Stinkface27 wrote...
Aradace wrote...
2 things:
1.) Thanks for the info....Now I know for certain I wont be buying it 
2.) In response to the person I have quoted: Considering that there are no true "emotional moments" in the game to begin with, this isnt a "good" selling point for the DLC. Of course, that's just MY opinion. I was more emotionally moved by Heavy Rain than I have been at any point in Mass Effect or Mass Effect 2.
Dont get me wrong, I love the franchise so far...But as far as "emotional" moments in a game are concerned, this series has none that have illicited ANY kind of emotional response from me other than "Hmmm Interesting..." lol. Oh, and the occasional laughing at the witty one liners....Aradace loves witty one liners...
Congrats on being heartless, I guess?
Are you trying to impress us with how hard you are or something? lol
Anyway I popped into this thread to thank Bioware for this. This was AMAZING, and what DLC should aspire to be! Good job, I'd love to see more content like this. <3
Quite the contrary....If you've ever played Heavy Rain then you'd know what Im talking about. (Great game btw lol) Im merely stating that it takes a game going above and beyond in terms of story for it to "move me" like that. Again, ME is a great game and one of the best Ive played but the "decisions" for the most part are rather, for a lack of a better way of putting it, "cliche" and seem "done before".
Now allow me to go into WHY Heavy Rain is better in terms of "choices made" IMO.
First of all, you have to make them right there on the spot and you cant sit there and think all day, "Hmmmm, what do I do now?" No, you have to literally think in real time and your decision can and will at times determine whether people live, or people die.
And secondly, and also the most important reason I might add, is the fact that Heavy Rain only uses a quick save feature with no capacity for a hard save. Now, if the game didnt quick save every couple of minutes, this would be a bad thing...However, the game constantly saves for you (with no lag etc when it does so I might add) so it's not an issue. But the most important part of this feature, is that it prevents you from going in and "loading" a previous save spot which in turn, keeps you from going "Oh crap, I just screwed up bad with that last decision let me remake it...." and reloading your previous save....In turn, this adds an even greater sense of urgency and a sense of "realism" to a degree with the decisions you made. Basically, if you feel you made a "bad" decision on one of your playthroughs, take note of it, and then when you playthrough again (and most will because there are multiple endings to the game) make sure that you dont make that decision again.

Again, let me reiterate that ME is a great game and a great franchise...One of the best games Ive played. But it takes a game doing the story, and other mechanics like Heavy Rain did it, in order for it to illicit an "emotional response" out of me. Otherwise, it's just another "great game" I've played