that they were "holding back".

Modifié par Ecael, 15 mai 2010 - 04:48 .


#489
Ecael

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PARAGON87 wrote...

I bought ME1 first, but I like ME2 for a different reason.  I thought ME1's story was better and I liked how you were on a mission to stop Saren and track his whereabouts.  I didn't really like that 90% of the story of ME2 was based on pure recruitment.  I would think there would be more after the Suicide Mission, too.  But really both games have their own reasons to be great.

If BioWare can somehow combine the RPG mechanics of ME1 with the shooter presentation of ME2, BioWare has struck gold.

Well, that's my point. If you hated ME1 after buying it first, you'd have no reason to buy the sequel. Unless you're masochistic (and rich) enough to pay for and do things you dislike intentionally, of course.

Unit-Alpha wrote...

Ecael wrote...

Unit-Alpha wrote...
*Snip*


I'd be more optimistic, though. Liara's the only squadmate who can't die, so she's much better off than the other 16 squadmates are right now.


True, although I am worried Bioware is going to pull a Bastila on us without the "happy" ending.

Well, if BioWare really wanted Liara to meet a quick, bad end, they would have killed her on the first Normandy, now wouldn't they?

;)

#490
Rive Caedo

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While I largely agree with that point, Ecael, you still need to consider that Fallout 3's success was far less certain than ME2.

Is it really fair to compare content that was in production while the main game was such as Kasumi, Zaeed, and... crash site (yay snow?) to Operation Anchorage considering that Anchorage probably wasn't even started until after Fallout 3's sales were ensured?

If Anchorage was in production at the same time as the main game of Fallout 3, my argument is invalid :)

#491
Ecael

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Rive Caedo wrote...

While I largely agree with that point, Ecael, you still need to consider that Fallout 3's success was far less certain than ME2.
Is it really fair to compare content that was in production while the main game was such as Kasumi, Zaeed, and... crash site (yay snow?) to Operation Anchorage considering that Anchorage probably wasn't even started until after Fallout 3's sales were ensured?
If Anchorage was in production at the same time as the main game of Fallout 3, my argument is invalid :)

Well, I would hope that Bethesda had faith in the success of Fallout 3. It's more about them having faith in the success of DLC - EA/BioWare's decision to structure the Cerberus Network the way it is now (to prevent used game sales) isn't an old idea, so by making DLC and setting aside a team for it that early is a heavy risk (and investment) in itself...

But anyway, I don't see many game companies as large as BioWare or Bethesda releasing games while saying "Oh crap, this game is going to fail. Hard. Start working on your resumes again, people!"

:P

#492
ztonkin

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I hope they retooled the Hammerhead. If it's the same as it was in Firewalker, I will be most displeased. I also hope that there's some character-specific dialogue besides Shepard.

#493
AwesomestMatt

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Ecael wrote...

Rive Caedo wrote...

While I largely agree with that point, Ecael, you still need to consider that Fallout 3's success was far less certain than ME2.
Is it really fair to compare content that was in production while the main game was such as Kasumi, Zaeed, and... crash site (yay snow?) to Operation Anchorage considering that Anchorage probably wasn't even started until after Fallout 3's sales were ensured?
If Anchorage was in production at the same time as the main game of Fallout 3, my argument is invalid :)

Well, I would hope that Bethesda had faith in the success of Fallout 3. It's more about them having faith in the success of DLC - EA/BioWare's decision to structure the Cerberus Network the way it is now (to prevent used game sales) isn't an old idea, so by making DLC and setting aside a team for it that early is a heavy risk (and investment) in itself...

But anyway, I don't see many game companies as large as BioWare or Bethesda releasing games while saying "Oh crap, this game is going to fail. Hard. Start working on your resumes again, people!"

:P


Rive Caedo may be referring to the differences between Fallout 1 & 2 and Fallout 3; heavy risk...but the prize.

Not a Bioware/Bethesda, but Eat Lead failed pretty hard, IMO, and it had a sequel on XL arcade if I'm not mistaken. 

Also, I wasn't terribly impressed by ME1.  It eventually grew on me, but I found ME2 to be an overall improvement to the series. 

#494
Funker Shepard

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Ecael wrote...


It's possible they didn't set it up perfectly when they started on Zaeed and Kasumi - for some reason, they could no longer modify the Normandy to include dialogue wheels, even though the voice actors were voiced in the loyalty missions (Mark Meer, Jennifer Hale, Kym Hoy for Kasumi DLC with Robin Sachs for Zaeed's DLC).


Has nothing to do with the Normandy - IIRC Zaeed and Kasumi have "light" dialogue because the cinematics take a lot of place byte-wise. Nothing to do with integration, just space issues.

Also 99 % sure that the VO work for everything up to Kasumi was all done during the sessions for the main game. Since the VOs have to be done before the cinematics (to get the lipsync right etc.), it's obviously done very early - this would mean that expansions coming out months from now would need to have the VO work mostly done (I assume it's a longer process, depending on availability etc.)

My guess is that if the Overlord features (a lot of) dialogue from the NPCs, it's a sign of several pieces of DLC of this size or a major expansion. :)

#495
darknoon5

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Unit-Alpha wrote...

darknoon5 wrote...

Hey people are distorting my original post. I never said ignore people with blue avatars-I said ignore people with blue avatars saying ME2 sucks, which is valid, as the number seems to be alarmingly high :unsure:


I think you are overestimating based on a number of vocal Liara-avatar'd people who hate ME2. I love ME2 as it is almost always better than ME1. Sure, a few characters disappointed me (see ME1 LI's) and the game lost a bit of the "spacey" feel/non-linearity. ME2 had better gameplay, VAing, sense of urgency, graphics, sound, nearly everything. Sure, I have ME1 and ME2 tied in my mind in terms of how good the game is, but objectively speaking ME2 is superior. But I still adore ME1 just as much.

And I'm the leader of the Liara fan club so I wouldn't generalize too much.

True, all of us have minor prejudices in some small way. I wasn't saying all Liara fans are haters and trolls, but I've had too many negative experiences with them so far (spamming threads, people like Dinkamus hating on ME2 using illogical reasoning, cheating and spamming of Survivor when Liara died-I could go on for hours) to view the fanbase as a whole in a positive light, unfortunately. I guess it's a shame a whole fanbase endsd up in such a poor light due to some people<_<

#496
OverlordNexas

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Ecael wrote...

PARAGON87 wrote...

I bought ME1 first, but I like ME2 for a different reason.  I thought ME1's story was better and I liked how you were on a mission to stop Saren and track his whereabouts.  I didn't really like that 90% of the story of ME2 was based on pure recruitment.  I would think there would be more after the Suicide Mission, too.  But really both games have their own reasons to be great.

If BioWare can somehow combine the RPG mechanics of ME1 with the shooter presentation of ME2, BioWare has struck gold.

Well, that's my point. If you hated ME1 after buying it first, you'd have no reason to buy the sequel. Unless you're masochistic (and rich) enough to pay for and do things you dislike intentionally, of course.


Thats not necessarily true. This is the generation of highly improved sequels. Its possible for developers to fix most of the issues in a sequel and convince those who didn't like the first game to buy into the sequel. For example: I did not like the first Uncharted. It was simply not a very enjoyable shooter. Naughty Dog vastly improved the combat in Uncharted 2, and it turned out to be my favorite game of 2009.

#497
Ecael

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Funker Shepard wrote...

Ecael wrote...


It's possible they didn't set it up perfectly when they started on Zaeed and Kasumi - for some reason, they could no longer modify the Normandy to include dialogue wheels, even though the voice actors were voiced in the loyalty missions (Mark Meer, Jennifer Hale, Kym Hoy for Kasumi DLC with Robin Sachs for Zaeed's DLC).


Has nothing to do with the Normandy - IIRC Zaeed and Kasumi have "light" dialogue because the cinematics take a lot of place byte-wise. Nothing to do with integration, just space issues.

My guess is that if the Overlord features (a lot of) dialogue from the NPCs, it's a sign of several pieces of DLC of this size or a major expansion. :)

Even so, there's a few unique cutscenes in Zaeed's and Kasumi's loyalty missions. Nothing could have prevented them from doing the same on the Normandy unless there was a technical problem adding the interactive dialogue or - like you said - a technical problem adding more cutscenes to the Normandy.

Also 99 % sure that the VO work for everything up to Kasumi was all done
during the sessions for the main game. Since the VOs have to be done
before the cinematics (to get the lipsync right etc.), it's obviously
done very early - this would mean that expansions coming out months from
now would need to have the VO work mostly done (I assume it's a longer
process, depending on availability etc.)

I'm pretty sure BioWare uses some kind of lip-syncing program that automatically emotes facial expressions and movements so that more dialogue can be added without worrying about cinematics. Dragon Age: Origins' toolset mentions this:

http://dragonage.bioware.com/toolset/

Having a program like that also makes localization much easier for dubbed versions of Mass Effect 1/2.

Also, I did get into an argument before when Kasumi's DLC was first announced, saying that we're paying for recycled or held back content (yes, I was on that side) until Michael Gamble came in and corrected me:

http://social.biowar...ex/1680822&lf=8

Only a few ambient lines from Kasumi are in the game. Thats not nearly
even close to her entire dialogue :) Once we figured out the direction
we wanted to take the character and mission, only then was the real
VO recorded.


I changed my tune after that, but I didn't just take his word for it. I datamined the existing Kasumi files before release and then played through the whole game again with Kasumi always on the squad, and found that there were new voice files added by the DLC - same voice actress, but new lines.

Is it possible that they held back those files? Yes, there's always a possibility, but there's more evidence that works against this. We all know the "Ah yes, Reapers" meme that started a little time after the game was released, and it seems Kasumi has her own airquotes:



Also, many people complained that the squadmates didn't talk to each other or talk about each other, which the DLC team tried to resolve by having her comment on all the love interests - except Kaidan/Ashley, for some reason:

http://masseffect.wi...Unique_dialogue

Knowing that, it appears that the DLC team did have Mark Meer, Jennifer Hale and Kym Hoy come back to record the rest of the dialogue. It also suggests that the DLC team isn't afraid to give a quick nod to a meme on the forum.

If you watch the credits, at the end it lists Stelio Savante in the DLC part. Savante plays Donovan Hock with a thick South African accent. He does not appear in the original credits:

http://www.mobygames...ffect-2/credits

Thus, much of the Kasumi DLC was completed well after release. BioWare left hints of Kasumi in the original files and finished the rest of it, just as planned. At this rate, they'll eventually announce and release the Liara DLC - and it's all a matter of when.

Modifié par Ecael, 15 mai 2010 - 06:46 .


#498
Ecael

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OverlordNexas wrote...

Ecael wrote...

PARAGON87 wrote...

I bought ME1 first, but I like ME2 for a different reason.  I thought ME1's story was better and I liked how you were on a mission to stop Saren and track his whereabouts.  I didn't really like that 90% of the story of ME2 was based on pure recruitment.  I would think there would be more after the Suicide Mission, too.  But really both games have their own reasons to be great.

If BioWare can somehow combine the RPG mechanics of ME1 with the shooter presentation of ME2, BioWare has struck gold.

Well, that's my point. If you hated ME1 after buying it first, you'd have no reason to buy the sequel. Unless you're masochistic (and rich) enough to pay for and do things you dislike intentionally, of course.


Thats not necessarily true. This is the generation of highly improved sequels. Its possible for developers to fix most of the issues in a sequel and convince those who didn't like the first game to buy into the sequel. For example: I did not like the first Uncharted. It was simply not a very enjoyable shooter. Naughty Dog vastly improved the combat in Uncharted 2, and it turned out to be my favorite game of 2009.

But you can't compare the two well until you've bought it (and unless you give into all the hype when they market it). Not only that, Mass Effect is the kind of single-player game you'd play over and over again without getting old because of the different classes, the different dialogue you can choose from each time, etc.

Many of us here already played both games over several times even though we already know how it begins and how it ends. If someone truly hated every aspect of Mass Effect 1, they would be turned off from the Mass Effect universe entirely - especially since BioWare has to keep some of those aspects the same for the sake of continuing your save file from the last standalone game (which hardly any game even does these days).

#499
AwesomestMatt

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Funker Shepard wrote...

My guess is that if the Overlord features (a lot of) dialogue from the NPCs, it's a sign of several pieces of DLC of this size or a major expansion. :)


I don't know about a full out expansion, but seeing DLC on scale with/larger than Overlord seems very reasonable.  I could be imagining this, but wasn't it mentioned somewhere that Bioware would support DLC for ME2 till the end of 2010?
Nice sig by the way.

#500
2pac Shakur

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dentaru wrote...


<<<<<<<<<<<<<< IM ONE!! 

The FPS aspect of ME1 on the PC really sucked IMO. Also, the graphics and design of running around on the planets in the vehicle were only so so, hell I thought Halo 1 was better! But, ME2 really delivered for me so far as far as the FPS aspect goes, and the hammerhead expansion showed some promise of changing the dull ME1 vehicle on a planet (SPEED BOOST AND SUPER JUMP ZOMG!). ME2 was also a lot more challenging as far as Insanity goes VS ME1 hard mode. I blew through ME1 on highest difficulty, all side quests and planet searching included, like no time went by at all, and at least ME2 took some skill. I only play on the PC versions so I don't know what its like on a system, but this is my opinion on that matter!

PS! I cant wait for the new content, always nice to continue on in the game and see what they have in store....


PSS! One last ME1 RANT, WTH was up with the mineral collecting for nothing in that? OOOO Credits yay! No no, ME2 was more thought out as to content, where ME1 was just a mediocre shooter/rpg that was only held together by the story more than the game part....


pfft typical 15 year old, all you want is flashy pew pew braindead OMFGZ LOL PEW PEW gameplay. Please stop asking your mommy to get you M rated games until you understand the concept of an RPG 

Mass Effect is a TPS not an FPS (bet you don't know what a TPS is). It is not meant to be a pure shooter at all, but a hybrid RPG. If you want to play a dedicated shooter, go play Halo or Gears of War. Most older fans prefer mass effect 1 because it had a great storyline and many innovative RPG elements. While mass effect 2 gameplay was great, it lacked in the story department

Many fans disliked that Bioware attempted to cater for the masses in ME2 by creating yet another shooter game to appeal to braindead kids like you