Okay I have beaten the overlord so first let me say that the environments are top class and it’s feels wonderful to have that feeling of bigness that the original mass effect had while driving the Mako. Although the Mako had problems up the arse that single feeling was one of the things I enjoyed about ME 1 the most and didn’t quite feel reborn in the Hammerhead DLC. But I’m happy to say that the overlord brings back that feeling AND SO MUCH MORE. I never expected anything like how the vents allowed you to reach places you couldn’t before or that part where you had to cross the river of lava by hopping from rock to rock to reach the other side and was fun for me especially when they started to sink into the lava if I stood around like an idiot.
Now the Hammerhead controls just fine and the jumping is a nice touch but playing this really highlighted a few problems for me. One is that that the Hammerhead dies to easily. I feel like I had to move to cover and just sit there while firing rockets over the edge, a problem that I feel could have been fixed easily with a Kinetic barrier making the Hammerhead stay out of cover a little more and give me the feeling that I’m in a tank and the bad guys better prepare and step up their game or else because it feels a little one sided It's like I have to be too careful ya know? I would have liked the ability to leave the vehicle as I please like the Mako did as that would help make the world feel big and 10x more immersive. Exploring the world a bit on foot is a little feature but it’s those exact little features that make a game complete in my opinion.
Getting to the dish at the beginning was fun and what I had expected but I remember as a bridge extended I ran along it and at the end of it I hit an invisible wall as it had not fully extended yet and I thought it would be nice if I fell off as that would teach my stupid (insert “A” word here) a lesson. But that’s just not important I guess. Now when I reached the Vulcan station I noticed that destroying tanks would explode and affect the environment and thus injuring or destroying some of the enemies and frankly I don’t see why that isn’t something Mass Effect 2 employs all the time. Of course thinking it over I see that doing that on a space ship would be suicide but ground mission’s are just ASKING for this treatment and I hope to see it in ME 3 and maybe future DLC.
The Prometheus Station nailed atmosphere like no other and at one point a log went on about a guy dressing up as a geth for Halloween scaring the crap out of everybody and In that dark scary environment I broke down
laughing. Does that seem odd to you? It does to me but in the end it makes me love this DLC all the more And the Atlas Station? Wow just… wow must play right there. Digital acting, writing….. it’s all top notch the ending was epic,
the story was immersive and the atmosphere of going through the facility with the VI watching you gave me chills but some wise soul once pointed out that it’s the norm for you Bioware and that you shouldn’t get points for that. I’m still having a personal debate over that so… yeah.
I noticed a few weird things like how Garrus and Kasumi had pretty much nothing to say and if I go over to a 2nd floor run to the edge with no rails and run against it I won’t drop off to the ground and be forced to go all the way back up but I’ll hit an invisible wall and if I press A against it I will go into cover as if there was something there. That seemed strange and I wondered if that invisible wall would protect me against enemy fire but alas all the geth were dead and I couldn’t test it. But in the end the good far outweighs the bad to the point that I don’t really care what’s wrong with it. All in all I wish it lasted longer but it’s DLC so that’s the norm, instead I move to have a lot more of this in ME 3 and that every important planet has something like this as long as it can fit the story. Best DLC yet Bioware keep it coming.
Modifié par Rykn, 16 juin 2010 - 07:30 .