I was here to **** about bugs but now I am just a meme machine
random inventory idea spam because it seems to fit current topic
Onyx Jaguar wrote...
They could add more armor/costume types/weapon finds (like they ddid with upgrades) in the environment. But what they can't do is the same as ME 1 which was pretty much a diablo clone inventory while missing the point. It would unbalance the game which they came a long way with in ME 2.
Collider wrote...
I tend to think of the whole crate and lock things are largely unnecessary in general. In ME1 there was waaayyy too many items Shepard could get, it clogged the inventory and most of it was useless crap. In ME2 I'm not a fan of the crates but at least it's not everywhere. I find much better would be getting items from defeating specific enemies - say you kill those mercenary leaders on Garrus' recruitment mission, you get one of their rifles. It's much more satisfying than opening some random box that for some reason has stuff in it for you to use.
kraidy1117 wrote...
Similar to DAO? Where when you kill an elite boss, you got there shiled, sword, staff, plate ect.
Onyx Jaguar wrote...
*OR* Bring back the licenses. For instance as rewards for missions you obtain a license for a set of items (armor customization and whatnot) and you use the private terminal to order such items.
kraidy1117 wrote...
I like that idea, we did that with the weapons, so Bioware could try that with armor and such, but keep ME2 system. It's not perfect but it's alot better then ME inventory *shutters*
Onyx Jaguar wrote...
The ME2 inventory system (loadouts) works nicely, but in comparison to lets say a Ubisoft Tom Clancy game (Ghost Recon and R6 use similar things) they could expand the loadout to include more weapons and costume selection.
etc...
Modifié par Onyx Jaguar, 16 mai 2010 - 01:31 .