New Mass Effect 2 DLC Released -- Overlord
#2276
Posté 19 juin 2010 - 03:51
#2277
Posté 19 juin 2010 - 05:00
Tessaeva wrote...
Ever since i downloaded and installed Overlord i have been having problems with any mission that has to do with the hammerhead craft, when i hit left shift the craft wont hover up at all and when i right click to pick up items that also is gliched. So now not only have i wasted the money invested but it also caused the other first mission that we had to glich also. Can't complete that one either. Is anyone else having these issues,if soo please help resolve. ty
Reset your controls to defaults (Options-key bindings-reset to defaults).By default:right mouse button -Toggle camera,boost -spacebar,jump -E and mine -V.So,find resources,press right mouse button and press V for 3 sec.Let me know if it works.
Modifié par Tetragnatha_Sp, 19 juin 2010 - 05:30 .
#2278
Posté 19 juin 2010 - 05:02
#2279
Posté 19 juin 2010 - 05:31
Aradace wrote...
Quite the contrary....If you've ever played Heavy Rain then you'd know what Im talking about. (Great game btw lol) Im merely stating that it takes a game going above and beyond in terms of story for it to "move me" like that. Again, ME is a great game and one of the best Ive played but the "decisions" for the most part are rather, for a lack of a better way of putting it, "cliche" and seem "done before".
Now allow me to go into WHY Heavy Rain is better in terms of "choices made" IMO.
First of all, you have to make them right there on the spot and you cant sit there and think all day, "Hmmmm, what do I do now?" No, you have to literally think in real time and your decision can and will at times determine whether people live, or people die.
And secondly, and also the most important reason I might add, is the fact that Heavy Rain only uses a quick save feature with no capacity for a hard save. Now, if the game didnt quick save every couple of minutes, this would be a bad thing...However, the game constantly saves for you (with no lag etc when it does so I might add) so it's not an issue. But the most important part of this feature, is that it prevents you from going in and "loading" a previous save spot which in turn, keeps you from going "Oh crap, I just screwed up bad with that last decision let me remake it...." and reloading your previous save....In turn, this adds an even greater sense of urgency and a sense of "realism" to a degree with the decisions you made. Basically, if you feel you made a "bad" decision on one of your playthroughs, take note of it, and then when you playthrough again (and most will because there are multiple endings to the game) make sure that you dont make that decision again.
Again, let me reiterate that ME is a great game and a great franchise...One of the best games Ive played. But it takes a game doing the story, and other mechanics like Heavy Rain did it, in order for it to illicit an "emotional response" out of me. Otherwise, it's just another "great game" I've played
I have played Heavy Rain, and personally I find the comparison even more tenuous than apples and oranges.
Heavy Rain IS the emotion, that's the whole game. It's like watching a movie you can interact with and every emotional decision is rammed down your throat, unavoidable and obviously meant to challenge and upset you. It's a great game for sure, but it's nothing at all like ME or ME2 and I think it's a bit strange that you would refuse to play this DLC because somebody told you that it elicits emotion. Surely you would want to see yourself if it does or not? Or are you saying that you are opposed to buying this DLC speficially because Bioware has attempted to "move" you?
The "emotional" parts of ME and ME2 are not forcefull "OH GOD DO THIS OR YOUR CHILD MIGHT DIE" decisions. They are usually more tactical and strategic. Not meant to necessarily tug at your heartstrings. Like you said, they are interesting..they make you think. This DLC is the same.
I'm not trying to pick on you, man. And I respect your opinion, I just don't understand your reaction.
#2280
Posté 19 juin 2010 - 09:07
Overall, the best post-release content so far released (not counting Awakening, since it's an expansion pack). Well worth the money. More please. 9/10 (deducting one point due to aforementioned hammerhead 'issues')
#2281
Guest_JoePinasi1989_*
Posté 19 juin 2010 - 11:16
Guest_JoePinasi1989_*
I was a little worried at first, thinking Meer wouldn't be making a vocal appearance, but I was amusingly reassured (I won't spoil it, there's a specific expression he uses before the end of the first level). I was somewhat bothered that additional VOs for Shepard's crew weren't recorded, but that's understandable so I got past it.
The level design was amazing, everything felt big and right (plus that part leading up to the end was ingenious), but in conclusion the strongest element by far proved to be the story.
The only thing that puzzled me was the presence of the Hammerhead from the very beginning. I have Project Firewalker, but I hadn't even started the first mission - in other words I hadn't gotten the Hammerhead before starting Overlord. Plus, no explanation had been given for this. It would have been better if the mission started with the Kodiak, and after the first level Shepard was to be loaned a Hammerhead, too late now, unfortunately.
Jumping past that, I found the Hammerhead sequences a lot more fun and enjoyable than in Project Firewalker. I've seen amny complaints regarding the Hammerhead, and the only one I agree with is the one regarding the lack of shields - I had to use "old-school" defensive-hiding techniques to get past some turrets, at least the homing missiles helped - as for the other ones, a message for the authors: please don't loose perspective, consider Mass Effect 2 as a whole.
> And please stop comparing it to Super Mario and other platforming-ONLY games. I can't fathom how someone could compare the platforming *ELEMENTS* from ME2 with a game *DEDICATED* to this genre.
Modifié par JoePinasi1989, 19 juin 2010 - 11:20 .
#2282
Posté 20 juin 2010 - 12:12
#2283
Posté 20 juin 2010 - 04:45
PARAGON87 wrote...
dprophitjr wrote...
Would everyone agree to let BioWare / EA contact major corporations about co-production advertising? what's so bad about a space age advertisement billboard on one of the space stations for Coca-Cola® and others if it leads to more content for less money on the part of the end user?
Major motion studios already use passive advertisement in movies to fund production costs. Ever see a name brand being mentioned or displayed during the movie? I think I've seen characters eating taco bell.
Sorry, but I don't want to pay for a game or DLC that contains advertising. Really you are paying for their advertisements, if you think about it.
Passive advertisement is not obtrusive. Certain brand names are iconic. If major iconic brands sponsored massive DLC additions while keeping within the story line, we all benefit with an ever evolving story and extend the enjoyability of our purchased game(s).
Let's say Coca-Cola gave Bioware 10 Million dollars to fund production of a DLC that far exceeded Overlord and made it free for everyone. ZERO bioware points required... Or a joint-venture was struck between two dozen major corporations and Bioware. First, economically, BioWare benefits from additional profits and remains a strong force in the gaming industry. Second, the funding alone can increase massive amounts of add-on's, story lines and editing tools.
To satisfy your hesitation, my idea does not revolve around a traditional commercial break. For instance, in any of the bars, a music label could sponsor story line based music while a VO DJ actually mentions the name of the Artist they are about to play. A liquor company could have their bottles sitting on shelves behind the bar. This is passive advertising and can spark creative efforts to keep the game evolving and valuable with new story lines, missions, weapons, enhancements and tools.
#2284
Posté 20 juin 2010 - 09:56
(Note: I am not a complete pansy. I did finish everything with the HH with only a fair amount of trouble. Just feel the Mako could take more of a beating.)
#2285
Posté 20 juin 2010 - 10:38
#2286
Posté 20 juin 2010 - 12:09
So far it's been quite enjoyable, but the Hammerhead and it's implementation is still a pile of crap. ( And I still can't understand why it needs to cool down after a 2 foot jump in the air when it can jump up to the Normandy while it's several miles up. )
Lack of interaction from the team mates is as annoying as ever, but i'm glad to see that unlike the amazing teleporting ability that we seem to have where the Normandy is concerned, the transitions between the on foot and the Hammerhead levels seem to have been thought about.
Overall, i'm quite impressed with it so far.
#2287
Posté 20 juin 2010 - 12:47
I Hate The Hammerhead!!!! I ESPECIALLY hate the way it is implemented.
WHY do we have to play a f****** platform-game, with no save ability in a piece of crap vehicle? I hate platform-games. I've always hated platformgames, since the days of Atari-machines in snackbars. I want to play an RPG, not a platform-game. Any future DLC with that piece of ****, I won't buy! If ME3 features it, I won't buy it! GAAAAH! *venting hate* The Hammerhead parts are like playing Frogger or Donkey Kong, it is awful! I like freeroaming, but what's the point of this piece of ****? A gunship would able to FLY! The Mako could take some damage, and you could save while driving it, and leave and enter it as you pleased. Get RID of this thing!!!!!
Really, it's utterly ruining this DLC for me. Being blasted by the gethcannon for the fifteenth time, and having to start over again. It is so frustrating, that I cannot appreciate the amazing landscapes, or the story, what so ever. I'm just going to remove it, and forget I ever bought it!
Modifié par TMZuk, 20 juin 2010 - 05:55 .
#2288
Posté 20 juin 2010 - 01:30
Stinkface27 wrote...
Aradace wrote...
Quite the contrary....If you've ever played Heavy Rain then you'd know what Im talking about. (Great game btw lol) Im merely stating that it takes a game going above and beyond in terms of story for it to "move me" like that. Again, ME is a great game and one of the best Ive played but the "decisions" for the most part are rather, for a lack of a better way of putting it, "cliche" and seem "done before".
Now allow me to go into WHY Heavy Rain is better in terms of "choices made" IMO.
First of all, you have to make them right there on the spot and you cant sit there and think all day, "Hmmmm, what do I do now?" No, you have to literally think in real time and your decision can and will at times determine whether people live, or people die.
And secondly, and also the most important reason I might add, is the fact that Heavy Rain only uses a quick save feature with no capacity for a hard save. Now, if the game didnt quick save every couple of minutes, this would be a bad thing...However, the game constantly saves for you (with no lag etc when it does so I might add) so it's not an issue. But the most important part of this feature, is that it prevents you from going in and "loading" a previous save spot which in turn, keeps you from going "Oh crap, I just screwed up bad with that last decision let me remake it...." and reloading your previous save....In turn, this adds an even greater sense of urgency and a sense of "realism" to a degree with the decisions you made. Basically, if you feel you made a "bad" decision on one of your playthroughs, take note of it, and then when you playthrough again (and most will because there are multiple endings to the game) make sure that you dont make that decision again.
Again, let me reiterate that ME is a great game and a great franchise...One of the best games Ive played. But it takes a game doing the story, and other mechanics like Heavy Rain did it, in order for it to illicit an "emotional response" out of me. Otherwise, it's just another "great game" I've played
I have played Heavy Rain, and personally I find the comparison even more tenuous than apples and oranges.
Heavy Rain IS the emotion, that's the whole game. It's like watching a movie you can interact with and every emotional decision is rammed down your throat, unavoidable and obviously meant to challenge and upset you. It's a great game for sure, but it's nothing at all like ME or ME2 and I think it's a bit strange that you would refuse to play this DLC because somebody told you that it elicits emotion. Surely you would want to see yourself if it does or not? Or are you saying that you are opposed to buying this DLC speficially because Bioware has attempted to "move" you?
The "emotional" parts of ME and ME2 are not forcefull "OH GOD DO THIS OR YOUR CHILD MIGHT DIE" decisions. They are usually more tactical and strategic. Not meant to necessarily tug at your heartstrings. Like you said, they are interesting..they make you think. This DLC is the same.
I'm not trying to pick on you, man. And I respect your opinion, I just don't understand your reaction.
You misunderstand, that's NOT the reason Im not playing it....If you went back a post before that, I asked if there were any upgrades available (I.e. tech etc.) TO which someone said "heavy skin" and to which I re-replied with the 1.) in my next post of "Thanks for the info....." and the not playing it remark....Me not playing or buying this DLC has nothing to do with the story, but everything with upgrades that I find "worthwhile".
Secondly, I wasnt trying to directly compare the two games....Rather, I was stating an example of what it takes for a game to illicit such a response out of me. I agree, directly comparing the two games is like apples and oranges at best....However, simply comparing the emotion involved and what it takes for a game to "move me" isnt IMO.
And in the end, that is my point, reiterated....ME=Great Game....However, I just dont see the "emotional" value that everyone else is seeing.
Modifié par Aradace, 20 juin 2010 - 01:30 .
#2289
Posté 20 juin 2010 - 01:43
Dodging the cannon was interesting, but not exactly fun.
The main selling points for bw games are the story, party banter/interaction etc. So why is it this is missing from the dlc packs?
#2290
Posté 20 juin 2010 - 02:19
Baka-Shiroi-Neko wrote...
I watched someone else play it first, glad I did. Thin on feedback from squadmates. I have 2 companions who have a semi personal interest in this, They should have had a comment at least.
Dodging the cannon was interesting, but not exactly fun.
The main selling points for bw games are the story, party banter/interaction etc. So why is it this is missing from the dlc packs?
Simply. Because you're asking all 12 actors to come over for 3 or 4 lines. Plus Joker and EDI, that's 14 actors for 3 or 4 lines.
Anyways, it's not like you're missing out. Most of the time, your team only says "Alright, Commander." "We should probably go this way, Commander." "Wow, this places is scary." The end.
#2291
Posté 20 juin 2010 - 02:28
#2292
Posté 20 juin 2010 - 06:07
PARAGON87 wrote...
I reaffirm my choices for best ME DLCs:
1. Bring Down the Sky (first, foremost, and still the best)
2. Kasumi's Stolen Memory
3. Overlord (best ending out of all of them)
4. Zaeed's Revenge!
5. Firewalker
6. Normandy Crash Site
7. Pinnacle Station
I don't agree.
1. Bring down the Sky.
2. Zaeed's revenge.
3. Normandy's Crash Site. Very nice little piece, with no action but lots of atmosphere.
4. Kasumi's stolen memory. ( The boring party, with no interaction possibilities was a real dissapointment. Could have been so much fun.)
5. Overlord. The Hammerhead-sequences are terrible.
6. Pinnacle Station.
7. Firewalker.
#2293
Posté 20 juin 2010 - 06:20
I would disagree with the both of youTMZuk wrote...
PARAGON87 wrote...
I reaffirm my choices for best ME DLCs:
1. Bring Down the Sky (first, foremost, and still the best)
2. Kasumi's Stolen Memory
3. Overlord (best ending out of all of them)
4. Zaeed's Revenge!
5. Firewalker
6. Normandy Crash Site
7. Pinnacle Station
I don't agree.
1. Bring down the Sky.
2. Zaeed's revenge.
3. Normandy's Crash Site. Very nice little piece, with no action but lots of atmosphere.
4. Kasumi's stolen memory. ( The boring party, with no interaction possibilities was a real dissapointment. Could have been so much fun.)
5. Overlord. The Hammerhead-sequences are terrible.
6. Pinnacle Station.
7. Firewalker.
1 bringing down the sky- it had some good action and story
2 overlord- again it had good action and some real emotion which you really dont see to much of in video games
3 Kasumi's stolen memory- sure it had its boreing parts but it was entertianing and you got a new squad member
4 Firewalker
5 pinnacle station
6 zaeeds revenge- Kind of found this one a little dry
#2294
Guest_Raga_*
Posté 20 juin 2010 - 06:24
Guest_Raga_*
#2295
Posté 20 juin 2010 - 06:38
#2296
Guest_Raga_*
Posté 20 juin 2010 - 06:41
Guest_Raga_*
#2297
Posté 20 juin 2010 - 07:37
Ragabul the Ontarah wrote...
Also on another note. Why do so many people hate the Hammerhead? It doesn't handle like a dream or anything but it is far from horrible. I can think of many, many vehicles in games that are much worse. In fact, there are very few vehicles in games that actually do handle like a dream (even in many racing type games where vehicles are the whole point.) Maybe I've just resigned myself to crappy controls so I can deal with it or something. I don't know. The only thing I can think of is that the aim for the missiles is a little off so you have to aim high. It's still much better than the Mako where you basically had to be on a level plane to manage to hit anything at all. The Hammerhead also can't take as much damage but it regenerates in a snap. Anybody remember sitting around twiddling their thumbs waiting for the Mako shields to recharge? Not saying that the Hammerhead is perfect. I just think some people make it out to be the Antichrist or something and I don't get it.
We have half a dozen topics on two separate boards already on the first two pages explaining why, in detail, why we don't like it.
I'll summarize for those who can't read, won't read the rest of the forum, or need clarification:
A) Low Armor which leads to low survivability. It can die from small arms fire from basic infantry, and I'm referring to basic Rifles and machine guns, not ordanance. IFVs are supposed to take small arms up to certain levels of ordnance, to defend it's human cargo, this thing has almost worse defense then the bodies piloting it.
C) Mission Simplicity, this relates to the Firewalker missions being relitively pointless, and easy, albeit the one were you actually fight Geth, in which case it can get annoying.
I'm leaving out the aesthetics, as that's entirely people's thing, but running the hover-jets on the ground should be causing a **** ton of structural damage, and so should running into a wall.
As for Overlord, much of the difficulty in the Hammerhead part relied on getting past two machine gun turrets at a time, a Giant (and actually interesting) Cannon, and finding 6 Data Packs. Once the Packet collection is complete, it makes the Hammerhead aspect of the mission quicker, also shortening the time so you can A skip it after getting the achievement, or B remembering where everything is and altogether shortening the expansion.
The Mako makes this look like a joke, and keeping your Gun leveled while moving up and down, or arcing over hills is not that hard. You should play Armored Core, particularly the newest one, ACFA (For Answer), piloting in that game is half the point offline, and about three quarters of the online play. Mind the music, I feel like posting links
Modifié par incinerator950, 20 juin 2010 - 07:44 .
#2298
Posté 20 juin 2010 - 08:44
I really like the way the graphics glitch and the hammerhead ends up morphing into the the mountains <_< Almost as much as I enjoy the way I keep blowing up in one hit <_< Definitely my favourite piece of DLC like, ever <_<
Oh, just in case there is any doubt ^ THIS ^ is sarcasm! I am dischuffed and not very very happy either <_< Erm, can I have my RPG back now, BioWare? Failing that the Flipping Mako will do!
Thanks ever so much......................
Modifié par Jenova65, 21 juin 2010 - 03:41 .
#2299
Posté 20 juin 2010 - 09:20
incinerator950 wrote...
Ragabul the Ontarah wrote...
Also on another note. Why do so many people hate the Hammerhead? It doesn't handle like a dream or anything but it is far from horrible. I can think of many, many vehicles in games that are much worse. In fact, there are very few vehicles in games that actually do handle like a dream (even in many racing type games where vehicles are the whole point.) Maybe I've just resigned myself to crappy controls so I can deal with it or something. I don't know. The only thing I can think of is that the aim for the missiles is a little off so you have to aim high. It's still much better than the Mako where you basically had to be on a level plane to manage to hit anything at all. The Hammerhead also can't take as much damage but it regenerates in a snap. Anybody remember sitting around twiddling their thumbs waiting for the Mako shields to recharge? Not saying that the Hammerhead is perfect. I just think some people make it out to be the Antichrist or something and I don't get it.
We have half a dozen topics on two separate boards already on the first two pages explaining why, in detail, why we don't like it.
I'll summarize for those who can't read, won't read the rest of the forum, or need clarification:
A) Low Armor which leads to low survivability. It can die from small arms fire from basic infantry, and I'm referring to basic Rifles and machine guns, not ordanance. IFVs are supposed to take small arms up to certain levels of ordnance, to defend it's human cargo, this thing has almost worse defense then the bodies piloting it.Poor Firepower, the homing rockets are weak, and the homing arc is a double edged sword, doing half the easy work for you, and when you get to difficult parts, you have to worm the missile into someone because the arc is refusing to come down on that one degree.
C) Mission Simplicity, this relates to the Firewalker missions being relitively pointless, and easy, albeit the one were you actually fight Geth, in which case it can get annoying.
I'm leaving out the aesthetics, as that's entirely people's thing, but running the hover-jets on the ground should be causing a **** ton of structural damage, and so should running into a wall.
As for Overlord, much of the difficulty in the Hammerhead part relied on getting past two machine gun turrets at a time, a Giant (and actually interesting) Cannon, and finding 6 Data Packs. Once the Packet collection is complete, it makes the Hammerhead aspect of the mission quicker, also shortening the time so you can A skip it after getting the achievement, or B remembering where everything is and altogether shortening the expansion.
The Mako makes this look like a joke, and keeping your Gun leveled while moving up and down, or arcing over hills is not that hard. You should play Armored Core, particularly the newest one, ACFA (For Answer), piloting in that game is half the point offline, and about three quarters of the online play. Mind the music, I feel like posting links.
I am so happy you mentioned this!
Lets face it, I play armored Core For Answer like crazy and I can design both complex or simplified ACs with ease.
This includes the ME mechs. I personally love the firewalker but Its lack of armor and ordinance renders me in shock!
I can under stand it having less armor than the mako but this redicules any sence of mechanical design with the amount of armor it has. I dont want to sound harsh but, The fire walker should atleast be imune to small automatic weaponry like SMGs, pistols, and assault rifles except for the Geth and Collector rifles (they damage shields so it could atleast do small damage if they add shields to the firewalker).
The enemies should bare heavy weaponry to use instead of a pistol or AR.
There should be enemy snipers.
If there are mercs in this game, WHY aren't there any specialists whom can weild multiple weapons and switch them depending on the situation (I highly expected this from the collectors).
There should be comanding enemies that can also weild heavy weaponry like Sheperd does.
On the Collectors side:
I can uderstand no shotguns but, Why isnt there a collector's sniper rifle or an explosive cannon that can be weilded in the shotgun section.
The hacking engeniers should have an ability to sabotage waponry or atleast your tech powers.
Why does the firewalke only have missiles? <_<
Imagine a mission with it and the base/tunnel (ect.) is coverd with explosives, It should have atleast have a machinegun like the mako. You could make some free DLCs to fix this, like upgrades to the fire walker and some costumization. (If you ditch Cerberus, THEN WHY ARE YOU STILL WEARING THEIR EMBLEM!!!!)
You can make the FW (firewalker) be capable of weilding 2 weapons of choice.
Be able to build up the FW like you do with the 2nd Normandy.
Customizable parts for the FW that affect its capabilities and look
Be able to custom paint it. (I really recomend playing Armored Core For Answer on the 360)
Add some chatting betwen your squad-mates like you used to in the mako.
The squad-mates should affect the FWs preformance wise.
Garrus can enhance shields and repair (like he did in the mako)
you can think of the rest of the normandy team. (Becuse I go into too much detail!)
ME2 wise (that I havent mentioned),
There should be more weapon variations and customization.
I'de like the ability to paint my own guns too. (again, look at ACFA)
Customization should affect the gun itself.
Smaller power = less reciol
Faster reload = smaller ammo clip
More ammo = slower reload
More accuracy = slower rate of fire
On the other hand,
This could be used for more adding more weapons.
Think this....
If there are other weapon manufactures,
Why do all their weapons look the same?
I could say more but this is too big!
Like before, I dont want to be the bad guy but I have to say what could have been added or thought of.
I hope you enjoyed the read,
Vilanova...
BTW: Bioware, You can either play ACFA or atleast watch this:
or this: http://www.youtube.com/watch?v=SAUPhyG3XYo&feature=related
#2300
Posté 20 juin 2010 - 09:52
TMA LIVE wrote...
Baka-Shiroi-Neko wrote...
I watched someone else play it first, glad I did. Thin on feedback from squadmates. I have 2 companions who have a semi personal interest in this, They should have had a comment at least.
Dodging the cannon was interesting, but not exactly fun.
The main selling points for bw games are the story, party banter/interaction etc. So why is it this is missing from the dlc packs?
Simply. Because you're asking all 12 actors to come over for 3 or 4 lines. Plus Joker and EDI, that's 14 actors for 3 or 4 lines.
Anyways, it's not like you're missing out. Most of the time, your team only says "Alright, Commander." "We should probably go this way, Commander." "Wow, this places is scary." The end.
And yet, that's exactly what Bioware are going to have to do with The Old Republic whenever they release a content update for it, ( and if they don't release any content updates then they are going to shed subscribers like a dog sheds hair. ) So when they have the voice actors in for that why couldn't they get them to say a few lines for Mass Effect too. ( I'm betting that's what they did with Claudia Black. I reckon she was in doing her Dragon Age part and they got here to do the Admiral on the side. )
Modifié par Orkboy, 20 juin 2010 - 09:53 .




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