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New Mass Effect 2 DLC Released -- Overlord


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#601
Fredvdp

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Michael Gamble wrote...

Overlord will be gold standard Bioware quality (think Kasumi - but longer).

But no music by Wall of Sound (like Kasumi). That's a bit of a shame.

Modifié par Fredvdp, 17 mai 2010 - 08:56 .


#602
Glemt

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On the one hand I'm intrigued by the slight announcement of what the story is going to be about, on the other hand it really sounds like a deeper version of all the small sub-quests in ME1, with all the rogue V.I.'s...

Still, I have the feeling (and am sincerely hoping) that I'm going to be completely proven wrong : )

Modifié par Glemt, 17 mai 2010 - 08:59 .


#603
Sgt Lindog

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sounds awsome, definitely one my buy list

#604
wickedwizzard01

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looks to be an interesting part, think i'll buy it ,well done bioware

#605
Rive Caedo

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Malanek999 wrote...

Rive Caedo wrote...

Nozybidaj wrote...
How about some DLC connecting ME1 to ME2??? :blush:

So... uh... do you want to play the part where most your companions leave your squad because you're not doing anything important besides looking for Geth aimlessly or do you want to play the part where Shepard isn't even playable due to having a mild case of death? =]

I think story linking DLC would be a good chance to play as someone other than Shepard. The comics have sort of covered things off but playing as Liara in that period could have been interesting.

I'd be fine with that, personally. But I think you'd run into opposition from people that associate Mass Effect completely with Shepard. The same way you had opposition in Metal Gear Solid 2 and the upcoming Metal Gear Rising when you're playing a character other than someone in the Snake lineage.

And, to a certain degree, the same opposition people are having to Darkspawn Chronicles on the other side of the Bioware pond right now. There are other reasons some people don't like it, but some are just flat out: "I only want to play my Warden."

#606
Mister Mida

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Rive Caedo wrote...

Malanek999 wrote...

Rive Caedo wrote...

Nozybidaj wrote...
How about some DLC connecting ME1 to ME2??? :blush:

So... uh... do you want to play the part where most your companions leave your squad because you're not doing anything important besides looking for Geth aimlessly or do you want to play the part where Shepard isn't even playable due to having a mild case of death? =]

I think story linking DLC would be a good chance to play as someone other than Shepard. The comics have sort of covered things off but playing as Liara in that period could have been interesting.

I'd be fine with that, personally. But I think you'd run into opposition from people that associate Mass Effect completely with Shepard. The same way you had opposition in Metal Gear Solid 2 and the upcoming Metal Gear Rising when you're playing a character other than someone in the Snake lineage.

And, to a certain degree, the same opposition people are having to Darkspawn Chronicles on the other side of the Bioware pond right now. There are other reasons some people don't like it, but some are just flat out: "I only want to play my Warden."

There was small part where you could play as Joker in Mass Effect 2 and I thought it was funny as hell Image IPB. So if they want you to play someone else but Shepard I wouldn't mind.

#607
Tasker

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Szabo-Krajnyak Sandor wrote...

Orkboy wrote...

I told TIM to go F*** himself while nicking his ship, my Shepard hates Cerberus and only worked for them because she was forced into it against her will, so why the hell would I care that Cerberus bases are being attacked?


Because Cerberus is a human group, and if the Council knew that we were experimenting with AI technology they would be pissed off. Again.
And beside that, "Unless Shepard can infiltrate the VI’s fortress and shut it down, this homicidal intelligence will beam itself-off planet and wreak havoc on other systems." You don't want that.



Fair enough then.  :D

Hmmm, I wonder if it'll let me time it so that I only save the universe ( again ) just as Cerberus gasps it's last breath.  :D

I still wish they'd come up with something that had nothing to do with Cerberus though.

#608
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I wouldn't mind seeing a trailer to this new Overlord DLC like they did with the other DLC, (Kasumi Goto, Bring Down The Sky, ect)

#609
PARAGON87

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shadowhawk233 wrote...

I wouldn't mind seeing a trailer to this new Overlord DLC like they did with the other DLC, (Kasumi Goto, Bring Down The Sky, ect)


If this DLC is as significant as BioWare is saying it is, it's just a matter of time before we get a trailer.

#610
MrNose

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Rive Caedo wrote...

Malanek999 wrote...

Rive Caedo wrote...

Nozybidaj wrote...
How about some DLC connecting ME1 to ME2??? :blush:

So... uh... do you want to play the part where most your companions leave your squad because you're not doing anything important besides looking for Geth aimlessly or do you want to play the part where Shepard isn't even playable due to having a mild case of death? =]

I think story linking DLC would be a good chance to play as someone other than Shepard. The comics have sort of covered things off but playing as Liara in that period could have been interesting.

I'd be fine with that, personally. But I think you'd run into opposition from people that associate Mass Effect completely with Shepard. The same way you had opposition in Metal Gear Solid 2 and the upcoming Metal Gear Rising when you're playing a character other than someone in the Snake lineage.

And, to a certain degree, the same opposition people are having to Darkspawn Chronicles on the other side of the Bioware pond right now. There are other reasons some people don't like it, but some are just flat out: "I only want to play my Warden."


I understand that attidude that people only want to play Shepard, but I take gameplay before Roleplay, and if I had to roleplay as a squadmate for a while I would be fine with that.  In fact it would be a welcome opportunity to flesh out the character imo.

#611
madisk

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madisk wrote...

Spoiler

Faced with destruction, the AI hijacks Shepard's vision, overlaying the
environment with Tron-ish virtual reality grids and computerized
projections of its memories.


Well that pretty much sounds like system shock 2.


I guess I'm the only old person here. I hope that this DLC will be a little more original with the execution and not just ride SS2.

#612
TMZuk

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Ecael wrote...

TMZuk wrote...

:crying: The MAKO was fun to drive! The Hammerhead is horrid. I gave up when I realized you couldn't even save when driving it. And he talks about... platform..... levels...... like.....a.... *wince* ....platform-game???

Uh!

I guess I'll wait for some DLC without that thing.

The inability to save did make the Hammerhead missions really awkward.

Also, the Mako always seemed like a mix of a platform game and Tony Hawk's Pro Skater to me:

Mako Driving on the X-Box 360


:blink::o:lol::D=] Great video!!!

However, it isn't quite so bad on PC, which is what I play on.

The vehicle also makes sense, a solid, sturdy tank-like thing, that can take a beating, and give one.

The Hammerhead, on the other hand.. :sick: I know it's a game, and what has realism to do with anything, but honestly, a fighting hovercraft? It takes a hit from something and goes sailing all over the place. On top of that it is as fragile as an egg-shell.

And the the stupid missions where you have to jump around and avoid lava or jump somewhere impossible with a timer on... Donkey Kong in space. I ~hate~ platform games!

The Mako was a means to transport and fighting, not an excuse to make silly missions. It could drive just about everywhere, and even if was sometimes hard to control, it was still a good vehicle. The Hammerhead seems to be an excuse to cook up kid-stuff. If they implement a save-option, I may give this DLC a shot, otherwise there isn't a snowballs chance in hell I'll pay for it.

If there was any logic involved, the Normandy would just be equipped with a gunship. That would be cool!

Modifié par TMZuk, 17 mai 2010 - 04:22 .


#613
TMZuk

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Orkboy wrote...

Szabo-Krajnyak Sandor wrote...

Orkboy wrote...

I told TIM to go F*** himself while nicking his ship, my Shepard hates Cerberus and only worked for them because she was forced into it against her will, so why the hell would I care that Cerberus bases are being attacked?


Because Cerberus is a human group, and if the Council knew that we were experimenting with AI technology they would be pissed off. Again.
And beside that, "Unless Shepard can infiltrate the VI’s fortress and shut it down, this homicidal intelligence will beam itself-off planet and wreak havoc on other systems." You don't want that.



Fair enough then.  :D

Hmmm, I wonder if it'll let me time it so that I only save the universe ( again ) just as Cerberus gasps it's last breath.  :D

I still wish they'd come up with something that had nothing to do with Cerberus though.


I'd love something where I'd get an option to kick Cerberus somewhere it hurts. It is so frustrating in ME2 that I hardly ever got an option to vent my disgust at the organisation.

#614
Rive Caedo

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PARAGON87 wrote...

shadowhawk233 wrote...

I wouldn't mind seeing a trailer to this new Overlord DLC like they did with the other DLC, (Kasumi Goto, Bring Down The Sky, ect)


If this DLC is as significant as BioWare is saying it is, it's just a matter of time before we get a trailer.

If we're to base it off Kasumi:
Officially announced: March 11th (even if we all knew she was coming thanks to data miners).
Trailer released: March 19th
Content released: April 6th

Overlord: 
Officially announced: May 13th
Trailer released: ? (May 21st if it follows the pattern)
Content released: Sometime in June (the 8th if it follows the pattern).

#615
Tasker

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TMZuk wrote...

I'd love something where I'd get an option to kick Cerberus somewhere it hurts. It is so frustrating in ME2 that I hardly ever got an option to vent my disgust at the organisation.


I'd pay good money for a DLC that integrated into the main story and lets me act as a double agent for the Citadel.  ( Rather than the " Oh you've been working with Cerberus, p*** off and don't let the door hit you on the way out", that we currently get from the council.  )

#616
MrNose

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TMZuk wrote...

The vehicle also makes sense, a solid, sturdy tank-like thing, that can take a beating, and give one.

The Hammerhead, on the other hand.. :sick: I know it's a game, and what has realism to do with anything, but honestly, a fighting hovercraft? It takes a hit from something and goes sailing all over the place. On top of that it is as fragile as an egg-shell.

And the the stupid missions where you have to jump around and avoid lava or jump somewhere impossible with a timer on... Donkey Kong in space. I ~hate~ platform games!

The Mako was a means to transport and fighting, not an excuse to make silly missions. It could drive just about everywhere, and even if was sometimes hard to control, it was still a good vehicle. The Hammerhead seems to be an excuse to cook up kid-stuff. If they implement a save-option, I may give this DLC a shot, otherwise there isn't a snowballs chance in hell I'll pay for it.

If there was any logic involved, the Normandy would just be equipped with a gunship. That would be cool!


To me, Mako = Move back and forwards until you kill enemies.
Hammerhead = Bounce up and down until you kill enemies. 
I did enjoy the way the hammerhead controls though, and thought that as little platformers interpsersed throughout the game they worked.  So from that stance, I have no problems with some stunt driving.  The shuttle can get anywhere that the Mako could, it's the Hammerhead's agility that makes it special.

It's just the combat of the Hammerhead that I want tightened up.  The aiming system is too weird and not intuitive.

#617
Tasker

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MrNose wrote...

TMZuk wrote...

The vehicle also makes sense, a solid, sturdy tank-like thing, that can take a beating, and give one.

The Hammerhead, on the other hand.. :sick: I know it's a game, and what has realism to do with anything, but honestly, a fighting hovercraft? It takes a hit from something and goes sailing all over the place. On top of that it is as fragile as an egg-shell.

And the the stupid missions where you have to jump around and avoid lava or jump somewhere impossible with a timer on... Donkey Kong in space. I ~hate~ platform games!

The Mako was a means to transport and fighting, not an excuse to make silly missions. It could drive just about everywhere, and even if was sometimes hard to control, it was still a good vehicle. The Hammerhead seems to be an excuse to cook up kid-stuff. If they implement a save-option, I may give this DLC a shot, otherwise there isn't a snowballs chance in hell I'll pay for it.

If there was any logic involved, the Normandy would just be equipped with a gunship. That would be cool!


To me, Mako = Move back and forwards until you kill enemies.
Hammerhead = Bounce up and down until you kill enemies. 
I did enjoy the way the hammerhead controls though, and thought that as little platformers interpsersed throughout the game they worked.  So from that stance, I have no problems with some stunt driving.  The shuttle can get anywhere that the Mako could, it's the Hammerhead's agility that makes it special.

It's just the combat of the Hammerhead that I want tightened up.  The aiming system is too weird and not intuitive.


In my opinion, the only thing the Mako needed to make it better is the forward boost that the Hammerhead has.

Give it that, and maybe tone down the bouncy physics and it would be perfect. ( And this is from an XBox player. Image IPB )

#618
GunG12aVe

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idk bout u guys, but what is the purpose of having cerberus network if u have to pay basically for stuff they have you for free using C.N. before? say... Kasumi=Zaheed DLC (1 mission and 1 extra character), only dif is kasumi dlc u HAD to pay for. then there is some weapon pack they have (forgot its name) is the same as the cerberus weapon/armor pack content wise... again HAVE to pay for. I wont pay for Overlord if its gonna be something like the Firewalker pack content wise (couple missions on a couple diff. planets and nothing else), I think they should put it on Cerberus Network for free (or, maybe, reduced price for those on C.N.if they HAVE to).

#619
Ecael

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GunG12aVe wrote...

idk bout u guys, but what is the purpose of having cerberus network if u have to pay basically for stuff they have you for free using C.N. before? say... Kasumi=Zaheed DLC (1 mission and 1 extra character), only dif is kasumi dlc u HAD to pay for. then there is some weapon pack they have (forgot its name) is the same as the cerberus weapon/armor pack content wise... again HAVE to pay for. I wont pay for Overlord if its gonna be something like the Firewalker pack content wise (couple missions on a couple diff. planets and nothing else), I think they should put it on Cerberus Network for free (or, maybe, reduced price for those on C.N.if they HAVE to).

Well, they could have made all of it as paid DLC...

#620
Rive Caedo

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GunG12aVe wrote...
I wont pay for Overlord if its gonna be something like the Firewalker pack content wise (couple missions on a couple diff. planets and nothing else)

Firewalker was 5 missions that tended to take under 10 minutes each. So you're looking at 50 minutes on the high end.

Overlord is supposed to be 2 and a half hours.

#621
Guest_Szabo-Krajnyak Sandor_*

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Ecael wrote...

GunG12aVe wrote...

idk bout u guys, but what is the purpose of having cerberus network if u have to pay basically for stuff they have you for free using C.N. before? say... Kasumi=Zaheed DLC (1 mission and 1 extra character), only dif is kasumi dlc u HAD to pay for. then there is some weapon pack they have (forgot its name) is the same as the cerberus weapon/armor pack content wise... again HAVE to pay for. I wont pay for Overlord if its gonna be something like the Firewalker pack content wise (couple missions on a couple diff. planets and nothing else), I think they should put it on Cerberus Network for free (or, maybe, reduced price for those on C.N.if they HAVE to).

Well, they could have made all of it as paid DLC...


Indeed, if you make a count:

Zaeed - 560 points
Normandy Crash Site - 160 points
Cerberus Weapon and Armor - 160 points
Cerberus Arc Projector - 160 points
Firewalker Pack - 160 points
Total: 1200 points

So, you got what you paid for.

Modifié par Szabo-Krajnyak Sandor, 17 mai 2010 - 07:30 .


#622
Merlin 47

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Shavon wrote...

This also gives me hope that upcoming dlc after this will be doing some missions for the Alliance, maybe even brought to us by a liaison. .. say the Virmire survivor??:happy::whistle:


Kirahe?  Yeah, that'd be pretty sweet.  It'd be nice to see him and Mordin have a brief discussion about old times if that were to happen.

#623
2pac Shakur

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Ecael wrote...

GunG12aVe wrote...

idk bout u guys, but what is the purpose of having cerberus network if u have to pay basically for stuff they have you for free using C.N. before? say... Kasumi=Zaheed DLC (1 mission and 1 extra character), only dif is kasumi dlc u HAD to pay for. then there is some weapon pack they have (forgot its name) is the same as the cerberus weapon/armor pack content wise... again HAVE to pay for. I wont pay for Overlord if its gonna be something like the Firewalker pack content wise (couple missions on a couple diff. planets and nothing else), I think they should put it on Cerberus Network for free (or, maybe, reduced price for those on C.N.if they HAVE to).

Well, they could have made all of it as paid DLC...


we paid $15 for cerb network

#624
Ecael

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2pac Shakur wrote...

we paid $15 for cerb network

Are you suggesting that a new copy of Mass Effect 2 would have been $15 less if the Cerberus Network didn't exist?

#625
2pac Shakur

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Ecael wrote...

2pac Shakur wrote...

we paid $15 for cerb network

Are you suggesting that a new copy of Mass Effect 2 would have been $15 less if the Cerberus Network didn't exist?


pretty much