Part of the fun in replaying is to mix up your party and see what new amusing banter happens. It's nothing huge but it offers some variation.
Modifié par Baka-Shiroi-Neko, 20 juin 2010 - 10:57 .
Modifié par Baka-Shiroi-Neko, 20 juin 2010 - 10:57 .
Vilanova wrote...
incinerator950 wrote...
Ragabul the Ontarah wrote...
Also on another note. Why do so many people hate the Hammerhead? It doesn't handle like a dream or anything but it is far from horrible. I can think of many, many vehicles in games that are much worse. In fact, there are very few vehicles in games that actually do handle like a dream (even in many racing type games where vehicles are the whole point.) Maybe I've just resigned myself to crappy controls so I can deal with it or something. I don't know. The only thing I can think of is that the aim for the missiles is a little off so you have to aim high. It's still much better than the Mako where you basically had to be on a level plane to manage to hit anything at all. The Hammerhead also can't take as much damage but it regenerates in a snap. Anybody remember sitting around twiddling their thumbs waiting for the Mako shields to recharge? Not saying that the Hammerhead is perfect. I just think some people make it out to be the Antichrist or something and I don't get it.
We have half a dozen topics on two separate boards already on the first two pages explaining why, in detail, why we don't like it.
I'll summarize for those who can't read, won't read the rest of the forum, or need clarification:
A) Low Armor which leads to low survivability. It can die from small arms fire from basic infantry, and I'm referring to basic Rifles and machine guns, not ordanance. IFVs are supposed to take small arms up to certain levels of ordnance, to defend it's human cargo, this thing has almost worse defense then the bodies piloting it.Poor Firepower, the homing rockets are weak, and the homing arc is a double edged sword, doing half the easy work for you, and when you get to difficult parts, you have to worm the missile into someone because the arc is refusing to come down on that one degree.
C) Mission Simplicity, this relates to the Firewalker missions being relitively pointless, and easy, albeit the one were you actually fight Geth, in which case it can get annoying.
I'm leaving out the aesthetics, as that's entirely people's thing, but running the hover-jets on the ground should be causing a **** ton of structural damage, and so should running into a wall.
As for Overlord, much of the difficulty in the Hammerhead part relied on getting past two machine gun turrets at a time, a Giant (and actually interesting) Cannon, and finding 6 Data Packs. Once the Packet collection is complete, it makes the Hammerhead aspect of the mission quicker, also shortening the time so you can A skip it after getting the achievement, or B remembering where everything is and altogether shortening the expansion.
The Mako makes this look like a joke, and keeping your Gun leveled while moving up and down, or arcing over hills is not that hard. You should play Armored Core, particularly the newest one, ACFA (For Answer), piloting in that game is half the point offline, and about three quarters of the online play. Mind the music, I feel like posting links.
I am so happy you mentioned this!
Lets face it, I play armored Core For Answer like crazy and I can design both complex or simplified ACs with ease.
This includes the ME mechs. I personally love the firewalker but Its lack of armor and ordinance renders me in shock!
I can under stand it having less armor than the mako but this redicules any sence of mechanical design with the amount of armor it has. I dont want to sound harsh but, The fire walker should atleast be imune to small automatic weaponry like SMGs, pistols, and assault rifles except for the Geth and Collector rifles (they damage shields so it could atleast do small damage if they add shields to the firewalker).
The enemies should bare heavy weaponry to use instead of a pistol or AR.
There should be enemy snipers.
If there are mercs in this game, WHY aren't there any specialists whom can weild multiple weapons and switch them depending on the situation (I highly expected this from the collectors).
There should be comanding enemies that can also weild heavy weaponry like Sheperd does.
On the Collectors side:
I can uderstand no shotguns but, Why isnt there a collector's sniper rifle or an explosive cannon that can be weilded in the shotgun section.
The hacking engeniers should have an ability to sabotage waponry or atleast your tech powers.
Why does the firewalke only have missiles? <_<
Imagine a mission with it and the base/tunnel (ect.) is coverd with explosives, It should have atleast have a machinegun like the mako. You could make some free DLCs to fix this, like upgrades to the fire walker and some costumization. (If you ditch Cerberus, THEN WHY ARE YOU STILL WEARING THEIR EMBLEM!!!!)
You can make the FW (firewalker) be capable of weilding 2 weapons of choice.
Be able to build up the FW like you do with the 2nd Normandy.
Customizable parts for the FW that affect its capabilities and look
Be able to custom paint it. (I really recomend playing Armored Core For Answer on the 360)
Add some chatting betwen your squad-mates like you used to in the mako.
The squad-mates should affect the FWs preformance wise.
Garrus can enhance shields and repair (like he did in the mako)
you can think of the rest of the normandy team. (Becuse I go into too much detail!)
ME2 wise (that I havent mentioned),
There should be more weapon variations and customization.
I'de like the ability to paint my own guns too. (again, look at ACFA)
Customization should affect the gun itself.
Smaller power = less reciol
Faster reload = smaller ammo clip
More ammo = slower reload
More accuracy = slower rate of fire
On the other hand,
This could be used for more adding more weapons.
Think this....
If there are other weapon manufactures,
Why do all their weapons look the same?
I could say more but this is too big!
Like before, I dont want to be the bad guy but I have to say what could have been added or thought of.
I hope you enjoyed the read,
Vilanova...
BTW: Bioware, You can either play ACFA or atleast watch this:
or this: http://www.youtube.com/watch?v=SAUPhyG3XYo&feature=related
Guest_Mik shepard_*
The Black Ghost wrote...
OK, can anyone give me a straight up answer: Kasumi or Overlord? Which is the better one to get, since I probably wont get both and theyre the same price.
spooky3 wrote...
The Black Ghost wrote...
OK, can anyone give me a straight up answer: Kasumi or Overlord? Which is the better one to get, since I probably wont get both and theyre the same price.
I say BOTH...But If you must choose,I say Overlord
....
Yeah, I'm sure the HH would be amazing against a thresher maw <_< Not!Malice_Unarmed wrote...
I think the hammerhead is awesome... If it was in the first ME exploration would have been awesome rather then frustrating. Should make a DLC for ME1 that replaces the mako with hammerhead
I would say if you are only having one, have Kasumi, because she is a good addition to your squad and you can pick her up immediately therefore she can be useful for the whole gameThe Black Ghost wrote...
spooky3 wrote...
The Black Ghost wrote...
OK, can anyone give me a straight up answer: Kasumi or Overlord? Which is the better one to get, since I probably wont get both and theyre the same price.
I say BOTH...But If you must choose,I say Overlord
....
Just reading here theres a lot of opposing ideas. It sounds like Kasumi would have more dialogue and interaction than this new one, or am I wrong?
The Black Ghost wrote...
OK, can anyone give me a straight up answer: Kasumi or Overlord? Which is the better one to get, since I probably wont get both and theyre the same price.
I'd give the nod to Kasumi simply because she's a lot easier on the eyes than David.SteelerWayne wrote ...
Both are great, but I would give the slight nod to Kasumi simply because you are getting a new weapon and a new member to the team.
Modifié par PhoenixBlue, 22 juin 2010 - 08:28 .